Elmer (and everyone else), I think I need to clarify something. Dejan07 (the person who started this thread) has nothing to do with the project. They're just someone who saw the footage on my Youtube channel, and started this thread about how the translation was "finished," a misleading word. They left me a message on my Youtube channel telling me to come to this thread.
Nobody actually involved with the project (and certainly not I) have said that the project is complete, only that the script translation is complete.
And it is. The text is inserted (though the menus are left in Japanese, due to the way the small font is handled, I believe). All of the menu text has been translated despite this fact. The menus in the current rom that are left in Japanese are only shown that way so the game can still be played without the small font incorporated.
The fact is, the project itself is nowhere near complete. Only the script is. It's not running on "real hardware." It's running on bsnes with a font file for the large font appended to the emulator. It needs a dedicated hacker working directly with me to solve the remaining issues... (A new smaller font, some text overwrite issues like when a long string appears before a short string in battle, traces of the long string will remain in the battle feed window, for instance). Graphics are entirely unedited as well. Some things may need to be cut (like selecting from a list of kanji to stand as four in-battle customized strategies). This feature is meaningless in the English version, and will have to be handled differently in English.
Although the game is crash free up to the credits (where it finally crashes), it's not glitch free. As I said, the battle text has overwrite glitches, some longer enemy names become invisible... And there are also some tiny things to spruce up. For instance, place names appear twice when you enter a town, once in kanji and another time in kana. This is redundant in English, so it should be altered to only display the name once. There might be other little snags that will require substantial hacking efforts.
Nothing impossible, but it's certainly not something that can be done in an afternoon, if you know what I mean. With the hacking and beta testing, it'll take at the very least several months to complete the hacking, and plenty more time to fully test it.
The only thing that hasn't been completed translation-wise is the manual... I could finish it up easily if I had some pressing reason to do so, though. Getting an image editor to do the manual while compiling the English screenshots using a fully hacked final version of the rom will also take some time, but that's something that could be done during beta testing.