I’ve looked over at some of the replies from the past 2 years and I think it’s safe to say that there is definitely demand for a hardware-compatible version.
Despite me saying on the previous page that I have no interest in maintaining this, I’ve come to realize that if I were to leave this behind and leave that audience hanging, it would be a dick move of me.
Rodimus Primal is free to continue on with the MMC5 version and it can be looked at as the “fully translated, definitive, non-abridged version” for people that have emulators compatible with it and want to experience something very close to the DS version in 8-bit style.
Given that at this point I’m probably the only person semi-active in the community that’s most familiar with how FFIII’s text system works, I realize that it would be wrong of me to sit back and be all “well good luck everyone, bye”. I’m going through some ideas in my head, and I think I can come up with something, but I’m not sure of the timeframe. Even though I said I’m not interested in condensing the script, maybe I can instead just do a new translation from scratch with minimalism in mind, and I would still get value from it since I get to work with Japanese text after all (I’m not interested in doing an English—>English project but I’m open to doing a new Japanese—>English project). All I’m saying is that I don’t want to leave you guys hanging.
In the mean time, I’d like to ask, for those of you that have played FFII on GBA and my FFII on NES, how did they compare? Did the FFII:R felt like it left out a lot of details or did it serve its purpose well? I’m asking because, though I don’t want to ignore Bregalad’s compression notes, I think simple DTE compression might be the way to go, but if that route is taken then you can expect the quality to be similar to FFII:R.