If you have firmware v1.7b or later (at least I think it was b... it was one of the v1.7 releases), there is an option in the menu to enable MSU-1 Volume Boost. Set that all the way up to +12dB and it should fix things, EXCEPT in the case of some track packs which were boosted in an attempt to work around the issue, but I'm currently working on lowering those packs back down so that everything works at the same level (it's super annoying that right now you have to set the boost for some and not for others, once I get the updated track packs done, it will no longer be an issue, just enable the boost to full and leave it there). Also, with the corrected track packs, any hack that released separate "SD2SNES" and "emulator" patches, the emulator version should NOT be used anymore, the "SD2SNES" version will be the one that works on BOTH the SD2SNES and emulators (again, trying to make everything consistent and get rid of all of the hacky workarounds). You can check my progress on the audio packs, or report any other problematic audio packs you come across, here: http://www.zeldix.net/t1265-fixing-all-of-the-too-loud-audio-packs-for-good
November 23, 2016, 02:13:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
2 Updates. First, I just uploaded an update to the patch that addresses several of the issues that have been discovered so far. One of the fixes I'm most interested in getting feedback on has to do with a weird edge case in trying to handle the difference between how the SPC works and how the MSU-1 works. One place this is easily tested is on the 1000AD overworld, when you walk away from your house toward the forest and the audio track fades out and then changes to a different track. The way I'm handling this has the potential to cause minor graphical glitching due to sometimes very tight timing constraints in the NMI interrupt vector. One such glitch I found was at one point in the game, walking into Lucca's house or the Milennial Fair would cause a small horizontal line of pixels (about 8 of them) in the left-center region of the screen to glitch out. I don't have a photo right now, because now I can't find the save file where it occurred, but if you experience any graphical glitching, please report it, along with a screenshot and a .srm file. Bugs of this nature are difficult to eliminate because it's not anything specific that I'm doing wrong, it's a timing problem due to the fact that I'm doing anything at all.
The Epoch ending softlock is still not fixed. I have the fix from DarkShock's code, I just haven't had the time to implement it.
Second, as others have mentioned, the FLAC files I received were, in fact, simply transcoded from the 128k MP3's, so that's unfortunate, but at this point it's sounding like FLAC files won't be available for several months. I have decided to move forward with looping and converting the files that I have, and if the FLAC files do become available in the future, I'll replace them. They may be heavily compressed, but at least it's an option for people who don't want to pay $25 for Blake Robinson's soundtrack.