News: 11 March 2016 - Forum Rules

Author Topic: Tengai Makyou Zero translation project  (Read 430791 times)

mikeprado30

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Re: Tengai Makyou Zero translation project
« Reply #640 on: September 30, 2017, 03:47:06 pm »
So near at last!  :woot!:

This just will deserve a celebration  :beer:

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #641 on: October 01, 2017, 03:44:28 am »
Let's start the countdown!

10, 9, 8...

Freestate

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Re: Tengai Makyou Zero translation project
« Reply #642 on: October 01, 2017, 08:12:39 pm »
From what I understand, the PC version of SNES9x is separate from the version on your 3DS, so it probably will require direct modification. I hope you'll be able to play it one day!

I'm just waiting on readme updates from DougRPG and Cargodin at this point.

Please test it with retroarch cores!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #643 on: October 01, 2017, 11:49:49 pm »
I can't test it because I don't have it... But hopefully you'll be able to test it yourself this month!

djnforce9

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Re: Tengai Makyou Zero translation project
« Reply #644 on: October 06, 2017, 10:52:52 am »
Just wanted to say that I decided on a whim to see if Tengai Makyou Zero as ever translated as I too really wanted to play it back in the day and even after the game would boot, I'd be lost because it's all in Japanese. Glad I did go looking because here it is almost done. Thanks for taking up this project; I didn't realize how involved it was until I started reading through.

I look forward to playing this and I'll give "Oriental Blue - Ao no Tengai" a try as well since it was recommended near the start of this thread.

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #645 on: October 06, 2017, 11:56:25 am »
OOH BTW did the devs working on this translation manage to fix this
games RTC (Real Time Clock) feature???
because!! its date ranges are absurdly old... and top off a like 2004 and the second date range I have no idea why  but it goes from 1900 to 1999 or something...  :banghead:

FIX? please!... lol ;)

djnforce9

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Re: Tengai Makyou Zero translation project
« Reply #646 on: October 06, 2017, 12:13:22 pm »
Yes, I read way earlier in the thread that it was fixed. It's no longer limited to the year 2014 (1999 on one of the other screens) or earlier and seeing as the events in game only use the month, day, and time, it had no impact on gameplay.

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #647 on: October 06, 2017, 12:14:45 pm »
Yes, I read way earlier in the thread that it was fixed. It's no longer limited to the year 2014 (1999 on one of the other screens) or earlier and seeing as the events in game only use the month, day, and time, it had no impact on gameplay.

ok thx for the info!

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #648 on: October 06, 2017, 02:31:41 pm »
Yes, I read way earlier in the thread that it was fixed. It's no longer limited to the year 2014 (1999 on one of the other screens) or earlier and seeing as the events in game only use the month, day, and time, it had no impact on gameplay.
I think Tom did say there was one very secret event that would only happen in 1996. But that was it?
"My watch says 30 chickens" Google, 2018

Tom

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Re: Tengai Makyou Zero translation project
« Reply #649 on: October 06, 2017, 03:16:38 pm »
The 1996-only event has been moved to 2018.

patuli

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Re: Tengai Makyou Zero translation project
« Reply #650 on: October 06, 2017, 03:50:08 pm »
so... anyone playing the game in 2019 or 2020, will not be able to see that event?

djnforce9

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Re: Tengai Makyou Zero translation project
« Reply #651 on: October 06, 2017, 04:01:42 pm »
Could the secret event be re-programmed to be dynamic such as a month or two after the date selected during initialization so that everyone has a chance to experience it and the rom won’t need to be changed after 2018?

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #652 on: October 06, 2017, 04:31:08 pm »
The 1996-only event has been moved to 2018.
Wahoo!

so... anyone playing the game in 2019 or 2020, will not be able to see that event?
Boo! lol :P ;)


Could the secret event be re-programmed to be dynamic such as a month or two after the date selected during initialization so that everyone has a chance to experience it and the rom won’t need to be changed after 2018?
BETTER idea!!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #653 on: October 07, 2017, 03:59:56 am »
so... anyone playing the game in 2019 or 2020, will not be able to see that event?

They still can, but only if they lie about the date when they set the clock with the goal of triggering that particular event. (It's the same way with the Japanese version.)

Could the secret event be re-programmed to be dynamic such as a month or two after the date selected during initialization so that everyone has a chance to experience it and the rom won’t need to be changed after 2018?

No, it's more complicated than that... The "event" takes place at very specific (and very short) spans of times in a few locations. Doing so would not be an accurate recreation of the game, which is the goal for this project.

Most people will not trigger it. Most Japanese people missed it, too. But even if you trigger it, you're not likely to be all that impressed. The significance will go straight over the heads of 99% of the people playing it in English. Don't get your hopes about it. If you miss it, you've essentially missed nothing.

magictrufflez

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Re: Tengai Makyou Zero translation project
« Reply #654 on: October 07, 2017, 08:50:05 am »
But even if you trigger it, you're not likely to be all that impressed. The significance will go straight over the heads of 99% of the people playing it in English. Don't get your hopes about it. If you miss it, you've essentially missed nothing.

Considering the incredibly obscure (at least obscure to me--I do have a passing knowledge of the subject though) Japanese folklore reference required to trigger the secret boss, I do not doubt this for a second.

Freestate

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Re: Tengai Makyou Zero translation project
« Reply #655 on: October 07, 2017, 01:23:37 pm »
Final rom still not working with retroarch bsnes cores.

cospefogo

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Re: Tengai Makyou Zero translation project
« Reply #656 on: October 07, 2017, 01:47:59 pm »
Eager to test it in the SNES.EMU on OUYA's!
« Last Edit: October 07, 2017, 02:43:57 pm by cospefogo »
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mz

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Re: Tengai Makyou Zero translation project
« Reply #657 on: October 07, 2017, 02:36:57 pm »
Eager to test it in the NES.EMU on OUYA's!
Don't waste your time, it won't work: Tengai Makyou Zero is a Super Famicom game.

(Also, you'll need to wait for someone to create/modify an SFC/SNES emulator able to play it on Android.)
There has to be a better life.

cospefogo

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Re: Tengai Makyou Zero translation project
« Reply #658 on: October 07, 2017, 02:45:38 pm »
Don't waste your time, it won't work: Tengai Makyou Zero is a Super Famicom game.

(Also, you'll need to wait for someone to create/modify an SFC/SNES emulator able to play it on Android.)

First: typo! I did mean SNES.EMU on OUYA.
Second: I just believe it by seeing it. I want to try by myself...
At least the original japanese ROM seems to work.
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #659 on: October 07, 2017, 08:12:45 pm »
lol  ;D ;D :o 8) :P :thumbsup: so I will always play a ROM via ZSNES FOREVER lol ;)
I also have SNES9x, Higan, and BizHawk for testing ONLY.. lol ;) :P