11 March 2016 - Forum Rules
Started by qwertymodo, November 10, 2016, 03:37:14 PM
Quote from: johnm on March 01, 2017, 02:48:35 PMAlso if you want your own music to be added how do you do that simply, like a simple renaming to the track number and conversion to .pcm not some hardcore hex editing, I'm not really a hacker. If not, as a request if possible can someone make a custom bgm snes msu application.
Quote from: qwertymodo on March 02, 2017, 11:24:57 AMI didn't try reaching out to him because EX+ didn't seem to be under active development anymore, but I may give it a shot. If nothing else, retroarch supports it in their snes9x core, and that runs fine on Android.
Quote from: qwertymodo on March 24, 2017, 01:27:31 PMSmokemonster is just repackaging and reposting my packs (with permission, of course), along with others he has found. If you don't want to sign up, you can also find most of those same packs here and here
Quote from: qwertymodo on March 26, 2017, 03:28:56 PMNo. Let it die.
Quote from: qwertymodo on March 26, 2017, 03:28:56 PMI understand the nostalgia factor, but unless somebody wants to completely rip out the entire emulation engine and rebuild it from the ground up, there's simply no way to bring it up to par with current levels of understanding in terms of accuracy.
Quote from: qwertymodo on March 26, 2017, 03:28:56 PMIt's hack jobs layered on more hack jobs. And doing that work to fix it up would end up costing pretty much all of its benefits in terms of speed.
Quote from: qwertymodo on March 26, 2017, 03:28:56 PMAnd the alternative, just throwing new features at it in its current state would only give the false impression that it's not a dead project, when that's exactly what it is.
Quote from: qwertymodo on March 26, 2017, 04:37:37 PMI'm not looking to start a flame war, so I'll stick to objective statements here:
Quote from: qwertymodo on March 26, 2017, 04:37:37 PM1. Rewind function - Snes9x supports this
Quote from: qwertymodo on March 26, 2017, 04:37:37 PM2. Fine grained emulation speed options - Again, Snes9x supports this, although I think it is broken in the latest builds. It's been awhile since I've touched ZSNES, so there may be some minor differences depending on your specific definition of "fine-grained".
Quote from: qwertymodo on March 26, 2017, 04:37:37 PM3. Video filters - ZSNES is FAR from unparalleled here. They offer various resolutions, stretching modes, and a whopping FIVE interpolation filters. They don't have any of the far superior xBRZ filters, CRT emulation (aside from basic scanlines, but no NTSC filter), and here's the big one: no shader support. Snes9x runs circles around it in this regard. Even higan/bsnes have better shader support, although they are stuck with integer scaling (unless the non-integer scaling patch made it into the main codebase, I can't remember), which some people find annoying.
Quote from: qwertymodo on March 26, 2017, 04:37:37 PM4. Fine grained audio controls - Ok, fine, a few extra filtering options, nothing earth shattering
Quote from: qwertymodo on March 26, 2017, 04:37:37 PM5. Cheat code options - Again, you're making claims that just aren't true. ZSNES's cheat engine is exactly par for the course. Absolutely nothing special about it. Higan/bsnes have a far more robust cheat engine with features like multi-part cheats that no other SNES emulator has. ZSNES has... well, it has cheats. They work.
Quote from: qwertymodo on March 26, 2017, 04:37:37 PMAs for it not being a dead project. That's not a matter of opinion. FuSoYa's build is the only activity the entire project has seen in TEN YEARS (literally, v1.51 was the last official release, dated 24 Jan 2007). That's dead.
Quote from: lexluthermiester on March 26, 2017, 06:21:07 PMJust looked in each version of SNES9x available. Not there. And the rewind function is a deal-breaker by itself. Now if it is there, can someone point out were it can be set?
QuoteJust opened both SNES9x and ZSNES side-by-side and did a comparison. ZSNES has many more options than SNES9x. Even editing the snes9x.conf file just doesn't have as many options and they are not a refined.
QuoteThis is where you're just complete wrong. Maybe you just don't know? Open them both up side-by-side and then open the Sound Config in ZSNES and the Sound settings in SNES9x. The difference is very clear. ZSNES options for sound are much better. The volume level, Guassian interpolation and Dynamic Hi-Quality Lowpass are options that are simply beautiful to the ears.
QuoteUm again, open up ZSNES and any other emu and you'll see the differences. Code search function is excellent. Higan has a few interesting options, but BSNES is a read only situation. No comparison.
QuoteZSNES is open source so literally anyone can dev it. And FuSoYa's latest update was Dec 2015. And that's just FuSoYa's project. There are a few others as well including one on the ZSNES forums which was updated in 2015 as well. So if it's being worked on and the most recent two versions were less than 2 years ago, is that really dead? Nesticle is a dead project. ZSNES is still being actively, if slowly, worked on. That says, to me, not dead.
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