11 March 2016 - Forum Rules
Started by Chaos Rush, July 06, 2016, 08:07:10 PM
Quote from: A.D.R.I.A.N on August 22, 2016, 05:45:01 PMChaos Rush, i have a question for you:Does the item upgrade trick is still here?, just wondering.
Quote from: Reiska on August 25, 2016, 06:08:32 AMBug report, though I was unable to get a screenshot quickly enough, it's easy to reproduce:Curing blindness in battle via using an eye drop produces what appears to be an untranslated message (the message box just says "l").EDIT: Further update - it appears the status curing messages are broken in general, curing poison produced a box reading "Behemoth" for no apparent reason.
Quote from: Rodimus Primal on August 25, 2016, 08:46:38 AMSomething I've noticed is the message when opening a chest. If the item is a Leather Sheild it just says Leather and not (Sheild)Leather. Same thing for Potions. The icon is not there. Is this intentional?
Quote from: Chaos Rush on August 25, 2016, 08:49:56 AMIt's like that in the original Japanese version also; the symbols just don't show up in the overworld message box.
Quote from: Reiska on August 25, 2016, 07:40:06 PMIs it possible to tweak the name pointer in the message to use the icon? Obviously Japanese didn't need it because the item name was sufficiently descriptive, but given our space limitations in English, might be a worthwhile change if it can be done.
Quote from: Rodimus Primal on August 25, 2016, 10:53:39 PMThat would be helpful if it could be done. I found a typo as seen below. It's when you talk to the king in Castle Sasune.It should be skeleton key.
Quote from: John Enigma on July 06, 2016, 10:30:49 PMThat being said, I hope that someday, someone does a a remake-port of Final Fantasy III to GBA using either the Final Fantasy I & II: Dawn of Souls game engine or the Final Fantasy IV Advance game engine (or by GBA homebrew, if possible), and uses this translation.
Quote from: Digitsie on August 26, 2016, 10:39:05 AMWill you include the fix to the item upgrade glitch for 1.3?
Quote from: Rodimus Primal on August 25, 2016, 11:37:21 PMPoint of advice when you submit new files since it's what I do. I use my dropbox Public folder when I submit an update. Since it takes a bit for approval, it actually gave me time to fix a small error found before the update was approved since all I had to do was copy over the file in my dropbox. Once approved you can always delete it and upload the update to mediafire if that's where you want it hosted.
Quote from: Reiska on August 26, 2016, 04:46:48 AMI'm going to guess that it wouldn't be as simple as just moving the icons to some of those unused "box" tiles in the font because of the way the game's item sorting routine is coded. That really only leaves more descriptive names, which will involve ugly abbreviations, or just dealing with having to check the item list to see which of three possible "Leather" you just found, I guess.Ah well. You've done well already.
Quote from: darthvaderx on August 26, 2016, 08:46:41 AM
Quote from: Bregalad on August 29, 2016, 03:17:46 PMSo now that this is finished, have you considered compressing the script and see if it'd fit a geniune MMC3 ?I looked into compressing the graphics, too. With FF1 that'd be easy but the problem is that with FF3 uses a very advanced system for its graphics, every metatile is loaded separatedly and every character is loaded separatedly for sprites. In battle, each monster is loaded individually, and the party's sprites are loaded dynamically as action goes on. This makes graphic compression very difficult for the most part. The ultra-crowded fixed PRG bank doesn't help either.I'd still be curious to see what is possible to do with text compression.
Quote from: Bregalad on August 31, 2016, 03:13:06 PMOh sorry, I tought you were done already. Just please don't forget to give me the script once it's finish Compressing it is extremely simple but hacking the game to handle a compressed script can effectively be though I guess - especially with a packed fixed PRG-ROM bank.
Quote from: Rodimus Primal on September 02, 2016, 12:47:27 AMSomething I've noticed and I don't remember if it was in previous translations or the original Japanese ROM is that items do not stay sorted. I moved a Potion to the first slot on the item list, exited the item menu, returned only to have my item list exactly the way it was before! I'm not sure if its a glitch or not.
Page created in 0.045 seconds with 20 queries.