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Legend of Zelda OoT - Variable width font question

Started by Aroenai, July 04, 2016, 08:45:26 PM

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Aroenai

I'm working on porting the Spanish translation patch by eduardo_a2j from the Legend of Zelda Ocarina of Time v1.0 NTSC rom to the PAL Legend of Zelda Ocarina of Time Master Quest (Gamecube) rom. I'm pretty sure I have all the text and textures ported over but it looks like he had replaced some of the punctuation characters with wider special characters and now they're all squished together in my rom patch. Where are the character widths defined for the variable width font in the rom so I can update the values for these replaced characters?

Link to the original patch for v1.0: http://dorando.emuverse.com/projects/eduardo_a2j/zelda-ocarina-of-time.html

My patch (wrong width for some characters): http://www.mediafire.com/download/nmf43u33qmmn2a7/oot_mq_pal_spa_eduardo_a2j.zip

I don't actually speak Spanish, so if anyone notices any issues please let me know. Rom also includes patches for the NGC -> N64 colors, reverting censorship changes, and misc bug fixes to run on a real n64 console.