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Author Topic: Tengai Makyou Zero translation project  (Read 402273 times)

cccmar

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Re: Tengai Makyou Zero translation project
« Reply #880 on: October 22, 2017, 03:09:03 am »
Congrats everyone involved in the project! That's another milestone as far as SFC translation/hacking are concerned, and a really fun game thus far. :thumbsup: Still, hopefully Last Bible 3 turns out to be much less of a pain to hack and test. :laugh:

Tom

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Re: Tengai Makyou Zero translation project
« Reply #881 on: October 22, 2017, 03:33:38 am »
travel27 - Don't bother trying to play on a tablet. None of those emulators have the proper hacks. Get on your laptop and try bsnes_v087-32bit.

First, patch the original Japanese rom. (The limited edition Shonen Jump rom won't work.)

Make sure to include the .xml in the same folder as the rom, and make sure the name is exactly the same as your rom.

The first initialization screen will appear. Press the A Button, wait for the confirmation, then reset.
Then the second initialization screen will appear. Press B Button this time, wait for the confirmation, then reset.

The game should begin at that point.

If it doesn't work, despite the xml and rom being named the same, in the same folder, and the initialization screens appeared, the only remaining possibility is that you're pushing the wrong button, instead of A or B as prompted, which will also cause the initialization to fail.

Also, if you try to play on an emulator that isn't able to run it, like an unhacked version of SNES9X, you'll get a black screen because it doesn't know what to do with the expanded rom.

October 22, 2017, 03:42:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Congrats everyone involved in the project! That's another milestone as far as SFC translation/hacking are concerned, and a really fun game thus far. :thumbsup: Still, hopefully Last Bible 3 turns out to be much less of a pain to hack and test. :laugh:

I think LB3 will go pretty smoothly!
« Last Edit: October 22, 2017, 03:42:29 am by Tom »

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #882 on: October 22, 2017, 04:23:15 am »
I had high hopes for this spell!


chicco30

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Re: Tengai Makyou Zero translation project
« Reply #883 on: October 22, 2017, 04:58:56 am »
Sadly I cant play this great game yet :(
I tested it on XBox360 (SNES360+Retroarch emu) and Ps3 (Retroarch) consoles without luck. The result is on both consoles:

I got "The backup data isn't working! Press the A button" on the first screen. When I hit the A button the second screen appears with the following message: "SPC7110 Check Program V2.2 Mode 2, RTC Backup NG, S-RAM Backup NG, Complete, Reset the system"

And freeze. I cant reset the rom.

Could someone modify this source code and compile a standalone SNES emu or implement the updated snes9x2010 core into the retroarch emulator for PS3 or Xbox360?
https://github.com/libretro/snes9x2010

It would be awesome if the console players (man, this Tengai Makyou Zero is a pure console game)could enjoy this translation.

xZabuzax

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Re: Tengai Makyou Zero translation project
« Reply #884 on: October 22, 2017, 05:38:07 am »
It's finally here!, the most awaited translation of any Snes game so far, awesome job!

I tested the modified version of Snes9X from Doug and the clock system works (quitting the emulator and running the game again keeps the clock so no issues here) and using the Save/Load feature also works fine and it automatically update the clock as well so you can use the Save/Load feature from an emulator with no issue. The only issue is the Fast Forward feature, for some reason it doesn't work on Snes9X with this game.

I also tested Bsnes-plus v073 and it works perfectly, no issues here and the best thing in this emulator is that the Fast Forward feature works just fine in this one so I'm reconsidering playing this game on Bsnes instead.
« Last Edit: October 22, 2017, 05:45:43 am by xZabuzax »

emarleau

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Re: Tengai Makyou Zero translation project
« Reply #885 on: October 22, 2017, 06:38:54 am »
Does anyone know where to find DDS translation's File splitter tool? I searched everywhere with no luck.

Edit: Nevermind it is included with the romhack and you need Java to run it.
« Last Edit: October 22, 2017, 05:26:31 pm by emarleau »

koji_leo

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Re: Tengai Makyou Zero translation project
« Reply #886 on: October 22, 2017, 08:50:10 am »
Thank you Tom and team!
Have anyone else tried it on N3DS?
Obviously unhacked SNES9X didnt work for me and I don't know how to hack it  :-[
The screen went black after the second initialization screen, so close but no cigar  :'(

khalismur

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Re: Tengai Makyou Zero translation project
« Reply #887 on: October 22, 2017, 09:14:10 am »
Congratulations to all the team. This is indeed a remarkable project. Thanks a lot for your hard work!

Special

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Re: Tengai Makyou Zero translation project
« Reply #888 on: October 22, 2017, 09:15:06 am »
Someone in the know should make an issue report or a pull request for the changes required over on the official SNES9x Github page, it wont ever get made to work if they don't know about it... I'd do it but I don't know what I'd be saying other then "make this game work".

https://github.com/snes9xgit/snes9x


djnforce9

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Re: Tengai Makyou Zero translation project
« Reply #889 on: October 22, 2017, 10:27:40 am »
I'd do it but I don't know what I'd be saying other then "make this game work".

Hopefully this game is high profile enough to warrant adding support to Snes9X. I remember it being a big deal to even get working in Japanese and now for the first time English speaking players can try it too. Personally, I've waited for it since it first appeared on Dejap.

meunierd

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Re: Tengai Makyou Zero translation project
« Reply #890 on: October 22, 2017, 11:08:12 am »
Can someone that has this working post MD5 hashes of the split files? I'm having a heck of a time getting this working on MacOS.

guneko

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Re: Tengai Makyou Zero translation project
« Reply #891 on: October 22, 2017, 11:38:15 am »
Burnt Lasagna's snes9x gx mod work on Wii
https://twitter.com/twitter/statuses/922115065637146626

Samarithan

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Re: Tengai Makyou Zero translation project
« Reply #892 on: October 22, 2017, 12:24:26 pm »
Working in something Android emul?

KaioShin

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Re: Tengai Makyou Zero translation project
« Reply #893 on: October 22, 2017, 12:42:23 pm »
Good job finally getting this white whale released. :beer:

You should consider also submitting a news post so everyone who visits the site will definitely be made aware: http://www.romhacking.net/submitnews/
All my posts are merely personal opinions and not statements of fact, even if they are not explicitly prefixed by "In my opinion", "IMO", "I believe", or similar modifiers. By reading this disclaimer you agree to reply in spirit of these conditions.

travel27

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Re: Tengai Makyou Zero translation project
« Reply #894 on: October 22, 2017, 01:04:10 pm »
Thanks for the instructions.

Finally got it working on bsnes version 087. 

One last question before I start.  Is it okay to use save states for this game?

Tom

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Re: Tengai Makyou Zero translation project
« Reply #895 on: October 22, 2017, 01:41:00 pm »
Save states won't screw up the real time clock, but doing so WILL load what your SAVES were at that point... You've been warned! Be careful if you're ever going to load a save state!

travel27

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Re: Tengai Makyou Zero translation project
« Reply #896 on: October 22, 2017, 02:14:08 pm »
Thanks for the heads up.  I usually use the save game and save state at the same time to avoid that issue.

lastdual

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Re: Tengai Makyou Zero translation project
« Reply #897 on: October 22, 2017, 04:19:04 pm »
just started into it, and already the level of polish put into this project is apparent. Really professional work, guys!

As a side note, is there an item in this game that allows you to avoid enemy encounters for a time?

dimasok

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Re: Tengai Makyou Zero translation project
« Reply #898 on: October 22, 2017, 05:44:18 pm »
Can someone tell me how to patch it properly? I used Lunar IPS, patched it, did the 2 initialisations but I only get a black screen after. I tried to use the splitting tool too, but as soon as I select the rom, its stuck at trying to open the file.
« Last Edit: October 22, 2017, 06:19:03 pm by dimasok »

aqualung

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Re: Tengai Makyou Zero translation project
« Reply #899 on: October 22, 2017, 05:50:45 pm »
just started into it, and already the level of polish put into this project is apparent. Really professional work, guys!

As a side note, is there an item in this game that allows you to avoid enemy encounters for a time?

There's an Action Replay (or Game Genie, I'm not quite sure now) code for removing randoms for the Japanese version, which is available at gamehacking.org, but I don't know if it will work in the English patched rom.