Once again, loving the support for this project, I was afraid I was the only one who still remembered this game!
Made great progress with creating variables for easy text changing.
First I moved the pointing table for the variables used for character names in globals.bin
Once I moved this, I had ample room to expand the character names, and successfully added new values to the end of this existing table, which I am using for hard to modify text in stage__.bin files.
Here is one in action;
https://goo.gl/photos/FYCp9LMapbwdbZHd8 --> Only code added to stage01.bin was '0C001C00'
So as long as the Japanese text is >= 4 bytes, I can add any length of string I want displayed.
This is extremely helpful when dealing with text that is attached to other options, like a 'Yes/No' choice in the game, or a big screen event like character actions or camera changes.
Here are some character name variables in action;
https://goo.gl/photos/FaFngQTw4VcF9o8v9https://goo.gl/photos/jhA8HGQshfpnVkKM9https://goo.gl/photos/QZTdnYKAznz4AJQE7https://goo.gl/photos/sszZnUpHLvHgpYiW6https://goo.gl/photos/StU8xH5rojReq18QAAnd for anybody who caught the bad formatting in my "sneek peek" YouTube video, I am correcting as I go, don't get discouraged!
https://goo.gl/photos/mGtvpJgb4qHKZfSRALastly for today, I have also come up with a way to patch ISO using Wiimms ISO Tools, (
http://wit.wiimm.de/ )
Combined with an IPS patcher, (I am trying several right now with good results, but I just can't pick one yet.)
================================================================================
Batch file tells Wiimms ISO Tools to extract files from ISO,
IPS patcher patches necessary files,
CMD replace some custom graphics files, (Example: English Startup Safety Screen .TPL )
Wiimms compiles data back into WII ISO.
CMD deletes temp files.
================================================================================
Hopefully Riivolution will work fine, but now I have a backup plan if something won't work with Riivolution patch.