I feel that bringing movies/shows/etc into the picture in any game discussion is at best, mildly interesting a comparison, and at worst, distracting from the issue at hand. Movies/Shows are not games, they have no interactivity, and their history began long before that of games, whereas games are a developing medium.
It's interesting to me that the game world has sort of stagnated in development. We are in kind of weak period when it comes to new, interesting concepts for games.
In the days of the 8-bit through 32-bit systems, there were still rather significant limits on what could be done visually and memory wise.
Those days are now gone, and games have not become more innovative as a result, even though new systems can do things that would melt a SNES. Games have instead become shinier, louder, and filled with far more voice acting and storyline scenes that the player has no control over than ever before. They are less interactive, and less diverse. The money is being spent on the graphics primarily, and the other aspects of games are all treated as a tie for #2 on the list.
It isn't hard to understand why. There are only so many ways you can make a game where you have a plastic control device that the player uses their thumbs to input commands to. A MOBA is basically just Legend of Zelda with more bells and whistles, and limited to a narrow area, with a focus on player vs. player. A horror game is basically just Zelda with a focus on making the player as uncomfortable as possible.
New Genre ideas are really at a premium at this point, because most of what can be done has been done, in short.
Now, finally, on to the topic at hand. If Graphics/Presentation/What Have You are the primary focus of a developer (make our games look nicer than the other guy's games, worry about other stuff once that's done), and all other aspects are treated as secondary, then localization (a chore that the developer has to do to sell games in an overseas market that mostly will not get the game's cultural aspects anyway) must be thought of quite low on the totem pole, indeed.
The way this topic is phrased, it makes it sound like Localization is the top priority that any game developer should be concerned with. Localization is an aspect of games that most casual gamers are not even aware of. It's "behind the curtain," "Under the hood," so on and so on. It is invisible to 70% of the gaming audience, because it is something that requires a detailed analysis. You would be shocked, I think, to discover that the great majority of people do not want to spend their time doing a lot of analytical thinking. They have to get back to work at a certain time very near in the future. They have to sleep, eat, pursue relationships, go to school, etc.
If you think Localization is something game developers should put first, you are displaying a lack of understanding about game design, game marketing, and the psychology behind gaming in the first place. It is not a top priority, ever, in the dev meeting room. Graphics first, everything else second, and localization when we have time to throw some billable hours at an intern.
I seriously do not think getting on a dev's case about inaccurate or culturally censored/altered localizations is going to have any effect. They are in a high-pressure, low-cost, high-volume business. They must do their jobs as assigned or face destitution, just like everyone else with the added pressure of knowing that their industry is not anywhere near as respected as the Film or Music industries are. And to be honest, as an amateur student of film making and an experienced musician, I do not ever feel one iota of respect from the general masses of society for them. Fine art maybe gets a respectful nod once in a while, but film and music and games (in that order) are all treated as disposable escapist literature by comparison.