The Best way to describe how I am feeling is, Wow!
When I first started this I had no faith in myself that I would come close to the original design that Optomon and Dr. Mario created. I really didn't know anything about Rom Hacking or Hex Editing or anything.
With a lot of Trial And Error I learned stuff and with the help of everyone else, here we are.

Basically what I am doing right now, Literally right now is cleaning up the Death Battle.
It's looking a lot better than it was, I staticed the Eyes on The Skull so it remains a solid sprite now.
Eyes are Red...Got kinda a Terminator Skull at the moment. But now that I have figured out how to stop the animations there might be a complete redo of it into something else completely if I can manage to get the code to work correctly. I swear this game changes its self at times. Candle Stands NEVER stay put. Lol.
It finally occurred to me that if you edit the Candles in what they are calling Byte Mode, I can easily remove the misplaced stuff in the Clock Tower route back down without any hassle.
Same thing should happen for the credits where stuff is misplaced.
At first I thought this was going to be a real pain but it's just a matter of patience and scanning every single string of values until it works.

Also here is a note just for information.
All of The Second Battle with Death, His Colors, Screen Colors Everything related color wise to his Second battle starts at 001A50 in the hex editor.
Just search the color strings in the PPU Viewer and they will be there.
Remember 0F is used to copy other values, A short key if you will. It is also not searchable in most cases, So search for the color that it changes to somewhere in a single value near the 0F you find.
000A20 is where the tiny block platforms are.