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Tengai Makyou Zero translation project

Started by Tommy, November 26, 2016, 09:15:06 AM

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VicVergil

#900
All cheat codes on those Japanese sites that used to work with the JP version will work with this translated version. Everything uses the same addressing as the JP version asides from the expansion (used by the translated assets and text).

More good news, support for the translation is being added to the official Snes9X version! Won't be up for a little while longer, but here's already a test build. You can thank qwertymodo for the quick fix :)

EDIT: It seems it doesn't work yet in the test build. But it's worked on at the very least.

gyo

Congratulations !  :thumbsup:
I cant wait to play it !

Jones

After all these years it's so good to se this game finally gets a translation.Thank you very much to all involved in the project,from the bottom of my heart.You made a dream come true!

dejan07

Quote from: lastdual on October 22, 2017, 04:19:04 PM
just started into it, and already the level of polish put into this project is apparent. Really professional work, guys!

As a side note, is there an item in this game that allows you to avoid enemy encounters for a time?

Yes, the item is called Pleasant Drum.


lastdual

Quote from: dejan07 on October 22, 2017, 10:21:34 PM
Yes, the item is called Pleasant Drum.



Sweet. Codes are okay, but I'm glad to know there's a real in-game option for those who want a break from the encounter rate for a bit :)

qwertymodo

Small gripe, but the internal checksum is incorrect.  For a project as high-profile as this, you should fix that ;)  File offset 0xFFDC: 00 2F FF D0

Also, I'm looking into merging support into Snes9x mainline, just waiting for confirmation before committing the changes.  For now, here's a test build that should work: https://dl.qwertymodo.com/snes9x.zip

Samus12345

Thanks for making a Windows SNES9X that works! Now I'm hoping it will be put into the Retropie SNES9X.

VicVergil

@qwertymodo Is there a way to tie this special emulation mode to something other than the whole ROM SHA-1 hash? Like the internal header for example, or the translated strings from the boot-up check.
That way any alterations to this project wouldn't obsolete the emulator support for this immediately.

Tom

#908
Quote from: dimasok on October 22, 2017, 05:44:18 PM
Can someone tell me how to patch it properly? I used Lunar IPS, patched it, did the 2 initialisations but I only get a black screen after. I tried to use the splitting tool too, but as soon as I select the rom, its stuck at trying to open the file.

Ignore the file splitter. It's only there for Higan v104-105, but Higan screws up the real time clock emulation - it'll be fixed in the next version of Higan, and the next version of Higan won't require file splitting to run the rom, so the file splitter is now pretty much useless. In the next release of Higan, it will be able to run the rom straight up, no splitting.

Use bsnes for now. (I use bsnes_v087-32bit.)

You must have the .xml in the same folder as the rom, and the .xml must have the exact same name as the rom.

October 23, 2017, 06:06:25 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: qwertymodo on October 22, 2017, 10:54:34 PM
Small gripe, but the internal checksum is incorrect.  For a project as high-profile as this, you should fix that ;)  File offset 0xFFDC: 00 2F FF D0

Also, I'm looking into merging support into Snes9x mainline, just waiting for confirmation before committing the changes.  For now, here's a test build that should work: https://dl.qwertymodo.com/snes9x.zip

Thanks for helping this translation reach more people!

bytemedeep

#909
Nice, looks like this game and translation work will be getting more attention now:
http://www.nintendolife.com/news/2017/10/super_famicom_exclusive_far_east_of_eden_zero_translated_into_english

It just sucks that they keep  referring to it as "Far East of Eden". Also, no mention of the prominent contributors that made the translation a success.

xZabuzax

I'm enjoying the hell out of this game, I'm on my way in getting the blonde fairy that is in the egg, haven't encountered any issues and the translation seems perfect so far with no typos or anything, you guys did a tremendous job!

I would have loved if the enemy had some sprite animations, they don't move like in the Dragon Quest series but that's not stopping me from enjoying this game, this is a pretty damn good game and I highly recommend it to any RPG lovers.

It's a shame that it wasn't released overseas, this game would have given the other top tier Snes RPG a run for their money.

pidginduck

I'm about ~3 hours into the game and loving it. I registered an account here just to say thanks to everyone that made this translation possible!

capiqua

Is somewhat confusing .txt and I have some doubts if is necessary to use (byuu's snespurify.exe).
How is it used, What's the point?, etc.

qwertymodo

Quote from: GHANMI on October 23, 2017, 05:37:10 AM
@qwertymodo Is there a way to tie this special emulation mode to something other than the whole ROM SHA-1 hash? Like the internal header for example, or the translated strings from the boot-up check.
That way any alterations to this project wouldn't obsolete the emulator support for this immediately.

Not sure what you mean, nothing is tied to the SHA-1, and further modifications should run just fine. I was just pointing out that the internal header checksum was incorrect, resulting in the annoying "bad checksum" message on load. It still runs fine, it's just a minor oversight and looks a bit sloppy.

chicco30

Cant wait to play it on Ps3 or Xbox360.
Btw I created a topic on libretro.
https://forums.libretro.com/t/update-snes9x2010-to-handle-spc7110/12916/2
I hope someone will update the snes core in Retroarch very soon :)

midget35

Massive congratulations to the whole team. Been waiting for this game to be translated since forever. Hard to explain how much this means to me. No exaggeration - been waiting for this day since the late ninetees. Such an achievement!

alexcom

The guy behind the ports of the retroarch cores on the SNES/NES mini told me he will update the snes ones, to add support for the RTC function of the SPC7110, very soon.
Make sure to check https://github.com/KMFDManic/NESC-SNESC-Modifications if you're interested in playing Tengai Makyou Zero on the SNES mini!

magictrufflez

Quote from: lastdual on October 22, 2017, 10:41:19 PM
Sweet. Codes are okay, but I'm glad to know there's a real in-game option for those who want a break from the encounter rate for a bit :)

Just a heads up---the Pleasant Drum's affect only lasts as long as it takes the player to leave the current screen or until the player enters another battle (which will be pretty quick without a number of accessories that also reduce the encounter rate).  From my experience, it takes ~6-8 of the accessories equipped on your heroes + pleasant drum use to avoid most all encounters.

I know I was more than a bit frustrated when I found out they didn't work like repel waters from DQ...

Melchior

ooh great ENDLESS random battles just what I always wanted lol  :crazy: :crazy: :banghead: :banghead:

or the Sweat water from Lufia 1 lol ;)

ooh well I will HUNT down a code for it them..
but ya gotta have RBs if ya wanna level up..
because I doubt you gonna face the final boss at level 1 lol
:P

Tom

Quote from: pidginduck on October 23, 2017, 09:14:31 AM
I'm about ~3 hours into the game and loving it. I registered an account here just to say thanks to everyone that made this translation possible!

Glad you liked it that much!

Quote from: capiqua on October 23, 2017, 09:59:20 AM
Is somewhat confusing .txt and I have some doubts if is necessary to use (byuu's snespurify.exe).
How is it used, What's the point?, etc.

The process is certainly complicated and confusing, compared to ordinary roms.

snespurify.exe is necessary to make sure that bsnes can recognize the rom. Otherwise, it may not appear in the list of roms to load.