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Play as Bass in Megaman 7 (Snes)

Started by falchion22, September 16, 2016, 10:34:12 PM

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riffman81

I've been away from the site for quite a long while due to real life circumstances so I'm finally getting back to catching up on all the new projects and am HIGHLY looking forward to this one! Obviously I'm a huge Proto Man guy myself so I'd love to see him playable but I'll take Bass as well ;) Great job on this guys! Looking forward to seeing the finished product.

thainferno305


protorock


johnm

Wheres the download link for the hack? I've already seen it on youtube here:
https://www.youtube.com/watch?v=XTXYcvQmm6o

DarkSamus993

A quick update:
Unfortunately I haven't been able to work on this project much, mostly due to my graphics card's fan going kaput (no data was lost) followed by me falling ill with the flu.

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Quote from: johnm on February 23, 2017, 04:55:53 PM
Wheres the download link for the hack? I've already seen it on youtube here:
https://www.youtube.com/watch?v=XTXYcvQmm6o
It was linked on the previous page, but here it is again: http://www.mediafire.com/file/o4gbe9ona76k6o4/Megaman+Bass.zip
(Perhaps falchion22 could edit the first post with the link so people can find it easily.)

Quote from: protorock on February 23, 2017, 07:53:16 AM
Any help you need?
Yes, actually. I am in desperate need of a spriter, particularly someone well versed in the MM7 style. Since Bass will be getting his usual abilities, he'll need new sprites for them. However instead of just that, I've decided to re-sprite Bass altogether to look much closer to his MM&B counterpart, but in MM7 style of course. Now I could do it myself but I'm horribly inefficient at it. Having some help with the graphical work would be a tremendous help and would allow me to devote my time to other aspects of the hack.

Here's a proof-of-concept I've been working on:

johnm

#45
Quote from: DarkSamus993 on February 23, 2017, 10:25:34 PM
A quick update:
Unfortunately I haven't been able to work on this project much, mostly due to my graphics card's fan going kaput (no data was lost) followed by me falling ill with the flu.


Hows the update on the Megaman X5 hacking? Sorry if this comes across as a bother, its just that I just recently played X5 and X6 a few weeks ago and, its still fresh in my head.

Also can this be used in conjuction with the cd-quality audio rom hack found here:
http://www.romhacking.net/hacks/3088/

March 02, 2017, 05:58:49 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

By the way this edit is good and all, but wouldn't it be easier to just take the bass from the 2 Player Versus option and use him instead of a sprite redo?
https://www.youtube.com/watch?v=b_Z18r2DoMo

WKKB

"Can I reprint it to a website(www.rockmanlab.net)? I'll write the author's name and channel address for this. :thumbsup:

blade133bo

#47
Hate sprite of megaman on the game.
I try, but so hard with tilemolester.  :(
Is posible easily?
this sprite of the Megaman and Bass, photoshop edit only. :-[


PD:Sorry

pianohombre

blade, those images aren't appearing. I can't see them.
"Programming in itself is beauty,
whether or not the operating system actually functions." - Steve Wozniak

blade133bo

Quote from: DarkSamus993 on January 15, 2017, 11:08:42 AM
Since I happen to have a working copy of this, I went ahead and modified the patch to use the USA No-Intro rom, so that should hopefully solve any patching errors people are having. Get it here.

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As falchion22 has stated, I've sort of taken over this project and I hope to greatly improve upon it. It started out as simple graphics replacement and has moved onto assembly hacking.

I've already rewritten several loading routines to enable the game to load data from any bank (in this case objects with uncompressed gfx). MM7 has the annoying habit of hard coding data to certain banks, making it hard to move/expand data in an already full rom. Fortunately, rom expansion is a thing, meaning it's just a matter of modifying the code to allow use of it. Expanding animation data will have to happen at some point if I'm going to add Bass's usual abilities.

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I've also written a utility to make exporting and importing uncompressed sprites much easier. It currently only supports Mega Man and the Super Adapter, but that should change in the future.
                  ROM                        =>                   Export                   =>                  Import



This means Bass can now use his normal sprites, rather than "squished" ones that were used to replace Mega Man's. Of course sprite OAM needs to be completely rewritten (unfortunately my GUI programming is quite limited, so that will be quite tedious without one).

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No promises, but it is my goal to program his usual abilities in. Examining Bass's code from RM&B should help in that regard.

EDIT:
I should also mention the script is very rough atm, and a good portion of it will need rewritten to fix things like out-of-character lines and such. I've been working on figuring out the control codes (there's 18 of them) and have managed to dump the script with Cartographer.

While falchion22 says the patch is 95% done, that only refers to his version of it. With all the improvements I'm working on/planning, I'd say that brings it down to ~10% done.
Can share utility?
Try change sprite in rom MM7 and gamecube version Megaman anniversary Collection?

Ness

Neo Ragsuku has a MM7 tool on his download page. Use google translate.

http://www.geocities.jp/borokobo/neo/download.html

"An application that aims at editors. Is it already enough for the viewer?"

Not sure what it does, couldn't get it to work myself but I didn't try very hard. Maybe it can help.

DarkSamus993

Quote from: blade133bo on July 18, 2017, 12:49:40 PM
Hate sprite of megaman on the game.
I try, but so hard with tilemolester.
Is posible easily?
With a bit of work it could probably be done. You'd have to expand the animation data if you wanted to use all the RM&B frames though, not to mention Mega Man would be out of style sprite-wise.

Quote from: blade133bo on July 21, 2017, 09:10:49 AM
Can share utility?
Try change sprite in rom MM7 and gamecube version Megaman anniversary Collection?
The utility is not complete yet, I got sick (severe chronic migraines) and had to halt all hacking activities for quite awhile. I'm just starting to feel up to working on my projects again.

Ness

#52
Good luck man, this looks promising, I hope you manage to program all of Bass's moves from MM&B and MM10 into this.

I'm not sure how I feel about re-spriting Bass, but I guess that depends on how good the result is.

I'm actually working on something similar in a way, though not for MM7, so I know a full fledged character hack (sprites+moves and all the little thing that result from it and go with the new char) is harder than it looks.

blade133bo

#53
Quote from: DarkSamus993 on July 22, 2017, 09:45:31 AM
With a bit of work it could probably be done. You'd have to expand the animation data if you wanted to use all the RM&B frames though, not to mention Mega Man would be out of style sprite-wise.
I can live with it.

Quote from: DarkSamus993 on July 22, 2017, 09:45:31 AM
The utility is not complete yet, I got sick (severe chronic migraines) and had to halt all hacking activities for quite awhile. I'm just starting to feel up to working on my projects again.

I hope you get better, if you complete your utility I may try, it would be a good reason of updating my translation of Megaman Anniversary's Collection.
Regards
PD: Sorry Offtopic

July 23, 2017, 05:21:03 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Ness on July 22, 2017, 05:21:08 AM
Neo Ragsuku has a MM7 tool on his download page. Use google translate.

http://www.geocities.jp/borokobo/neo/download.html

"An application that aims at editors. Is it already enough for the viewer?"

Not sure what it does, couldn't get it to work myself but I didn't try very hard. Maybe it can help.

Need special requirement?
Don't work for me.

zfreeman

Nice job, falchion and Darksamus. I like Auto's little Easter egg at the beginning. I didn't know if it was because of space, but there's just a minor typo right beforehand, Bass says "permantly" instead of "permanently".