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Zelda AoL animation and movement code dump?

Started by ShadowBlitz16, February 10, 2015, 04:29:03 PM

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tc

Hmm you might be right, going too far enters Symphony of the Night clone territory. Could be very fun to play but loses even more Zelda-ness than it already has.

Dr. Floppy

Quote from: tc on March 04, 2015, 06:40:42 AM
Hmm you might be right, going too far enters Symphony of the Night clone territory. Could be very fun to play but loses even more Zelda-ness than it already has.

Meh. As long as you stay away from "Miserable Pile of Secrets"-type wankery, you should be aight.

PhyChris

Any progress on a Zelda II character controller?

ShadowBlitz16

Quote from: PhyChris on March 22, 2015, 02:42:36 PM
Any progress on a Zelda II character controller?

no sorry I stopped working on it because I lost interest
I was planning on making it use 16 bit sprites and have link use items
however I don't have the sprites and I can't afford them

however if people are still interested I am making a nes/gameboy engine and
I would be willing to work on it with this engine when I'm done.
however I still need the sprites to do so

dACE

Quote from: Dr. Floppy on March 03, 2015, 08:29:43 PM
^^^ This is awesome. ^^^

We need a definitive Zelda II hack. Specifically, one that isn't (a) lame reskin, and/or (b) Kaizo bullshit.

Any particular "lame reskin" you are thinking about?

/dACE