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Chrono Trigger MSU-1 (with FMV's)

Started by qwertymodo, November 17, 2016, 02:52:09 PM

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AnCapGamer

It's been a few years since I've gone through CT and I've got a RetroPie that I've been working on. If you wanna send me the rest of the files I'll let you know if I spot anything when I go through it.

Cthulhu88

Ugh, I've been porting the audio code to another hack (spent several hours debugging to make sure everything works) and then I just noticed the code I am working with is from 2016, which was the last time the Github repository was updated.
So far, I've fixed all the issues I've come across, but I haven't really tested anything beyond the first few minutes of the game.

How broken is the 2016 code? Should I continue to work on it? Do you have a new repository for the new one?
I don't like or care for the FMVs, I can watch them in much better quality and with much better functionality elsewhere and even then, they aren't that great.

ABOhiccups

Blake Robinson's Chrono Trigger Symphony is still available to purchase on Google Play Music, iTunes, and Amazon.

Volkaru

This looks like an amazing project! Unfortunately I'm currently stuck playing Retroarch on a switch. The only option I have is Snes9x, which--at least this version--Seems to require a manifest file to use these hacks. Can't wait for the release!

joeman720

Hey man, hope you are alright. I asked you around Christmas when u would be done and u said the end of your Christmas break. I hope nothing bad happened and you are all good.

Chronosplit

Quote from: ABOhiccups on August 18, 2019, 02:54:09 AM
Blake Robinson's Chrono Trigger Symphony is still available to purchase on Google Play Music, iTunes, and Amazon.
Quick question: do any of these sources let you download in FLAC?  I know Google Play downloads as mp3 from my last backup, and I think iTunes still does m4a?  What about Amazon these days?

Cthulhu88

Quote from: Chronosplit on October 07, 2019, 11:35:47 AM
Quick question: do any of these sources let you download in FLAC?  I know Google Play downloads as mp3 from my last backup, and I think iTunes still does m4a?  What about Amazon these days?

If the source is lossless (which isn't the case for MP3), you can just convert them to FLAC.
You can also convert MP3 to FLAC, but it will be converting the lossy data.

D2DEZEL

is there anything new about Chrono Trigger MSU-1 with FMV's?

Cael

i wonder if this can be made to work with CT+ ? having ChronoTrigger+ 's restored content + this patch's MSU-1 & Full FMV Patches , would be better by far than the DS port.

ThegreatBen

Quote from: Cael on January 24, 2020, 12:14:10 AM
i wonder if this can be made to work with CT+ ? having ChronoTrigger+ 's restored content + this patch's MSU-1 & Full FMV Patches , would be better by far than the DS port.

It's already integrated,  the videos still aren't available because they aren't ready anywhere  but the music part works perfectly.

starforce2005

Is the links still work for everyone? To me its all dead link

greenghost420

IS THIS still a closed beta for the fmv? im gonna try to use the msu on the ct+ hack. if it goes well im loading videos to yt.

Volcannon

So I have the pcm files, what do I do with them to make it work with the game?
It's Nerf or NOTHING!!!

darthvaderx

Quote from: Volcannon on September 08, 2020, 05:31:29 AM
So I have the pcm files, what do I do with them to make it work with the game?

1-Create a folder with the name of 'Chrono Trigger MSU-1'.
2-Put all the PCM files in it.
3-Apply the MSU-1 patch to your rom.
4-Rename the rom patched to 'chrono_msu1'.
5-Put this rom together with the 'chrono_msu1.msu' file in the folder with the PCMs.
6-Now just open the rom with the emulator.

See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

Volcannon

#274
Does the pcm files need to have msu1 as well?

P.S. I would love to see either a video on how they did the process or in an ideal world, just being able to straight up download the already finished product. I am currently at my 16th failed attempt already.

Edit#2 - Since I have to retry again, I will go through the process and if anyone has something they want to add or something like that, feel free.

1. Got the sfc file, renaming it to chrono_msu.sfc
2. Downloaded the patch as well as the Alternate (Free) Audio Pack from page 1.
3. Putting the pcm files, the patch and the game into the same folder.
4. Apply the patch to the sfc file
After that, it should be working, yes? Using Retroarch - Snes9x current version.
It's Nerf or NOTHING!!!

JorgeHawkins

Quote from: qwertymodo on November 17, 2016, 02:52:09 PM


I've been teasing my Chrono Trigger MSU-1 hack for awhile now, but I think I'm finally ready to release it for testing.  This game is really big, and I'm just not going to be able to test everything all by myself.  There are two main parts to this hack, the soundtrack and the FMV's.  Oddly enough, the soundtrack is much trickier than the FMV's to get right, because there are tons of weird edge cases that I need to handle, resulting in a lot more opportunities for bugs to pop up.  The FMV's, on the other hand, were quite straightforward once I figured out how to properly hook into the scripting engine.  The bigger issue right now is that the tools I have been using to convert the videos really haven't produced the level of quality I was hoping for, and some of the scenes look pretty awful.  I am working on writing my own tools to do the conversions myself, but that will take time.

So, here is how I have decided to handle this beta release:
-I am releasing the patch file openly and requesting testing and feedback
-The patch file includes all of the video code, which SHOULD fall back gracefully in the absence of the actual video file (please report any issues if it doesn't)
-The video file for the intro will be available, but the rest of the FMV's will be considered a closed beta, which I will make available on a case-by-case basis to people who actually provide feedback
-The video file for the closed beta will be watermarked, but otherwise fully functional
-If you wish to participate in the closed beta, you must play through up to Proto Dome (2300 AD) before requesting the video file (the first FMV plays inside Proto Dome when you discover Robo)
-To join the closed beta, you also need to follow me on Twitch here.  (Reason for this is explained here)

It may also be helpful (though not required), to join my Discord server.  If you have any issues setting up MSU-1, I'm usually available there to help out, whereas I don't check this thread all that often unless I have an update to post.

ROM Info:

  • Name:       Chrono Trigger (U) [!].sfc
  • CRC32:     2D206BF7
  • MD5:        A2BC447961E52FD2227BAED164F729DC
  • SHA-1:     DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
  • SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9
Patch: [Download]
Audio: [Currently Unavailable]  [Conversion Script]  [Usage Instructions]
Alternate (Free) Audio Pack: [Download]
Intro Video: [Download]
Intro Audio: [Download]

Video Password: !chrono_intro!

This mod utilizes the amazing Chrono Trigger Symphony soundtrack by Blake Robinson.  It is the most complete and highest quality replacement soundtrack I have found.  It is officially licensed with Square Enix, however, it is not free.  I have provided a conversion script for use with the FLAC version of the soundtrack to generate the proper files.  There is one other complete soundtrack available that I'm looking into supporting as well, but I have not yet been able to get my hands on a lossless version, and I don't feel like dealing with the heavily compressed MP3 version currently available.  Update 30 Jan, 2017: Dracula9AntiChapel's FLAC remaster is now available as an alternative track pack!  The download link is provided above.  However, this patch supports ANY music files that you wish to provide, as long as they are properly converted (and you'll have to set the loop points yourself, which is not an insignificant amount of work considering the size of the soundtrack).

I am not in any way related to Blake Robinson, or intending to market his music.

Thanks to Dracula9AntiChapel, I now have an alternate track pack which he has graciously allowed me to redistribute for free.  He went through and re-did all of his existing tracks in lossless FLAC format, so I was able to work with a high-quality, lossless source, rather than his original 128kbps MP3 files.  The end result is a great improvement over the older files.

Known Edge Cases (things to pay attention for):

  • Echo bugs, especially in battle [Example]
  • SPC track not muting properly
  • Music/SFX cutting out [Example] (cuts out at 11:10 if the timestamp link doesn't work right)
  • Sudden, "sharp" track jumps
  • Volume/fade bugs [Example]
Most of these edge cases, I already know how to handle, I just need to know where they occur, and by that I mean I need to know the exact screen you're on and where in the storyline you are.  If you can provide a .srm save, that would be helpful.  If not, a screenshot works too.

Known bugs:
  • Screen flashes/blinks when scrolling through items in pause menu (exists in the original game, but MSU-1 makes it worse, can be improved but not eliminated)
  • Music resets every room leaving Ozzie's Fort (is this vanilla behavior?)
  • Playing with MSU-1 audio but no FMV file so the original attract mode plays, when the game resets the clock audio is muted
Not a Bug/Exists in Unmodified Game:
  • SFX echo bug at the very beginning of the game (getting allowance from mom, first save, etc)
  • Silent BGM after defeating enemies in front of the hidden Magus statue in the Cathedral
  • Echo bug in battle on the staircase immediately before fighting Magus [Screenshot]
  • When waking up at very beginning of game, 2nd track doesn't start if in menu screen
  • Waking up Ayla after the party causes her theme to very briefly fade out before fading back in. (Happens in the original game)
  • Battle music does not play in Giant's Claw (Tyranno Lair revisit)
Since completing a full re-write of the audio code, bug testing is pretty much reset to square one.  I'll leave the old bug list below for reference, as several of those instances were places that need special attention, but many of the bugs in the old code should simply be gone due to the much better method of SPC muting present in the new version.  I will list new bugs as they are reported.


Old bugs (previous version)

Some of the attached links are dead. They have been like this for quite a while...

protossevo

I'm anxiously waiting for this patch to be finished for years, I'm refraining from playing any other version (psx, steam, DS) that have the FMVs, the only one I watched to this days was the intro. I decided to try this "demo" of the patch, but both the patch itself and the intro video links are not working. I managed to find the patch in another site, but not the video. I know qwertymod is probably giving a lot less (if any) attention to the project these days, but it would be cool if he releases he mod and all the videos in it's actual state, since not everybody care that much for all the bugs to be solved. It seems still there's a good amount to fix, and I'm afraid the amount of work to do, will finally kill any chances of this mod to see the light of the day...

Anyway, only fixing the links already would be much appreciated, if possible.

Echoherb

For anyone trying to get this to work with the Bugfix and Uncensoring patch, try renaming your patched file and the msu patch to chrono_msu, instead of chrono_msu1 like it says in the included directions. I was at wits end trying to get this to work, and that solved it for me. Hopefully this will help people searching in the future.

Chronosplit

#278
Quote from: Echoherb on June 07, 2021, 05:14:32 AM
For anyone trying to get this to work with the Bugfix and Uncensoring patch, try renaming your patched file and the msu patch to chrono_msu, instead of chrono_msu1 like it says in the included directions. I was at wits end trying to get this to work, and that solved it for me. Hopefully this will help people searching in the future.
Neat.  Is this all that is required?

Back when I was first looking at MSU1, the FMV version would outright not work due to what I saw were major conflicts between patches which I was going to eventually attempt to iron out upon release.  But first I was approached by someone who actually could get it to work but required the current implementation's anti-patch (which is now included for that reason).

confuzed

Quote from: protossevo on March 10, 2021, 04:30:16 AM
I'm anxiously waiting for this patch to be finished for years, I'm refraining from playing any other version (psx, steam, DS) that have the FMVs, the only one I watched to this days was the intro. I decided to try this "demo" of the patch, but both the patch itself and the intro video links are not working. I managed to find the patch in another site, but not the video. I know qwertymod is probably giving a lot less (if any) attention to the project these days, but it would be cool if he releases he mod and all the videos in it's actual state, since not everybody care that much for all the bugs to be solved. It seems still there's a good amount to fix, and I'm afraid the amount of work to do, will finally kill any chances of this mod to see the light of the day...

Anyway, only fixing the links already would be much appreciated, if possible.

I really hope qwerty will still release this mod, although there are no updates anymore. If only he would give a small info about the actual state and if he's interested in finishing it at all.