News: 11 March 2016 - Forum Rules

Author Topic: Creating a PONG Game Engine for Game Boy Advance using C Programming Language (D  (Read 2419 times)


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The Ping-Pong Game Engine has been developed in C programming language and DEVKITADV development kit.

Ping-Pong Diplomacy Advance. Author: Ryoga a.k.a. JDURANMASTER First step, on GBA programming. This module is a sample ping-pong clone for GBA.


- Testing GBA mode 4, double buffering, keyboard controlling.
- Player Select Menu. (Select between China and USA).
- No sound implemented yet

"Ping-pong diplomacy refers to the exchange of table tennis (ping-pong) players between the United States and People's Republic of China (PRC) in the early 1970s. The event marked a thaw in Sino-American relations that paved the way to a visit to Beijing by President Richard Nixon."

If you want to learn more about GBA programming check the following link.

Creating a PONG Game Engine for Game Boy Advance using C Programming Language (DevKitAdv Dev. Kit)

Download Link: Ping-Pong Diplomacy for GameBoy Advance.

This homebrew game is an updated version of Ping-Pong Diplomacy for GameBoy. The game was developed in the early hours of 2016.


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« Reply #1 on: September 05, 2016, 03:28:03 pm »
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« Last Edit: October 04, 2016, 08:22:04 pm by FCandChill »


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GBA music is really easy.  Use modplug tracker, then use the MaxMod library to play it.
"We are merely sprites that dance at the beck and call of our button-pressing overlord."