11 March 2016 - Forum Rules
Started by justin3009, November 13, 2016, 08:09:18 AM
Quote from: Nightcrawler on November 27, 2016, 11:47:03 AMSMB3 doesn't work like SMB2. SMB2 scrolls the BG layers using the hardware registers while SMB3 always keeps BG1 fixed in hardware. So all 'scrolling' in SMB3 on that layer is done via regular tilemap/tiledata updates
Quote from: AWJ on November 28, 2016, 12:47:09 AMErr, what? SNES SMB3 certainly does use the scroll registers. Simulating scrolling by redrawing the entire screen pixelwise every frame would be impossible without a coprocessor.
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