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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 149376 times)

Sephirous

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1080 on: January 11, 2019, 12:14:45 am »
Here is the link to the New Custom Song in progress.

It might be used in The Underground Caverns but I am also planning on using Unholy Vespers for that stage as well.

Castlevania 3 has so many stages and inbound stages that it is going to have one large soundtrack.  :thumbsup:

The current name is Waldsturm which sounds better than Rainy Forest or quite literally Forest Storm. I like Optomon's Rainshadow so much that the name Waldsturm sounded better.

https://www.youtube.com/watch?v=r5vv2J-piqM&t=0s&list=PLJIQG0mCrA6qg-BkHhpFujhgBH7_TYiT-&index=2

DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1081 on: January 11, 2019, 08:22:35 am »
Huh,sounds interesting,anyways keep up the great work. :thumbsup:

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1082 on: January 13, 2019, 05:02:08 pm »
Letting everyone  know that I'm scrapping my current version of Carmilla's Mask as I'm not happy with it at all.  Going with another version :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1083 on: January 13, 2019, 05:18:11 pm »
Hmmm alright then,I wonder what the newer one will look like?

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1084 on: January 13, 2019, 05:24:34 pm »
Less complicated.  The one I had was going over the boundaries of space that I gave myself let alone animations to save space so canned it for a different version :P
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1085 on: January 13, 2019, 05:26:08 pm »
Ah okay then,but Im glad that things are looking good so far for this hack. :)

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1086 on: January 17, 2019, 12:39:35 pm »
I adjusted some things on the previous Carmilla design that I originally showed on here.  I'll probably end up using that one instead but making its movements different from originally planned on what I wanted to relay to Optomon.  The other design I was going with fell away from Carmilla's Mask entirely and that wasn't good.



Just one of those  months for me.  I'll have a finalized boss by Sunday at this rate to replace the Big Bat for Sephirous :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1087 on: January 17, 2019, 01:03:34 pm »
Ah that's good to hear. :)

Alright,I'll be looking forward to seeing the updated sprite. :)

So,what's next after that?

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1088 on: January 17, 2019, 01:17:15 pm »
After this boss sprite?  Not sure on what else besides Nesfan doing the music and Optomon doing all of the programming.  Sephirous would need to answer the rest of it as that's all I know right now :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1089 on: January 17, 2019, 04:52:51 pm »
Well alright then,I hope the soundtrack is coming along well? :)

Plus will be bosses such as Frakenstien have custom moves or something,Im just curious.

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1090 on: January 19, 2019, 02:11:40 pm »
Aight!  As I stated went back to Carmilla's first design that I showed on here (trashed the second) so this is what I came up with in the end.






When I input this into a YYCHR sheet and send it off to Optomon I'll explain to him on how she should work.  Kept the animations down to the bare minimum so things can be utilized for other stuff :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1091 on: January 19, 2019, 02:24:49 pm »
Hey it looks very good,I can't wait to face off against Carmilla when the game is out. :)

Keep up the great work Sinis,hope to see more stuff from you? :thumbsup:

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1092 on: January 19, 2019, 07:13:55 pm »
hope to see more stuff from you? :thumbsup:


Depends on what else Sephirous wants to change and/or add :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1093 on: January 19, 2019, 07:15:18 pm »
Huh I see? Well I think I have some ideas that I wanna share. :)

Sinis

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1094 on: January 19, 2019, 08:03:13 pm »
You know how to get your ideas across.  Just drop a line on  here or PM :)
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DavidtheIdeaMan

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Re: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)
« Reply #1095 on: January 19, 2019, 08:30:21 pm »
Heh heh yep that's why my username is The Idea Man lol. XD

Sure I'll keep that in mind :)

(Sighs) Looks like Sephirous & Zappsoft's Youtube accounts have been shutdown again. =/
« Last Edit: February 12, 2019, 07:42:47 pm by DavidtheIdeaMan »