11 March 2016 - Forum Rules
Started by qwertymodo, November 17, 2016, 02:52:09 PM
Quote from: ABOhiccups on August 18, 2019, 02:54:09 AMBlake Robinson's Chrono Trigger Symphony is still available to purchase on Google Play Music, iTunes, and Amazon.
Quote from: Chronosplit on October 07, 2019, 11:35:47 AMQuick question: do any of these sources let you download in FLAC? I know Google Play downloads as mp3 from my last backup, and I think iTunes still does m4a? What about Amazon these days?
Quote from: Cael on January 24, 2020, 12:14:10 AMi wonder if this can be made to work with CT+ ? having ChronoTrigger+ 's restored content + this patch's MSU-1 & Full FMV Patches , would be better by far than the DS port.
Quote from: Volcannon on September 08, 2020, 05:31:29 AMSo I have the pcm files, what do I do with them to make it work with the game?
Quote from: qwertymodo on November 17, 2016, 02:52:09 PMI've been teasing my Chrono Trigger MSU-1 hack for awhile now, but I think I'm finally ready to release it for testing. This game is really big, and I'm just not going to be able to test everything all by myself. There are two main parts to this hack, the soundtrack and the FMV's. Oddly enough, the soundtrack is much trickier than the FMV's to get right, because there are tons of weird edge cases that I need to handle, resulting in a lot more opportunities for bugs to pop up. The FMV's, on the other hand, were quite straightforward once I figured out how to properly hook into the scripting engine. The bigger issue right now is that the tools I have been using to convert the videos really haven't produced the level of quality I was hoping for, and some of the scenes look pretty awful. I am working on writing my own tools to do the conversions myself, but that will take time.So, here is how I have decided to handle this beta release:-I am releasing the patch file openly and requesting testing and feedback-The patch file includes all of the video code, which SHOULD fall back gracefully in the absence of the actual video file (please report any issues if it doesn't)-The video file for the intro will be available, but the rest of the FMV's will be considered a closed beta, which I will make available on a case-by-case basis to people who actually provide feedback-The video file for the closed beta will be watermarked, but otherwise fully functional-If you wish to participate in the closed beta, you must play through up to Proto Dome (2300 AD) before requesting the video file (the first FMV plays inside Proto Dome when you discover Robo)-To join the closed beta, you also need to follow me on Twitch here. (Reason for this is explained here)It may also be helpful (though not required), to join my Discord server. If you have any issues setting up MSU-1, I'm usually available there to help out, whereas I don't check this thread all that often unless I have an update to post.ROM Info:Name: Chrono Trigger (U) [!].sfcCRC32: 2D206BF7MD5: A2BC447961E52FD2227BAED164F729DCSHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9Patch: [Download]Audio: [Currently Unavailable] [Conversion Script] [Usage Instructions]Alternate (Free) Audio Pack: [Download]Intro Video: [Download]Intro Audio: [Download]Code Select ExpandVideo Password: !chrono_intro!This mod utilizes the amazing Chrono Trigger Symphony soundtrack by Blake Robinson. It is the most complete and highest quality replacement soundtrack I have found. It is officially licensed with Square Enix, however, it is not free. I have provided a conversion script for use with the FLAC version of the soundtrack to generate the proper files. There is one other complete soundtrack available that I'm looking into supporting as well, but I have not yet been able to get my hands on a lossless version, and I don't feel like dealing with the heavily compressed MP3 version currently available. Update 30 Jan, 2017: Dracula9AntiChapel's FLAC remaster is now available as an alternative track pack! The download link is provided above. However, this patch supports ANY music files that you wish to provide, as long as they are properly converted (and you'll have to set the loop points yourself, which is not an insignificant amount of work considering the size of the soundtrack).I am not in any way related to Blake Robinson, or intending to market his music.Thanks to Dracula9AntiChapel, I now have an alternate track pack which he has graciously allowed me to redistribute for free. He went through and re-did all of his existing tracks in lossless FLAC format, so I was able to work with a high-quality, lossless source, rather than his original 128kbps MP3 files. The end result is a great improvement over the older files.Known Edge Cases (things to pay attention for):Echo bugs, especially in battle [Example]SPC track not muting properlyMusic/SFX cutting out [Example] (cuts out at 11:10 if the timestamp link doesn't work right)Sudden, "sharp" track jumpsVolume/fade bugs [Example]Most of these edge cases, I already know how to handle, I just need to know where they occur, and by that I mean I need to know the exact screen you're on and where in the storyline you are. If you can provide a .srm save, that would be helpful. If not, a screenshot works too.Known bugs:Screen flashes/blinks when scrolling through items in pause menu (exists in the original game, but MSU-1 makes it worse, can be improved but not eliminated)Music resets every room leaving Ozzie's Fort (is this vanilla behavior?)Playing with MSU-1 audio but no FMV file so the original attract mode plays, when the game resets the clock audio is mutedNot a Bug/Exists in Unmodified Game:SFX echo bug at the very beginning of the game (getting allowance from mom, first save, etc)Silent BGM after defeating enemies in front of the hidden Magus statue in the Cathedral Echo bug in battle on the staircase immediately before fighting Magus [Screenshot]When waking up at very beginning of game, 2nd track doesn't start if in menu screenWaking up Ayla after the party causes her theme to very briefly fade out before fading back in. (Happens in the original game)Battle music does not play in Giant's Claw (Tyranno Lair revisit)Since completing a full re-write of the audio code, bug testing is pretty much reset to square one. I'll leave the old bug list below for reference, as several of those instances were places that need special attention, but many of the bugs in the old code should simply be gone due to the much better method of SPC muting present in the new version. I will list new bugs as they are reported.Old bugs (previous version)
Video Password: !chrono_intro!
Quote from: Echoherb on June 07, 2021, 05:14:32 AMFor anyone trying to get this to work with the Bugfix and Uncensoring patch, try renaming your patched file and the msu patch to chrono_msu, instead of chrono_msu1 like it says in the included directions. I was at wits end trying to get this to work, and that solved it for me. Hopefully this will help people searching in the future.
Quote from: protossevo on March 10, 2021, 04:30:16 AMI'm anxiously waiting for this patch to be finished for years, I'm refraining from playing any other version (psx, steam, DS) that have the FMVs, the only one I watched to this days was the intro. I decided to try this "demo" of the patch, but both the patch itself and the intro video links are not working. I managed to find the patch in another site, but not the video. I know qwertymod is probably giving a lot less (if any) attention to the project these days, but it would be cool if he releases he mod and all the videos in it's actual state, since not everybody care that much for all the bugs to be solved. It seems still there's a good amount to fix, and I'm afraid the amount of work to do, will finally kill any chances of this mod to see the light of the day...Anyway, only fixing the links already would be much appreciated, if possible.
Page created in 0.068 seconds with 20 queries.