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Author Topic: Final Fantasy III English Translation for NES (FFIII: Refurbished)  (Read 69024 times)

JoeltCo

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #240 on: January 02, 2018, 10:45:08 pm »
In the first part of the game, when I get the leather shield, it just says leather, with no symbol next to it. Is that supposed to be that way, or did I download the wrong Rom version?

Vanya

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #241 on: January 17, 2018, 10:20:33 am »
King Sasune, in his initial dialogue, has two grammar errors.
He says in two separate sentences, "...unless if..."

1)
" We cannot regain our
  normal forms unless if
  the Djinn is defeated."

suggested edit:

" We cannot regain our
  normal forms until the
  Djinn is defeated."

2)
"King: The Djinn is hiding
  in the Sealed Cave, north
  of this castle. But, we
  cannot banish the Djinn
[/]
  once again unless if we
  had a Mythril Ring..."

suggested edit:

"King: The Djinn is hiding
  in the Sealed Cave, north
  of this castle. But, we
  cannot banish the Djinn
[/]
  unless we once again
  had a Mythril Ring..."

DavidtheIdeaMan

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #242 on: January 22, 2018, 11:22:59 am »
I haven't been paying to this project for Final Fantasy III for the Nes but now I am,if Im correct that this translation project will fix every text of dialog and equipment name in the game,but also I have to say that some of the spells aren't as strong as in the DS remake?

ermac

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #243 on: February 25, 2018, 01:29:15 am »
Hello all!  I was playing my way thru the 1.4 version of FF3 Refurbished when I noticed this bug on the job select screen after gaining the 3rd set of jobs (Water Crystal)

The bard job listing appears to be one row too low and does not display job skill level or job point cost.
Tested in Nestopia UE 1.47, Nestopia 1.40 vanilla, FCEUX 2.2.3, and Mesen 0.94


Couldn't figure out how to attach an image so here's the link
https://imgur.com/a/T9tGL

Endarire

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #244 on: April 15, 2019, 04:27:04 am »
Greetings, all!

These requests are especially pertinent to Chaos Rush since he started this post, but I'd like these implemented if they haven't already been:

-Maeson Mix compatibility.  I'm liking the game so far.

-Optimal Equipment Setting: Certain Final Fantasy games - like FFV - have an 'optimal' or 'optimum' setting where the items with the highest offense (for weapons) and highest defense (for shields/armor/accessories) are equipped with a single button.  (I know that, in practice, this is just a quick way to have characters equip something in all relevant slots since what is truly optimal is context-sensitive.)

However, having experienced this in FFV, I'd like to know how feasible this would be for FFIII (NES), especially when changing jobs, and have it be toggleable, if only via IPS patches.  (In short, I'd like FFV-like behavior when equipping characters and changing their jobs.)

-Learn spells once and have the appropriate casters prepare them when they want:  In FFV, once the party learns a spell (like Fire or Cure), everyone in the party knows it permanently.  (Each party member can only cast it if they otherwise meet all prerequisites, such as being the right class, having enough levels, having enough MP, and being alive but not silenced.)

In FFIII NES, each character normally needs to learn a separate spell copy, but can only have 3 total spells per spell level active at a time.  Thus, finding a Cure2 spell means that only one character can have it equipped at a time, even if that character can't cast that spell such as due to class or level.

What I propose - and this requires a feasibility check for implementation - is that spells (Aero, Mini, Toad, etc.) are kept on a separate inventory screen and sorted by type - Black, Summon, White, etc. - and each character picks spells from that screen to learn based on spells found.  For example, if the party found the Cure2 spell, anyone could prepare that spell (that is, put it in a spell slot of that spell level) and cast it as normal, instead of needing to find 4 copies and handle spells as if they were items, competing with the inventory space best left for weapons, armor, and consumables.

In this model, spells would not be sellable to vendors nor trashable, but held onto forever in inventory.  However, due to likely technical limitations of the 3 spell slots per spell level setup, players would still need to swap in whatever spells they wanted active.  (If these limitations were altered, then the number of spells of each spell level each character could prepare would be the new limit of this mod.)  In general, my preference is to make spell preparation as easy as changing classes (and having access to all spells castable by that new class), thereby coming as close as possible to FFV.

Thankee!

azul120

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #245 on: April 22, 2019, 02:48:34 am »
Looking forward to this!

All we need now is an "HD graphic" patch with visuals along the lines of the aborted 2d remake.

Ramdemann

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #246 on: April 22, 2019, 11:11:38 pm »
Yes, An HD Patch would be incredible. Plus use the PSP Soundtrack over it.

In fact use the Origins Graphics from the first game on PS1, Then we can finally have an Origins Version of Final Fantasy III.  :)

Rodimus Primal

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Re: Final Fantasy III English Translation for NES (FFIII: Refurbished)
« Reply #247 on: April 23, 2019, 02:23:23 pm »
I know Chaos Rush has not been around since his last release and with these latest few typos grammar issues that need to be corrected, I am curious if his editor will work at fixing them. If they are, I say we should all step in to update it. Since my name is attached to it as a play tester, I don't know if I am allowed to be the one to fix it unless we can get a hold of Chaos Rush.

As for compatibility with real hardware, it is something I'd like to see happen. Whether it is compression or some other work around, that would be rather cool. Same with an HD graphics pack for Mesen.