11 March 2016 - Forum Rules
Started by Tommy, November 26, 2016, 09:15:06 AM
QuoteThere's a lot of special considerations on this game that make it harder than most, too:* the special memory mapper* adapting the RTC system since you can't even set the current date in-game anymore ( I know, I took way too long ;_; )* the special coprocessor compression algorithm that will need to be decompressed/recompressed or bypassed* expanding the game will be a special case (I'll help explain how to do this to whoever you choose; and I'll coordinate with Snes9X to get it supported there too)
QuoteAnd yes, it can only be played in bsnes. It also needs some xml file that Lost Templar gave me (which I believe is related to the font?) with the same name as the rom file added to the folder.
Quote from: Tommy on December 02, 2016, 08:32:39 AMLooks good to me! Thanks for the offer, and welcome to the team!Once the graphics are dumped, I'll provide you with a translation for each bit, and you can work your magic.Be warned, there's more than just a title screen! (But I think you can handle it.)-Tom
Quote from: DougRPG on December 02, 2016, 06:22:00 AMThe problem with the graphics decompression is that it uses the SPC7110, so there is no "decompression routine" to debug. You need to extract using the SPC7110 algorithm. Probably there are decompressors, but the problem is recompressing. And you'll need to expand the rom.
Quote from: DougRPG on December 02, 2016, 08:41:23 AMThe original game has 5MB. What's the size of your translated game? If LostTemplar gave you a manifest (this Xml) than probably it's already expanded. If the Rom size is 6MB or more than it's already expanded. (The Manifest is a file with the memory mapper for a particular game. You need to manually create this manifest in more complex cases because the emulator heuristics can't predict the memory map).Byuu changed the manifest format a few times, so if you have a .xml manifest than probably you are using v092 or below, right? I think after v094 it changed to .bml.Anyway, if the game is already expanded than it's less work, and the game should have space for new graphics and other stuff.
Quote from: Hiei- on December 02, 2016, 09:38:34 AMNice to see the heavily hard to modify rtc as been easily hacked (From what he said, events still work fine after 2014, it's probably just the programmers never thought some people would still play the game post 2014 so probably limited the year entry screen just because of that).
QuoteFlashPV is da man when it come to graphic edits
QuoteAnd without decompressors, wouldn't it be possible to get the graphics uncompressed directly from the VRAM? (as it should decompress it before displaying it in-game).
Quote* the special memory mapper* the special coprocessor compression algorithm that will need to be decompressed/recompressed or bypassed
QuoteWould just require to store the graphics uncompressed and see if the game can handle them uncompressed (modifying the reading/loading graphics routine)
Quote from: DougRPG on December 02, 2016, 02:22:54 PMBesides the compression/recompression for the graphics you need all the menus done, and it's a lot of work. Byuu's goal was to put a vwf font in the menus, and it's a lot of work.So you have these 2 main goals.
QuoteTom, and what about the items translation, enemies, etc? They are already translated?
QuoteYes, but the problem is the recompression, because this SPC7110 seems to be a little complex.
QuoteI saw this Youtube video a while back...
Quote from: DougRPG on December 02, 2016, 08:52:29 PMThe video is clearly fake. The guy is referring to your translation at the time LostTemplar begun to work on the game some years ago. He says while the game is not finished people can play the Arabian Night patch. After that he shows a "sample" of a menu supposedly made by the feoez team. Just ignore.
Quote480Bh - Decompression ModeReportedly: 00 - manual decompression, $4800 is used to read directly from the data rom 02 - hardware decompression, decompressed data is mapped to $50:0000, $4800 can be used to read sequentially from bank $50
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