News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Tengai Makyou Zero translation project  (Read 402726 times)

gadesx

  • Sr. Member
  • ****
  • Posts: 277
    • View Profile
    • Gadesx scene
Re: Tengai Makyou Zero translation project
« Reply #840 on: October 21, 2017, 02:29:21 pm »
I can't make it run with any emulator, it says "all ok" reset, but nothing.
Tried snes9x_tmz, Tengai Makyou Zero (Japan).rtc
in every folder, nothing.

Nothing with bsnes-classic, it doesn't have folders atleast in root, maybe in some
obscure directory or something

Tom

  • Hero Member
  • *****
  • Posts: 617
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #841 on: October 21, 2017, 02:36:08 pm »
I can't make it run with any emulator, it says "all ok" reset, but nothing.
Tried snes9x_tmz, Tengai Makyou Zero (Japan).rtc
in every folder, nothing.

Nothing with bsnes-classic, it doesn't have folders atleast in root, maybe in some
obscure directory or something

Try the emulator I use:

bsnes_v087-32bit

Make sure you have the .xml in the same folder as the rom, with the same name as the rom. Don't include any rtc file that was generated before. Start from a clean slate.

The initialization screen runs once, you press A, reset... Then it runs a second initialization, you press B, reset... And then the game's intro should run. Should be good to go from there.

October 21, 2017, 02:38:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here the cartridge is working fine. When I reload a previous saved game it shows the current time, as intended.

In the cartridge the Rtc is a independent chip that keeps turned on when you turn off the console (powered by the game's battery).
But in emulators I don't know how this works. The emulator shoud update the rtc file with the current system time when loading the game.

I'm glad to hear that the actual hacked cart works. That means it's just a problem with Higan and SNES9x. That's kind of a relief... Though I'm sure it'll be a headache trying to fix those emulators.

October 21, 2017, 02:42:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Guys, thanks for this great translation. You are a hero, Tom. Im a big JRPG and SNES fan but I have Xbox360 and Ps3 only plus I dont want to ruin the game experience on PC :) Its a real console game and I would like to enjoy on console. So my question is: is there any chance that someone will make an update on the SNES9X for Xbox360 or Ps3? Or on the Retroarch?

I sure hope so. It would be really nice to play Tengai Makyou Zero on the PS3!
« Last Edit: October 21, 2017, 02:42:15 pm by Tom »

gadesx

  • Sr. Member
  • ****
  • Posts: 277
    • View Profile
    • Gadesx scene
Re: Tengai Makyou Zero translation project
« Reply #842 on: October 21, 2017, 02:56:03 pm »
Now working with bsnes-classic
the problem was the thing you said about the xml need to be renamed as the rom.
Also deleted previously rtc file and its running ok

Tom

  • Hero Member
  • *****
  • Posts: 617
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #843 on: October 21, 2017, 03:01:59 pm »
Glad it's working for you now, gadesx!

DougRPG

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #844 on: October 21, 2017, 03:02:53 pm »
I can't make it run with any emulator, it says "all ok" reset, but nothing.
Tried snes9x_tmz, Tengai Makyou Zero (Japan).rtc
in every folder, nothing.

Nothing with bsnes-classic, it doesn't have folders atleast in root, maybe in some
obscure directory or something

Probably you are using an invalid rom. Try to patch again with the correct japanese rom.

October 21, 2017, 03:23:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Guys, here snes9x_tmz seems to be working to me. I save the game, close the emulator, open and reload the save again and the date is the same.

Edit: And the date is even being update to my system date, so it's working as intended here. Tom it didn't work for you? Seems that there is come king of bug. We need to find the trigger.

Here bsnes v086 isn't working. After loading a previous save the date is messed up. But seems that v087 changed some stuff regarding the Spc7110 and rtc, so probably it was fixed in v087. I'll try v105.
« Last Edit: October 21, 2017, 03:57:26 pm by DougRPG »

Aeana

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #845 on: October 21, 2017, 03:36:39 pm »
Yep, it actually is working fine for me in your snes9x edit too.

gadesx

  • Sr. Member
  • ****
  • Posts: 277
    • View Profile
    • Gadesx scene
Re: Tengai Makyou Zero translation project
« Reply #846 on: October 21, 2017, 03:38:59 pm »
For anyone interested, I adapted DougRPG's spc7110 patch to Snes9x GX on the Wii.
https://www.dropbox.com/s/7r1kwcjathngppr/spc7110-patch.zip?dl=1
Above is the modified source files for v4.3.7. You can get the full source below,
https://github.com/dborth/snes9xgx/releases/tag/4.3.7
I've tested it with the patched ROM and it works.

Thanks DougRPG and Tom for this translation! :crazy:
The problem now is compiling and install a lot of things of devkit-libgc to finish this.

Melchior

  • Jr. Member
  • **
  • Posts: 61
  • Sage of Life
    • View Profile
    • Baron Engineer Nation
Re: Tengai Makyou Zero translation project
« Reply #847 on: October 21, 2017, 03:47:19 pm »
Though of course it was a hail Mary attempt..
I tired it in ZSNES..
FEoEZ(aka TM:Zero) passed both startup checks.. 
but a black screen there after...
so no go..
off to Higan (v105) ;) lol

Burnt Lasagna

  • Full Member
  • ***
  • Posts: 248
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #848 on: October 21, 2017, 03:49:08 pm »
The problem now is compiling and install a lot of things of devkit-libgc to finish this.
Here is a compiled version.
https://www.dropbox.com/s/7vtpxxlvm87vmqm/snes9xgx-4.3.7-spc7110.7z?dl=1
The libraries I used are,
-Devkit PPC 26
-libfat 1.0.14
-libogc-1.8.11.1
Complete source with changes are also included.

Also, the real time clock is working on GX after saving. 


Rick74

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #849 on: October 21, 2017, 03:56:29 pm »
I am able to run the Japanese ROM in RetroArch using BSnes Balanced core...

No such luck with the patched version...

Anyone getting this to run in RetroArch?

gadesx

  • Sr. Member
  • ****
  • Posts: 277
    • View Profile
    • Gadesx scene
Re: Tengai Makyou Zero translation project
« Reply #850 on: October 21, 2017, 03:59:36 pm »
Thank you so much Burnt Lasagna,
I'm going to try how it works just right now.

filler

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 983
  • "WINNERS DON'T SELL REPROS"
    • View Profile
    • Filler's Translation Projects
Re: Tengai Makyou Zero translation project
« Reply #851 on: October 21, 2017, 04:12:04 pm »
Congrats on the release! :thumbsup: BTW: Are you planning to submit a news post?

DougRPG

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #852 on: October 21, 2017, 04:12:08 pm »
Higan v105 Rtc feature isn't working. After loading a save the date goes to 0-0-2000.

The problem happens when you load the Sram save. A commom save state restore the state correctly, but with the date at the moment you saved, so not what we want.

Even loading a save state should update the rtc to the current system time.

Melchior

  • Jr. Member
  • **
  • Posts: 61
  • Sage of Life
    • View Profile
    • Baron Engineer Nation
Re: Tengai Makyou Zero translation project
« Reply #853 on: October 21, 2017, 04:13:57 pm »
Higan v105 Rtc feature isn't working. After loading a save the date goes to 0-0-2000.

The problem happens when you load the Sram save. A commom save state restore the state correctly, but with the date at the moment you saved, so not what we want.

Even loading a save state should update the rtc to the current system time.

ooh JOY...
and I am at the stage to extract  for Higan... meh..

Aeana

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #854 on: October 21, 2017, 04:18:00 pm »
Higan v105 Rtc feature isn't working. After loading a save the date goes to 0-0-2000.

The problem happens when you load the Sram save. A commom save state restore the state correctly, but with the date at the moment you saved, so not what we want.

Even loading a save state should update the rtc to the current system time.
Thanks for verifying the bug. This stinks. :(

DougRPG

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #855 on: October 21, 2017, 04:24:10 pm »
The Snes9x_tmz is doing the correct thing. Even loading a save state updates the date to the current system date.

So for now you should use a Snes9x core emulator. Seems that Bsnes v087 is working, but we should see if when loading a emulator save state (not the sram save state) the date keeps updated. At least v105 loads the date at the moment you saved, that's not the desired behavior.
« Last Edit: October 21, 2017, 04:30:53 pm by DougRPG »

Aeana

  • Jr. Member
  • **
  • Posts: 68
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #856 on: October 21, 2017, 04:29:56 pm »
Is it really correct to update to the current system date?  Most devices that have an internal clock allow you to set the date to whatever you want, and then they keep time after that.  I think I should be able to set it to 2010 and have time track from there, for instance.

DougRPG

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #857 on: October 21, 2017, 04:41:32 pm »
Is it really correct to update to the current system date?  Most devices that have an internal clock allow you to set the date to whatever you want, and then they keep time after that.  I think I should be able to set it to 2010 and have time track from there, for instance.

Ok, you could keep saved the date you entered the first time you played the game and just update the time by the offset since then, when you load the game again.
But you should consider the offset at least, otherwise the clock system looses sense. For example, if the last time you played was 01/10/2010 1:00pm, and you play again two weeks later at 2:00am, so the time should advance 2 weeks and be at 2:00am. But if you load the game 2 weeks later at 2:00am and the game is still at the time you last played then it's wrong.

October 21, 2017, 05:00:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Bsnes v087 seems to be working fine. It loads a previous Sram save and keeps the correct advanced time. The when you loads a emu savestate it also updates the date.

You can download bsnes v087 here:

http://www.mediafire.com/file/m96tadxtux08m1k/bsnes_v087-64bit.7z
« Last Edit: October 21, 2017, 05:02:06 pm by DougRPG »

Lentfilms

  • Full Member
  • ***
  • Posts: 104
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #858 on: October 21, 2017, 05:19:29 pm »
Congratulations on the release of the patch guys! It is really exciting to finally see this project finished and out there. Thank you Tom, DDS, FlashPV, DougRPG and everyone else who has worked on this translation. You guys are awesome :)

DougRPG

  • Full Member
  • ***
  • Posts: 151
    • View Profile
Re: Tengai Makyou Zero translation project
« Reply #859 on: October 21, 2017, 05:31:14 pm »
Congrats on the release! :thumbsup: BTW: Are you planning to submit a news post?

Yes, Tom, do it! I think this way the translation will appears at the first page.