Yo, I'm Klokinator. I'm the guy who's been pushing for the Fire Emblem community to create randomizers for 5 years.
https://www.youtube.com/watch?v=4hye1SWghZEI created this video last year to explain the state of randomization and to educate the community on its applications.
As of 7 months ago, I was trying to update the current functional randomizer to add more options, but I am not a coder.
http://feuniverse.us/t/fe8-chaos-randomizer/2068^I posted about it in that topic. My randomizer is... hackneyed. I have been trying to get help with it for months and months, but to no avail. If anyone here is familiar with coding in Visual Studio, I am posting to ask if they can help me feature-complete the final randomizer, which was sadly abandoned by /u/OtakuReborn (Reddit).
To explain what the randomizer lacks, here's an excerpt from my FEUniverse topic.

I am trying to add randomized shops, chests, house rewards, and MOST importantly... randomized enemies. I partially completed randomized enemies, and it works well enough, but it's a very hacky solution involving editing every single chapter to manually randomize the character slot for each enemy, and then using the randomizer's already existent boss randomization function to randomize those character slots. The biggest issue, aside from the fact it takes dozens of hours to do this, is it only works for one game currently, The Sacred Stones, and not FE6/7.
I won't get into the details, BUT if anyone wishes to help me work on it, please hit me up on reddit (/u/klokinator) or Discord (Just look up Klokinator, I'm the only one) and I'm always available there. I'll also check back on this topic periodically if I can.