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Chrono Trigger MSU-1 (with FMV's)

Started by qwertymodo, November 17, 2016, 02:52:09 PM

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darthvaderx

Quote from: qwertymodo on September 09, 2017, 12:35:52 PM
Where did you download it and did it work in previous Snes9x builds with MSU-1 support?

Here :  https://www.romhacking.net/forum/index.php?topic=23063.msg333403#msg333403

It worked well with all versions with MSU-1 support, except with the Mercurial Magic build.
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

qwertymodo

#161
Yeah, I realized a few days ago that I probably made a logic error in the hotpatching function.  I finally have a full batch of test cases to debug with, so I'm looking into it now.

Edit: wait, I just realized you're probably using an old build.  The snes9x_mercurial.zip download was an old WIP branch.  The current builds (which I keep reasonably up-to-date) are https://dl.qwertymodo.com/snes9x_msu.zip so give those a try and see if that works for you.  I just tested them myself and they seem to work fine.

darthvaderx

#162
Quote from: qwertymodo on September 09, 2017, 05:37:34 PM
Yeah, I realized a few days ago that I probably made a logic error in the hotpatching function.  I finally have a full batch of test cases to debug with, so I'm looking into it now.

Edit: wait, I just realized you're probably using an old build.  The snes9x_mercurial.zip download was an old WIP branch.  The current builds (which I keep reasonably up-to-date) are https://dl.qwertymodo.com/snes9x_msu.zip so give those a try and see if that works for you.  I just tested them myself and they seem to work fine.

Nothing...  :-[

Test my rom :

https://mega.nz/#!XIBWybaL!kkXPpeMWsYxDi65yowcoG1VoGPzxsUiuegFuWI4KGkY
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

qwertymodo

Are you, by any chance, loading the zip file directly?  That's not going to work, you'll have to extract the files.

darthvaderx

#164
Quote from: qwertymodo on September 10, 2017, 12:36:33 AM
Are you, by any chance, loading the zip file directly?  That's not going to work, you'll have to extract the files.


No, zipped in Mega only for easy transfer, as I already said, it works on all previous versions, except for this, can you send me your rom?
See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

FE!!

I made an account to ask this.
Is this compatible with the snes classic?

Chronosplit

#166
Quote from: Rodimus Primal on May 22, 2017, 11:07:23 PM
Also, how compatible is it with Chronosplit and ManuLove's projects?
Late but, last I was told the answer is no.  They both alter areas of events this patch crosses over unfortunately.

I can't mess with ManuLowe's work due to conditions left in the readme (one reason why the addendum is the way it is), but sometime when this is all finished I'll try to think of something.

qwertymodo

Eventually when I get around to finishing this, I'll release just the ASM changes as a separate patch, with a text log of the event script changes, so anybody can incorporate it into their own hack, but with the number of projects I have going on, plus school and work... finding the time and motivation to finish is... hard :/

edale

@qwertymodo how did you manage to get ahold of Dracula9AntiChapel when you got him to provide FLAC copies of his remastered OST for this? Did you just leave a comment on his youtube channel asking?

I'm thinking his FFVI remastered tracks would make a great addition to the Dancing Mad patch (and unlike the 2 fan-remasters currently being used in in Dancing Mad, Dracula9AntiChapel's actually completed his remaster... well the old version at least, new version's only about 1/2 way).

qwertymodo

I contacted him on his Facebook page. I don't have the link right now, but it's not under the Drac9 name, it's a Mega Man X project page called Variable Zero.

FE!!

Quote from: FE!! on October 14, 2017, 01:48:06 PM
I made an account to ask this.
Is this compatible with the snes classic?

But this though?

edale

Quote from: FE!! on October 17, 2017, 07:19:29 AM
But this though?
MSU-1 support needs to be built into the emulator. I very much doubt Nintendo added support into the emulator they used.

That said, I've seen mentions of people loading different emulators into their NES/SNES Classics, and one of those emulators might support MSU.

And going even further than that... Does the NES/SNES Classic even have enough storage to handle 700MB games (smallest MSU-1 mod I've seen was around 500 MB, some are over 1 GB)?

I don't have either classic system, so I can't say for sure if it's possible or not, but I'd lean towards 'not'.

qwertymodo

Yeah, basically it's possible with RetroArch, but the size requirements are such that you could only fit a single game at a time, MAYBE 2.

vico

Hi! Just make an account here to ask directly on this post (i already ask in YT video but i thing here is better):

Is there any update on this? From what i understand (not EN native speaker) in the OP there is only a patch for the first FMV, the rest is only for closed beta testers.
Other question: most of CT MSU-1 considers i'm purchasing Chrono Symphony, but i dont like it. is there any chance for we see this patch work with other music (let's say, with WAV-converted Chrono Cross OST)?

edale

Quote from: vico on November 09, 2017, 09:24:22 PM
Hi! Just make an account here to ask directly on this post (i already ask in YT video but i thing here is better):

Is there any update on this? From what i understand (not EN native speaker) in the OP there is only a patch for the first FMV, the rest is only for closed beta testers.
Other question: most of CT MSU-1 considers i'm purchasing Chrono Symphony, but i dont like it. is there any chance for we see this patch work with other music (let's say, with WAV-converted Chrono Cross OST)?
Check the first post again. There's a free alternate audio pack now.

That said PCM files are freely interchangeable between MSU-1 mods, so you could put whatever music you want in the mod. (for example, when doing testing for FFVI's MSU mod, I converted a chunk of "We Are the Champions" to PCM and replaced the victory fanfare with it, for lols)

Ballz

Quote from: edale on November 10, 2017, 11:58:27 AM
Check the first post again. There's a free alternate audio pack now.

That said PCM files are freely interchangeable between MSU-1 mods, so you could put whatever music you want in the mod. (for example, when doing testing for FFVI's MSU mod, I converted a chunk of "We Are the Champions" to PCM and replaced the victory fanfare with it, for lols)

If you do pay and get that licensed soundtrack, it can actually be a lot of fun swapping out and testing which theme you prefer throughout the game.  I ended up doing that and additionally made two extra PCMs; one for Singing Mountain that I used in place of sections of the game where you only hear the wind blow (most notably the surface world when you first arrive at 12,000 BC) and then my own personal rip of Undersea Palace from the old Brink of Time arranged OST.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

edale

Quote from: Ballz on November 11, 2017, 02:04:23 PM
If you do pay and get that licensed soundtrack, it can actually be a lot of fun swapping out and testing which theme you prefer throughout the game.  I ended up doing that and additionally made two extra PCMs; one for Singing Mountain that I used in place of sections of the game where you only hear the wind blow (most notably the surface world when you first arrive at 12,000 BC) and then my own personal rip of Undersea Palace from the old Brink of Time arranged OST.
I know what you mean.

I've been helping with the Dancing Mad FFVI MSU-1 mod, and atm there are something like 5-6 choices for some of the tracks. I've done nothing but add to those choices, lol.

After I converted the "More Friends - Music From Final Fantasy" version of the Opera, Insidious wasn't sure where he could fit it into his installer... Wonder what he's gonna say when I drop The Black Mages version of the Opera on him in a day or two, lol (I'm aiming to get all 5 or 6 of the vocalized versions of the Opera converted, and trust me, getting the words to line up with the written dialog is NOT easy or simple).

qwertymodo

I've lost track of how many hundreds of .pcm's I've created at this point.  The rabbit hole has no end in sight :P

Chronosplit

Remember that MSU-1 was not Nintendo created.  There's no way it would or will be in any of their emus.

Anyway, I have news for questions asked for my end.  My last "reorganization update" to my addendum is partially to prepare it for MSU-1.  The expanded ROM space and optional patches setup for after makes it easy to work with since I don't need to contend with limits, though I'll probably need to do something to make it cooperate with CronoNick (perhaps combine both into the same patch, since they both change events).  It is now 100% possible for me to make a version that works with both bugfixes, as long as it's all implimented properly.

So to answer to the question of compatibility: when everything's finished, it'll all be green lights.

qwertymodo

Yeah, as I've said before, it is absolutely possible to combine this with other hacks, the only issue is that it modifies the script, so the script changes have to be pulled out and then put back in manually in Temporal Flux, you won't just be able to slap one .ips on top of the other. I've even modified the code to make it super easy to relocate to a different space in the ROM for use with expanded ROMs.