Creating a PONG Game Engine for Game Boy Advance using C Programming Language (D

Started by ry0g4_, September 05, 2016, 02:52:38 PM

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ry0g4_

The Ping-Pong Game Engine has been developed in C programming language and DEVKITADV development kit.

Ping-Pong Diplomacy Advance. Author: Ryoga a.k.a. JDURANMASTER First step, on GBA programming. This module is a sample ping-pong clone for GBA.

Features:

- Testing GBA mode 4, double buffering, keyboard controlling.
- Player Select Menu. (Select between China and USA).
- No sound implemented yet



"Ping-pong diplomacy refers to the exchange of table tennis (ping-pong) players between the United States and People's Republic of China (PRC) in the early 1970s. The event marked a thaw in Sino-American relations that paved the way to a visit to Beijing by President Richard Nixon."

If you want to learn more about GBA programming check the following link.

Creating a PONG Game Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit)

Download Link: Ping-Pong Diplomacy for GameBoy Advance.

This homebrew game is an updated version of Ping-Pong Diplomacy for GameBoy. The game was developed in the early hours of 2016.

FCandChill

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Dwedit

GBA music is really easy.  Use modplug tracker, then use the MaxMod library to play it.
"We are merely sprites that dance at the beck and call of our button-pressing overlord."