11 March 2016 - Forum Rules
Started by DarkSamus993, October 04, 2016, 12:34:01 PM
Quote from: futuretime23 on October 23, 2016, 11:23:50 PMTo Zero Dozer:Yes, the hack is meant for every player (I even mentioned other changes, like weapon changes for X to make his weapons more viable) and secondly, the Alia change isn't just for speedrunners: it's for everyone who thinks (not just me I assure you) that she breaks up the pace of the levels. I stated this like 2-3 times now.Dozer, there's no need to argue over this again. If you want to argue with me about that, we can do so in PMs. The possible solutions as to what do to with Alia have been posted here, no need to fill up the thread about this.Also, to argue your two points about Boss lifebars and invincibilities:If you meant just shortening their invincibilities a bit but not remove them, then I'm sorry for having misunderstood you earlier. Thing is, I'm kind of worried that altering some of the invincibilities could lead to some boss fights becoming almost pointless but it could be done: in the case of something like Dinorex with the Spiral, if anything, his animation should be sped up when he gets hit by the Spiral, and then cut his invincibility so that it matches the new animation speed. That way, you cut down on his invincibility a little and speed up the fight without severely altering the difficulty. (Then again, Dinorex isn't tough, with or without the Spiral) But I will state that you (in theory) can't cut down on them that much, because you run the risk of making the fights too easy, and possibly making bosses too susceptible to certain attacks (like X's Plasma shots, or his Gaea Armor's Giga attack)As for the boss lifebars, keep in mind that they only get really long after they get to a certain level, and on Easy, at least the rematch Maverick ones, since they don't get buffed to Lv. 96.If anything, the higher level lifebars should be cut down, so while the levels do give extra life to bosses, it's not to an absurd degree like the rematch Maverick ones.The initial boss lifebars (and they stay for a good chunk of the game) are hardly that long. These ones shouldn't be altered or you run the risk of making the game too easy.
Quote from: futuretime23 on October 25, 2016, 07:55:08 PMBtw, Dark, I know this is highly unlikely, but is there any chance of restoring the original X4 soundset for the Dragoon fight in the training stage?Even less likely, but does Dragoon keep the sprites for his other X4 attacks that he doesn't use in X5? (I believe the attacks he doesn't use in X5 are summoning a fireball to create a lava pillar, and summoning a storm of fireballs that descend from above) If he does, is there any chance of restoring his unused X4 attacks?
Quote from: justin3009 on October 26, 2016, 12:32:19 PM@DarkSamus993: May I ask what you're using to modify this game and how you're doing so? I've been meaning to get into the PSX hacking scene for awhile and the farthest I've truly gotten was modifying Tales of Destiny just slightly. I had to modify some of the code to let PC's who don't use certain weapons load up in battle, rather than forcing the battle to end like the games does. But I'm curious as to what you're using. (I was using NO$PSX though I'm not sure if I was doing anything properly)
Quote from: Magma Dragoon on October 26, 2016, 08:56:44 AMAnd done:
Quote from: Heaven Piercing Man on October 27, 2016, 10:42:54 AMTo be honest, both Bolt and Volt are written 'boruto" in Japanese. But all modern websites use the Volt spelling.I'm more worried about the names that are NOT how people always call them. The whale, pegasus and firefly are Makkoeen, Pegacion and Hotarunicus, respectively.
Quote from: Aura Of The Dawn on November 08, 2016, 02:59:43 AMForgive me if I missed this, but you talk about getting all the parts, so I assume it comes up at some point...Will you fix the biggest and most glaring flaw of all, having to suicide all our lives and stage select, and repeat, over and over, just to waste time? I mean, fine, the time gimmick was cool,but making optimum gameplay deliberately waste time just to start is just.... a horrid design flaw.
Quote from: DarkSamus993 on November 08, 2016, 10:00:30 AMThe game works like this:The boss level is set based on the "time remaining" counter. Then on the mission report screen it simply checks what the boss level is to determine if you'll receive parts or not.This means the checks for setting boss levels and receiving parts can be altered individually. Examples:• 16 hours remaining = set boss level to 8 = receive parts (edit how the boss level is set).• 16 hours remaining = set boss level to 1 = receive parts (edit how receiving parts is set).
Quote from: ThegreatBen on November 08, 2016, 10:51:33 AMThough Im quite content with the project as it is would the possibility of switching characters in stages be a feasible option?
Quote from: DarkSamus993 on November 08, 2016, 10:00:30 AMas well as the tables for the U-555 submarine in Duff McWhalen's stage. Hopefully tracing from these values will lead to locating the camera/BG tables so that stage's scrolling speed can be sped up (then perhaps the stage won't be quite so boring/tedious).
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