#1:
This text window disappears immediately when it's done displaying. And while it is totally easy to read this following along with the text, I believe a pause tag would be a good addition here.
It already has TWO pause tags there already, believe it or not. The pause tags only create a text lag - they don't force a full stop.
But,{pause} greedy as I am,{pause} I went and
sealed it!{pause} Sorry about that!{pause}{pause}
I can't stop the text from proceeding automatically there - it is beyond my control.
#2:
The selection box enables you to switch between 6 options (including blanks), although there are only three valid ones. At first I thought it was a bad tag, but on further inspection, it seems the bug is also present in the original game, as seen
here. If possible, it would be nice to fix this, though. Here is the
srm, if you wish to pursue this.[/quote]
No, as you said, the original game was like that. Just getting those menus to display correctly at all took a LOT of trial and error, believe me. We're not trying to outdo the original programmers here. The game is touchy enough as it is. I'm not going to ask DDS to try to snatch something from the bottom of a standing house of cards!