11 March 2016 - Forum Rules
Started by Tommy, November 26, 2016, 09:15:06 AM
Quote from: Tom on April 13, 2017, 08:33:34 PMDougRPG said that he should have the remaining graphics extracted by Friday (in Brazil). FlashPV will probably be able to do the edits that same day, and on the weekend, DDStranslation can put everything together for the beta patch. Once that's done, I will take the last remaining manual pictures and send them to Cargodin for insertion into the English manual. I will do a quick test to make sure that things are in order, and then (providing there are no problems) beta testing will finally begin next week...
Quote from: DougRPG on April 17, 2017, 02:32:48 PMHi, I'm playing using Bsnes v086 because I use a debugger based on v086. But v087 has some changes related to the RTC, so I use this version too.Tom, if I remember I only sent to you the .exe for this new Snes9x version, so you need to replace the .exe of your already installed 1.54.1 version. The Snes9x doesn't need the .Xml because the mapping is hardcoded inside the code. Snes9x is not so cool like Bsnes where you can do whatever you want. But I'll try to generate a complete package or an installer.I'm using this Snes9x version to take pictures, because I can enable some filters.I'll try to compile a Zsnes version compatible with this game, but Zsnes seems to be a pain to compile. Someone here knows how to compile Zsnes?I could recompile other emulators too, if someone is interested. Please send me the emulator name and I'll see what I can do.About the game, sorry for the delay, but I had very little time to work on this game the last month. I had a lot of stuff going on in my personal life, and I got sick for more than a week after that. But now everything is on track again and Tom already have the last Rom version with all graphics edited by FlashPV inserted. The graphics part is almost there.
Quote from: DougRPG on April 17, 2017, 02:32:48 PMI'll try to compile a Zsnes version compatible with this game, but Zsnes seems to be a pain to compile. Someone here knows how to compile Zsnes?
Quote from: Panzer88 on April 17, 2017, 06:02:41 PMHas anyone tried on sd2snes, super ever drive, or super power pak?
QuoteNow that we are on that, I have a gamecube, ps2 and xbox360, so I wonder if some kind of special version of the emulators, would be need to support the game?
QuoteI wouldn't spend any great deal of time on this, unless you really wanted to. It's over 10 years at this point since ZSNES last updated, it's like someone still making a Nesticle-compatible NES patch.
Quote from: GHANMI on April 17, 2017, 10:36:37 PM@DougRPGDo you mean the addresses for where the compressed graphical data is stored, are hardcoded to the same values as in retail versions of TMZ/TMZ:Shounen Jump Ban/Momotarou Dentetsu Happy? Or did you by any chance use memory banks (probably the case if you expanded the ROM) that were not originally used by those 3 games?The problem is that lots of emulator devs don't like to accommodate translation/hack devs "so that they make properly done projects". Look at how late MSU-1 support trickled down to emulators other than the recent higan versions, or emulation support for the expanded Star Ocean 96Mbit ROM.ZSNES, much like Snes9X versions 1.41 and prior, uses separate packs of that SPC7110 data already pre-uncompressed. They're referred to online as "graphical packs" (although technically they also included other data like tilemaps and sound). But I don't think it's worth it to bother with these if recompressing that data directly to the ROM is possible, considering these particular emulators (not recent Snes9X though) are already obsolete.If it's possible, would you mind also sharing the tools for handling the SPC7110 compression after the translation is out?
Quote from: patuli on April 17, 2017, 07:29:25 PMsd2snes doesn't have SPC7110 emulation, currently there's no flash cart that support's the game, so the only way will be via emulation.Now that we are on that, I have a gamecube, ps2 and xbox360, so I wonder if some kind of special version of the emulators, would be need to support the game?
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