11 March 2016 - Forum Rules
Started by ShadowBlitz16, August 08, 2016, 04:39:53 PM
Quote from: dougeff on August 09, 2016, 11:39:58 AMThe NES has 2 sprite modes. 8x8 and 8x16. Zelda 2 uses the 8x16 mode. You can probably find a sprite sheet somewhere on the internet.Sprites can be layered on top of each other, each one can shift any number of pixels in every direction.
Quote from: ShadowBlitz16 on August 11, 2016, 04:06:55 PMI have looked but the sprite sheets do not contain the arm/sword pieces
Quote from: ShadowBlitz16 on August 11, 2016, 04:06:55 PMI have looked but the sprite sheets do not contain the arm/sword piecesthey seems to like to put them together like they appear ingame
Quote from: DarkSamus993 on August 14, 2016, 08:55:09 AMThe arm/sword pieces are NOT separate pieces. Tile viewers (YY-CHR, Tile Molester, etc.) make that quite obvious:
Quote from: DarkSamus993 on August 18, 2016, 04:42:12 PMThe same applies to enemies as well. There was one I saw (iron knuckle I think it was) that had separate arm pieces, but that's just to save tile space and so they could animated his arm easier.
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