I have been trying to figure out a way to explain this, but now I think I can.
Within all my ideas, I will admit to always getting stuck. I want to crack the code, to expand beyond what is currently available. I probably could have made a decent mod for FF1 or DW2 by now, but here is my barrier. I scroll through the hex editor for hours, trying to find all the JSR's, and hoping to create new effects, or expand upon the data.
Then there is my jotting down every note, and losing track. On top of that, I get fixated on setting up a document to look good, and trying to figure out how to set it up. I will admit that documentation is a bigger strength, then desire to produce an actual mod.
There is also life circumstances, and alcohol addiction, which makes following through even more difficult.
FF1 did produce some results for everyone, with GFF hacking documents, and FF1 Disassembly Companion. I have incomplete work on DW2, which I should upload as .3 anyway. Some things were figured out in DW2, that everyone should have access to. Thank you Gameboy9 for your help and interest back in 2/16.
I fizzled out on FF1 and DW2. I also fizzled out with playing DQ7.
DW1 is the game I know and understand the most, and other then Townedit not working properly, I am almost there with data finding. There is a comfort here, with knowing every nook and cranny, by playing it many times. Between the RAM map data, and having a complete feel for the game, there is progress here that isnt bogging me down as much.
Question here for DW1 fans. Even if all maps were almost the same, who would be interested in a DW1 2nd quest. Key items are likely to be in the same location, but with...
Better treasure options (especially gold)
Weapons and Armor higher, with stat increases lower
Much higher prices, but treasure and enemies will compensate for that
All new zoning for enemies
Higher HP because enemy damage will test your mettle
Certain enemies will get high priority, especially Metal Slime, Metal Scorpion, Goldman, Golem, Demon Knight, and Ghost
Some treasure movement, and map editing, as this is easy to do manually (except the world map)
Feeling motivated again, and I would rather hack an old one, then play any of the new ones. FF1 is too complex, DW2 is too limited for what I want, and DW1 is right at home.
Here is what I have so far for DW1https://dl.dropboxusercontent.com/u/228695840/DW1%20data.zip
And for DW2... Sift through this at your own willhttps://dl.dropboxusercontent.com/u/228695840/DW%202.zip
All of these notes need to be finalized, and documentation needs to be finished first.
Hopefully I can stop feeling sluggard, and at least finish the text files.
I am feeling good about working on DW1 right now, but one question here.
Save states work with new files, but once you modify something, you have to start a new file. Is there a way to modify the data in a hex editor, and continue from that point with a save state?