11 March 2016 - Forum Rules
Started by Chaos Rush, July 06, 2016, 08:07:10 PM
Quote from: yasu on June 24, 2017, 11:26:01 AMHey, Chaos Rush.I solved a multiply bug.It was because the MMC5 patch did not handle the IRQ well.Try patch on this link.https://www.dropbox.com/s/spywbo4qe8gyygx/FF3MMC5-multiplybugfix.zip?dl=1I am pleased if it will help your project
Quote from: Chaos Rush on June 25, 2017, 07:52:58 PMThank you so much for this!So I guess this means I'm not going to do an MMC3 w/ illegal expanded banks after all. I'll release an updated patch hopefully within the next week or so. Again, thank you soooooo much! I was gonna redo the entire thing while keeping the original mapper (doing what the ad0220 translation did) but the only reason I was gonna do it was because of the multiply bug with the MMC5 patch.When I have time I'll apply this patch as well as fix some typo's, and then this will finally be done once and for all
Quote from: Kea on June 29, 2017, 07:53:02 PMFor my part I wasn't making any progress on the raster IRQ issue, so thank you for fixing that last issue
Quotev1.4 - July 2nd, 2017- major bug regarding multiplying enemies fixed (credit to yasu)- several typos fixed
Quote from: Bregalad on June 28, 2017, 10:43:34 AMI still hold that compressing script and leave the game on 512k MMC3 is the best option.I found the mediafire like you gave me months ago, but I don't know how I should format those 10 files and attempt at compressing them with my program. In particular, I'd like to know how those / and those [xx] works exacly, and if there's an implied end marker at the end of the "messages".
Quote from: aspiringnobody on September 06, 2017, 10:07:05 AMPossible bug:Shiva's sleep spell has garbled graphics. The damage spell appears unaffected.
19:8089:A9 6E LDA #$6E
19:8089:A9 96 LDA #$96
Quote from: Pennywise on December 03, 2017, 08:19:33 AMPeople like to point out that they can't play 1MB ROMs on hardware, but it's not like something can't be made to support it. The MMC5 was specifically designed to handle ROM sizes up to 1MB.The best bet is to start emailing etc those brilliant people who design flashcarts etc and let them know that there is a demand for such a product.
Quote from: Pennywise on December 03, 2017, 08:19:33 AMPeople like to point out that they can't play 1MB ROMs on hardware, but it's not like something can't be made to support it. The MMC5 was specifically designed to handle ROM sizes up to 1MB.
QuoteCould be a problem for those flashcart makers if they only physically contain the RAM to support 512+512 games.
Quote from: AsheManosse on December 03, 2017, 08:00:22 PMYou speak as if it's really that simple. To date, there are no physical NES cartridges that support 512KB on PRG (legit or not), and no NES games ever required more than this. What incentive would there be for a flashcart designer to put effort into designing and attempting to sell a cart that may be usable for only a few games, to a very narrow audience? And it's not just as simple as making a cartridge support more than 512KB on the PRG-ROM chip. Does the MMC5 mapping support a CHR-RAM and W-RAM configuration (this is specific to the FF3 pcb design; Source: http://bootgod.dyndns.org:7777/profile.php?id=1507)? There can definitely be more challenges depending on the uniqueness of the original cartridge created to house a specific game.I realize that not everybody cares about playing this game on the original hardware, but at least trying to create a product that can be played on the original hardware gives weight to the authenticity and effort you put into your work. For this project specifically, it isn't just some balancing hack or remixed gameplay, it's much closer to the finished work of what Nintendo should have delivered to the U.S. and Europe, so that fans of the series could experience games like FF3 on it's intended console.
Quote from: AsheManosse on December 02, 2017, 03:41:47 PMAn excessively expensive option would be to use an Everdrive N8 cartridge, but even they only support up to 512KB for PRG (since no NES games used more than 512KB), so it is unlikely this is possible (anyone please correct me if I'm wrong; i.e. they've loaded the ROM onto their Everdrive N8 and tested it).
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