News: 11 March 2016 - Forum Rules

Author Topic: Zelda AoL animation and movement code dump?  (Read 8373 times)

tc

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Re: Zelda AoL animation and movement code dump?
« Reply #20 on: March 04, 2015, 06:40:42 am »
Hmm you might be right, going too far enters Symphony of the Night clone territory. Could be very fun to play but loses even more Zelda-ness than it already has.

Dr. Floppy

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Re: Zelda AoL animation and movement code dump?
« Reply #21 on: March 13, 2015, 05:17:37 pm »
Hmm you might be right, going too far enters Symphony of the Night clone territory. Could be very fun to play but loses even more Zelda-ness than it already has.

Meh. As long as you stay away from "Miserable Pile of Secrets"-type wankery, you should be aight.

PhyChris

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Re: Zelda AoL animation and movement code dump?
« Reply #22 on: March 22, 2015, 02:42:36 pm »
Any progress on a Zelda II character controller?

ShadowBlitz16

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Re: Zelda AoL animation and movement code dump?
« Reply #23 on: June 24, 2016, 08:24:06 pm »
Any progress on a Zelda II character controller?

no sorry I stopped working on it because I lost interest
I was planning on making it use 16 bit sprites and have link use items
however I don't have the sprites and I can't afford them

however if people are still interested I am making a nes/gameboy engine and
I would be willing to work on it with this engine when I'm done.
however I still need the sprites to do so

dACE

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Re: Zelda AoL animation and movement code dump?
« Reply #24 on: July 11, 2016, 09:20:43 am »
^^^ This is awesome. ^^^

We need a definitive Zelda II hack. Specifically, one that isn't (a) lame reskin, and/or (b) Kaizo bullshit.

Any particular "lame reskin" you are thinking about?

/dACE