Mizzurna Falls is a 1998 adventure game by Human Entertainment for the original PlayStation.
Over the years it's gathered a fair bit of interest, and notably received a full text translation by ResidentEvie as of December 2016.
Following this translation work, work was started by Gemini on a translation patch, but development stalled around 2018.
Some time last year, an incomplete translation patch was uploaded by another user based on the work that Gemini had made publicly available, but was taken down soon after when it was recognized that this patch didn't address any of the issues that caused development to halt in the first place.
Quietly over the last year plus I've been working on and off on my own translation patch for Mizzurna Falls.
I started work on this patch before Gemini made their work publicly available, and it doesn't make use of any of their work.
The patch I'm including with this thread is more or less a "Beta" version. I've played through the translated game a couple times now, and have
fixed all the major issues I ran into, but due to the open world nature of the game, I can't say for sure that there aren't any issues whatsoever.
Over the next few weeks, I'm hoping people will give the patch a try, and let me know if they come across any glitches or crashes (A note on this later).
Besides bug-fixes, if there are any, I'll be using the beta period to make a few small changes which I'll make posts about when I get around to it.
These are only minor things though, as the current state of the translation patch is about 95% done.
A note on glitches:The game, even in its un-hacked state, can be a bit glitchy at times, so if you're playing the translated game and see something a bit strange, there's a good chance this is just how the game is, rather than being caused by the patch. These glitches include events not being triggered, animations not playing or appearing broken, among other things. To avoid issues with events not triggering, I'd highly recommend following ResidentEvie's excellent walkthrough for the game:
https://gamefaqs.gamespot.com/ps/574993-mizzurna-falls/faqs/71515/.
A note on emulators:I've tested the game (both translated and untranslated) in a few different emulators, and the only emulator I've found that doesn't cause game-breaking problems is XEBRA (
http://drhell.web.fc2.com/ps1/).
NO$PSX has performance issues and doesn't render the minimap, as well as periodically locking the controls for some reason.
EPSXE doesn't render text correctly among other problems, and while Mednafen/Beetle/BizHawk works for the most part, after having the game running for a while, a glitch almost always occurs where parts of the world aren't loaded, and the game crashes shortly after.
I can't speak to whether or not the patch works on real hardware, but this is something I hope to test during the beta period.
MD5 Checksums:
Mizzurna Falls JPN.bin: 36a96b8e813c1f902446f7fed7d88dd3
Mizzurna Falls ENG.bin: 69387b9be4b4681482ad89627c8f5a5f
Things still left to do:
- Minor script changes
- Changing prologue video subtitles from Japanese to English
Patch Download:
The first link is an xdelta3 patch, and the second is an xdelta1 patch. You only need one of these.
https://mega.nz/file/lgBhTCAQ#l5DgDT5zg4Pw6PkEK5t_Uwqu8kcswnsBGEu1mI3lcdk (xdelta 3.0.11)
https://mega.nz/file/IgJnlIpb#jz0IW_0iLgMX2f1zJy7-_i4E8czF27O5McmYRLayiK4 (xdelta 1.1.3)