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Author Topic: Tengai Makyou Zero translation project  (Read 412338 times)

Tom

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Re: Tengai Makyou Zero translation project
« Reply #660 on: October 08, 2017, 01:11:38 am »
At least the original japanese ROM seems to work.

The emulator is making a special exception for the Japanese version TM Zero that allows it to run. That exception needs to be altered for the English version. This can only be done by updating the emulator.

So the fact that the Japanese version runs does not mean that the Ouya's emulator can run the English version. It would need to be altered to account for the alterations through the xml/bml. The only thing you'd be able to do, at best, is view the initialization screens, which will pop an NG and not let you proceed (if you can even view them at all).

bytemedeep

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Re: Tengai Makyou Zero translation project
« Reply #661 on: October 08, 2017, 11:23:20 am »
I made this account just to thank Tom, DougRPG, and the rest of the crew for their efforts and enthusiasm to get this translation going.  I've been following the translation's progress ever since DeJap initiated the project, and it looks like this thing will finally see the light of day after being in translation/hack limbo for more than a decade.

TMZ was the game that got me into the series despite still knowing little about the games.  I hope this translation will put the series on the map and get people to want a translation for the rest.  Once this is out, I want Dai-yon no Mokushiroku (preferably, the PSP version) done next.  Then, either Manjimaru or Kabuki-den.  But my ultimate dream is to have all entries translated. :)

I wonder if this game will run on the SNES Classic out of the box, without the translation patch.  I mean, it does emulate the Super-FX chip.
« Last Edit: October 08, 2017, 11:37:58 am by bytemedeep »

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #662 on: October 08, 2017, 02:10:16 pm »
When the game comes out people will be updating their emulators for this game. Don't worry about it!

Melchior

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Re: Tengai Makyou Zero translation project
« Reply #663 on: October 08, 2017, 05:58:47 pm »
When the game comes out people will be updating their emulators for this game. Don't worry about it!
yeah that is gonna be the BIG/BUG problem... lol :P ;)
Higan is the only SNES in active development...
as far as can tell.. SNES9x had a update early this years and ZSNES not in years... meh :( X(

niuus

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Re: Tengai Makyou Zero translation project
« Reply #664 on: October 08, 2017, 10:14:36 pm »
yeah that is gonna be the BIG/BUG problem... lol :P ;)
Higan is the only SNES in active development...
as far as can tell.. SNES9x had a update early this years and ZSNES not in years... meh :( X(
I will be updating and releasing an update to Snes9x Wii the moment the changes that has to be made to the source gets available.

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #665 on: October 08, 2017, 10:38:31 pm »

I wonder if this game will run on the SNES Classic out of the box, without the translation patch.  I mean, it does emulate the Super-FX chip.
With the official emulator? EXTREMELY unlikely Nintendo would write support to a third-party mapper that, to my knowledge has not been used in any VC release. (there were only two other games to use the SPC7110, right?)
"My watch says 30 chickens" Google, 2018

Tom

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Re: Tengai Makyou Zero translation project
« Reply #666 on: October 09, 2017, 01:31:54 am »
TMZ was the game that got me into the series despite still knowing little about the games.  I hope this translation will put the series on the map and get people to want a translation for the rest.

I don't think it will put the series on the map, as the series is pretty much dead (Konami owns the IP), but it will be a nice little treat for those who are "in the know," much like Oriental Blue: Ao no Tengai.

The next game in the series that I want to work on is Tengai Makyou Ziria, but I'm going to focus on Last Bible III and Zill O'll Infinite Plus ("Infinity: Souls of Zill O'll") first.

P.S. Still waiting on DougRPG's contribution to the readme. The game is ready right now. I'm just waiting on him to write a small blurb for the readme, at this point. Cross your fingers, I guess.
« Last Edit: October 09, 2017, 10:27:23 am by Tom »

Aeana

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Re: Tengai Makyou Zero translation project
« Reply #667 on: October 09, 2017, 11:36:47 am »
I hope it'll be soon. I've actually got a little bit of time to play the game right now. I've been looking forward to seeing this project completed for such a long time.

bytemedeep

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Re: Tengai Makyou Zero translation project
« Reply #668 on: October 09, 2017, 01:08:58 pm »
With the official emulator? EXTREMELY unlikely Nintendo would write support to a third-party mapper that, to my knowledge has not been used in any VC release. (there were only two other games to use the SPC7110, right?)

Yeah, it was just wishful thinking, I guess.  I've seen a list of games that people have tried on the unit, and most that used special chips didn't work.  Maybe something like RetroArch can support them in the future.  That thing allows you to play Neo Geo, Genesis, and GBA games (among others) on the SNES Classic right now.

I don't think it will put the series on the map, as the series is pretty much dead (Konami owns the IP), but it will be a nice little treat for those who are "in the know," much like Oriental Blue: Ao no Tengai.

By "put the series on the map" I simply meant to say for a bigger crowd to take notice of the series, which hopefully inspires more translators/hackers to work on making patches for them.  However, I've yet to see someone else carry the same passion you have for translating games. ;)

P.S. Still waiting on DougRPG's contribution to the readme. The game is ready right now. I'm just waiting on him to write a small blurb for the readme, at this point. Cross your fingers, I guess.

I can almost taste it. I'm glad I'll get to fully appreciate this game before I die.  Outstanding job holding on.

jadekitten

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Re: Tengai Makyou Zero translation project
« Reply #669 on: October 09, 2017, 03:40:36 pm »
Tom, I have ALWAYS wanted to play the Saturn one with the haunted house at the beginning.  Is there any hope for that?

Tom

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Re: Tengai Makyou Zero translation project
« Reply #670 on: October 09, 2017, 07:35:00 pm »
I hope it'll be soon. I've actually got a little bit of time to play the game right now. I've been looking forward to seeing this project completed for such a long time.

I hope so, too. It's out of my hands, unfortunately. I figure the number of people who will have time for this patch will drop significantly once the new Super Mario Bros. game releases later this month.

By "put the series on the map" I simply meant to say for a bigger crowd to take notice of the series, which hopefully inspires more translators/hackers to work on making patches for them.

Don't worry. I'll do the rest, even if they're not popular.

Tom, I have ALWAYS wanted to play the Saturn one with the haunted house at the beginning.  Is there any hope for that?

I'm a little weird about this sort of thing. When I eat a meal, I generally start with the parts I like the least before the parts that I like the most. In the same way, when I translate a game, I try to start with the parts of the game that are the most boring and monotonous, like system text, menus, and interface stuff. As you might guess by now, when I choose a game to translate, I don't skip to the very best.

The only reason I did Zero instead of Ziria is because Lost Templar had made such wonderful progress on it already, and I couldn't pass on the opportunity to help finish the project. I want to focus on Ziria next.

Anything's possible in the future, though! (Well, except TM III: Namida.) I don't have any way to play a PS2 patched game. My computer's too weak for an emulator, and my system isn't modified. So that one's pretty much off the table until I get some amazingly powerful computer (which isn't going to happen in the next decade).

aqualung

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Re: Tengai Makyou Zero translation project
« Reply #671 on: October 09, 2017, 10:16:01 pm »
I'd like to say, you don't need a particularly powerful computer to be able to emulate ps2 decently. I've played from beginning to end jrpgs such as Dragon Quest VIII and Tales of the Abyss without much problem in Pcsx2 emulator, on a Core 2 Duo E7500 with 4GB DDR2 and a 512MB 9600GT card. I've even played some Citra games in that rig (slowly, but more or less playable most of the time. Bravely Default 1 and 2, for instance).
« Last Edit: October 09, 2017, 10:31:42 pm by aqualung »

filler

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Re: Tengai Makyou Zero translation project
« Reply #672 on: October 09, 2017, 10:34:32 pm »
Anything's possible in the future, though! (Well, except TM III: Namida.) I don't have any way to play a PS2 patched game.

Swap Magic is pretty cheap. I haven't tried a patched game, but it might be worth looking into.

Tom

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Re: Tengai Makyou Zero translation project
« Reply #673 on: October 09, 2017, 11:24:30 pm »
I'd like to say, you don't need a particularly powerful computer to be able to emulate ps2 decently. I've played from beginning to end jrpgs such as Dragon Quest VIII and Tales of the Abyss without much problem in Pcsx2 emulator, on a Core 2 Duo E7500 with 4GB DDR2 and a 512MB 9600GT card. I've even played some Citra games in that rig (slowly, but more or less playable most of the time. Bravely Default 1 and 2, for instance).

I don't know any of the technical jargon, so I have no idea if that's powerful, and it's hard to compare it to mine. You say you got it running on Core 2 Duo, but I just have a standard Core 1, I think. I haven't done any video card additions or memory upgrades. Certainly nothing to warrant calling my computer a "rig!"

Swap Magic is pretty cheap. I haven't tried a patched game, but it might be worth looking into.

I wouldn't know where to begin finding that sort of thing. I don't have a credit card, so I'm unable to order one online. I'd have to find one in a brick and mortar store, which I don't expect would be a simple task.

In any case, there aren't many PS2 translations I want to work on, anyway. Namida isn't all that important to me. (I was rather disappointed by it, to be honest.)

Maybe by the time I get to it, I will have a computer that can run it, along with a flying car.

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #674 on: October 10, 2017, 01:24:21 am »
P.S. Still waiting on DougRPG's contribution to the readme. The game is ready right now. I'm just waiting on him to write a small blurb for the readme, at this point. Cross your fingers, I guess.

You know Tom we can live without a readme text file. You can add it later, right?
C'mon Tom publish the patch!

Tom

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Re: Tengai Makyou Zero translation project
« Reply #675 on: October 10, 2017, 01:49:21 am »
You know Tom we can live without a readme text file. You can add it later, right?
C'mon Tom publish the patch!

Releasing a patch without a readme is like releasing a movie without credits. Most people stop watching once the credits roll, but ultimately, they still need to be there.

You are mentioned in the readme as well, dejan07.

KingMike

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Re: Tengai Makyou Zero translation project
« Reply #676 on: October 10, 2017, 12:55:19 pm »
The 4th Apocalypse?
From what I heard, the PSP version was better in terms of gameplay content but had some censorship from the Saturn version. (such as changing the name of the Native American tribe from Indian to redskin or something. Although I think it might have only been around the same time the PSP version was released in Japan, that people in America started saying redskin was an offensive term and demanding some pro sports teams to change their names)
Though some of that content (especially around the last dungeon) was said to restore content meant for the Saturn version but cut due to rushed development.
I know the PSP version fit on only one disc due to UMD having a much larger capacity but I'm guessing PSP has more RAM than the Saturn as well to reduce loading time? (Tomato streamed the full game but by the end he was very interested in avoiding as much loading time as it seemed his Saturn was starting to break down from loading every battle animation.)

My guess is the best thing would be if somehow the two could be combined to create a best version.
I imagine text could easily be uncensored but perhaps not so movies.
I see the high prices on DS Tengai Makyo II whereas (unless prices have significantly changed) the PCE original was a very cheap game. Did the DS version have some gameplay improvements (although it was said to have censorship)?
"My watch says 30 chickens" Google, 2018

Tom

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Re: Tengai Makyou Zero translation project
« Reply #677 on: October 10, 2017, 11:00:05 pm »
I hope that DougRPG hasn't vanished again.

I haven't received any replies lately.

dejan07

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Re: Tengai Makyou Zero translation project
« Reply #678 on: October 11, 2017, 01:06:46 am »
 :-\

jadekitten

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Re: Tengai Makyou Zero translation project
« Reply #679 on: October 11, 2017, 01:10:10 am »
I hope that DougRPG hasn't vanished again.

I haven't received any replies lately.

If he has, what does that mean for the patch?  So many are looking forward to it!