11 March 2016 - Forum Rules
Started by Sephirous, June 26, 2016, 05:20:45 PM
Quote from: DavidtheIdeaMan on July 25, 2017, 10:09:34 AMI recently discovered that site as well but Im pretty sure those track names are a little old (maybe) but also I noticed a Castlevania mod that Optomon is secretly working on which Castlevania The Holy Relics,can't wait to play that one as well
Quote from: sonny on July 25, 2017, 05:48:49 PMbeyond graphics and music, What differecences will have this hack compared with the original game(gameplay-wise)?Like chorus of mysteries, that have different enemies and bosses what works completely different from the original (une, slogra, gaibon, a olrox with 2 phases, death as the last boss)Was changed so much things in this game that was enought to give chorus of mysteries a aspect of a totally new game. I'd love to see this hack following the same way!
Quote from: Sinis on July 25, 2017, 06:27:57 PMI don't know on what Sephirous has fully planned for the rest of the stuff though on my end I want to collaborate with the programmer for extra stuff and supply whatever added sprites needed towards the project. I really want to push for custom new lessers and bosses into the project though I don't know on how the programmer would feel on doing such a feature as certain bugs, glitches and music fixes is what's being asked for at this point. I know that people want to see a lot of the teased bosses that Optomon and Dr. Mario had for their original CoA into the reboot and I'd be more than happy to create new ones for whatever manner needed. Just all depends on what the programmer wants to do. If it ends up being a separate programmer that wants to undertake this task then I can collaborate with them.Right now each route is different with their own quirks and Easter Eggs however I too want it to be a new experience for those that play it for the first time so that way there are no duplicate bosses floating around. Whatever is decided and whatever the outcome is on the project is what will be released. I know my recent actions into tidying stuff up on the project has pushed stuff way back but noticing of how people are wanting to see the old stuff into the game I thought that maybe it could happen though then again it couldn't. We're not putting this on a cartridge so we got all the room we want in the end for expanding and whatever is needed...or whatever the programmers do to expand the ROM. Shit still goes over my head nor am I going to bother learning it as I know my place in the world now and I'm cool with that lol.In the end, both Sephirous and I are trying to make this look good and since I'm back on CoA full time as the main sprite guy I'm making quite a few changes so the game can look good
Quote from: sonny on July 25, 2017, 10:02:21 PMHum, so you and Sephirous are creating material for the game(musics, graphics), and after that another guy will do the programming (maybe optomon?), and depending what kind of stuff the programmer can do (or want to do) in the game, you guys will provide more material? (for custom enemies, bosses etc)
Quote from: Sephirous on July 25, 2017, 02:04:59 AMI have a small update, Well actually a correction that I had no idea about.I was surfing the net and found a website by Optomon containing the actual names and locations of the music that is going to get put in once everything else is finished.I have also filled in the blanks as to where I figure the unknown ones would fit. Remember these were the original intended locations, So I would like to keep them original even if some of the locations don't appeal to everyone. I personally think it's great! Agony - Opening ThemeBloodlines - Castle CorridorBloody Tears - Clock TowerRoman Rondo - Alchemy LabOpus 13 - ArmoryGrand Ballade - The LibraryFirestorm - Royal ChapelFresh Kill - CatacombsCelestial Waltz - The Celestial GardenDracula's Castle - Main HallHysteria - Golden HallFlesh Feast - Boss BattleRelief - Unknown - Meeting A Friend?Anyhow that is about it. It's nice to finally have a comparison table to relate to. I had no idea the site was out there and my video is even on it too! (Having A Wow Feeling. )Also, I updated the track names on You Tube, At some point I am going to re-upload with them new pictures etc. Also, Chorus Of Mysteries has name titles too! Meaning I can get rid of the simple names I stuck on them.
Quote from: Sephirous on July 16, 2017, 12:38:45 AMOh oh, I found a little Easter Egg possibly, Optomon's song Bloodlines actually has the intro that is missing in the final version that I uploaded to You Tube. Because when I transferred the data to the test Rom the intro played. Pretty Cool!
Quote from: Sephirous on July 29, 2017, 12:51:33 PMUpdate:Special Thanks Too - NaOHI have been given permission to use the new patch Castlevania III - Improved Controls in Cadence Of Agony.This will allow the other main characters to have controlled jumps within the air, Being able to jump off the stairs, And when falling, Being able to control the fall. That will make the last stage work a lot easier as there is a spot where you must jump and land accordingly. I will attempt to test this in a few days.
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