11 March 2016 - Forum Rules
Started by qwertymodo, November 10, 2016, 03:37:14 PM
Quote from: qwertymodo on November 10, 2016, 03:37:14 PMOver the last week or so, I've been working on adding MSU-1 support to Snes9x. At this point, it seems stable enough to release a test build.https://youtu.be/RhdW-HxwyPgIf anybody would like to test it out:Windows binariesLinux sourceI could really use feedback on any desyncs or other issues. BS-Zelda would be a good one to test for that.Caveat emptor, I'm not 100% sure what compile-time features are/aren't enabled in the Windows builds, other than the fact that I know I built them *without* FMOD support. Treat them as the test builds they are. Don't bother reporting any non-MSU1 bugs against these binaries.Files use the SD2SNES naming format, i.e.gamename\-gamename.sfc-gamename.msu-gamename-#.pcmno manifest necessary. Just copy the whole game folder into your ROMdir.
Quote from: qwertymodo on November 11, 2016, 04:42:47 PMYeah the "PCM files are too loud" issue is an unfortunate holdover from the SD2SNES hardware having improperly driven outputs. It's been fixed in firmware (v1.7b, I think), but the hack authors need to re-normalize their tracks and repackage them.
Quote from: qwertymodo on November 11, 2016, 06:03:51 PMBlack screen is a bad patch issue, be sure you're using the unheadered ROM with a CRC32 of 0xfa0fe671 (file CRC, not internal header CRC).
Quote from: qwertymodo on November 11, 2016, 06:37:46 PMProbably the easiest tool for Windows would be something like HashTab http://implbits.com/products/hashtab/
Quote from: nintendo_nerd85 on November 11, 2016, 06:57:51 PMDo the ROMs have to match the name of the PCM and IPS patch?
Quote from: Sephirous on November 11, 2016, 10:06:49 PMHey,Got a noobie question here, What exactly is MSU-1 support?
Quote from: Tsukiyomaru0 on November 12, 2016, 08:42:40 AMWait, you are making MSU-1 support for SNES9X?! You are my goddamn hero!
Quote from: sindrik on November 12, 2016, 11:07:51 AMMega Man X3 - some sounds are missing like the capcom intro, no music at allTMNT IV - some sounds are missing like the konami intro, native music seems also missing, the pcm soundtrack sounds okey but a bit loud and clippedMega Man X - works, the pcm soundtrack sounds okey but a bit loud and clippedSonic CD - worksRock & Roll Racing - worksthanks for this msu1 mod, qwertymodo, this will allow us to enjoy it on consoles soon
Quote from: qwertymodo on November 12, 2016, 01:14:00 PMThe clipping problem is with the audio files themselves. There are two options. 1) some of these patches came with 2 different ips files, one for emulators and one for the SD2SNES. If that's the case, be sure to use the emulator version. Or, 2) ask the hack developer to readjust the gain on their audio tracks. #2 is the better solution, since the whole separate patch thing isn't necessary any more. I'd really like to see those packs fixed, but it's not up to me.
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