News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344732 times)

Hemlock

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #580 on: April 21, 2017, 09:07:19 am »
I have a question. When the hack is finished, do we patch it to the US ROM or the Japanese ROM?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #581 on: April 21, 2017, 11:05:46 am »
I have a question. When the hack is finished, do we patch it to the US ROM or the Japanese ROM?


This is U.S version.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #582 on: April 21, 2017, 11:14:21 am »
Also we will have to wait for sometime until the game is finally ready,which might take a long time XD

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #583 on: April 22, 2017, 01:31:08 am »
Here's a strange fact.

Chorus Of Mysteries the prequel to this game came out exactly 10 Years ago. Amazing!  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #584 on: April 22, 2017, 04:15:51 pm »
Hopefully you guys can get it released around this year :)

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #585 on: April 22, 2017, 04:43:21 pm »
Hopefully you guys can get it released around this year :)


If Sephirous is only going for music and a few other stuff then maybe though it also depends on the programmer's end as they have to  juggle real life into the mix as well  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #586 on: April 22, 2017, 04:45:00 pm »
Oh,right ^^;

Aaaaaand again begins the wait for an update XD
« Last Edit: April 25, 2017, 09:35:13 am by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #587 on: April 25, 2017, 07:38:30 pm »
Centipede boss is done.  Found out that I can't do insects too well so this is the best I can do and something that I need to look into on polishing up more in the future.





I tried Optomon's version that he had for the first CoA but it didn't look decent enough in the Bone Dragon King sprite areas so had to do an 'overhead' version of a different type of centipede.  I even tried the half of the Angel Mummy and the only thing that honestly changed was the head area so I tossed that idea out as it felt too lazy-ish by cutting corners and changing the ribs up slightly.



For now, I shall move onto the final bosses that I've been aching to get to for months :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #588 on: April 25, 2017, 07:40:25 pm »
Heh heh awesome work there Sinis and I can't wait to see what you cook up with the remaining bosses,keep up the awesome work! :)

Googie

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #589 on: April 25, 2017, 08:28:10 pm »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #590 on: April 25, 2017, 09:46:22 pm »
I wonder how many things that Sinis has left to do?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #591 on: April 25, 2017, 10:37:08 pm »
I wonder how many things that Sinis has left to do?



- Demon Duo/Trio which includes the Mummies, Cyclops and Red Leviathan along with the coffins (current)
- Change Trevor's portrait in the intro reel to Richter (1/8 done)
- Redo the whip in the intro reel
- Changing remaining sprites into new ones (Lesser Enemies)
- New rain animation


That's about everything I have left for CoA :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #592 on: April 25, 2017, 10:55:39 pm »
Awesome you only have five things left to complete,once that stuff is finally done you can pass it over to Seph :)

Man I can't believe your ever so close in finishing your works for the game,but I am curious on how much work that Seph has left before making sure everything is ready?
« Last Edit: April 26, 2017, 08:53:07 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #593 on: April 27, 2017, 11:10:15 am »
Here's my next mission,

This is from The Celestial Gardens,

I am thinking of advancing the retro sort to speak. Not sure if there is enough room since the bosses like to take their own background sheet on top of the current stage one. (Got to love Konami's Shortcuts)  :banghead:

But here is the idea sort of like Stage 1 Rondo Of Blood,


Into this...
With updated color and graphics of course..



But instead of Richter going into the castle right away, He fights the 3 Boss Trio that comes out of the castle, Sorta like surprise we were waiting for you this time.
« Last Edit: June 29, 2017, 01:08:42 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #594 on: April 27, 2017, 11:17:24 am »
Huh,that's a very interesting idea there Seph,buuuut isn't Stage 1 the Castle Enterance itself ^^; but still a nice idea Im not sure if you can pull it off somehow,also Im glad Sinis is half way there in finishing his work for the game then I guess it's just you and Optomon working on the game itself because Im sure you want the game to be released around this year?

And now to wait for more updates XD
« Last Edit: April 27, 2017, 10:21:05 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #595 on: April 27, 2017, 10:48:15 pm »
It's An Alternate Route.  :thumbsup:

This entrance appears if you choose a certain number of correct choices during the forks causing Richter to have gone back out side and around the back sort to speak entering another entrance which also takes you to the main hall. The same thing will occur in Stage 9 where Richter appears in a later area in the Alchemy Lab from Stage 2.

So imagine The Alchemy Lab between The Outer Wall and The Armory but only one exit available at a time.

So in this case, Richter finds the old entrance from the first game all covered in vines etc.
Very much like in Jurassic World where the kids find the original park entrance hidden within the new park.
(If you have seen that movie that is.)

It's also a reference to Rondo Of Blood and how Stage 2 is basically the first stage in the first game but older and in ruins.

(Simon once went through this entrance...I wonder if his spirit is still there... 8))

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #596 on: April 27, 2017, 10:54:22 pm »
Oh heh heh,okay then,sounds very interesting,well I hope more work gets put into the game,I just hope you and the guys can finish it soon,Im going NUTS waiting for it! >XD

(Do I smell a Simon Belmont boss fight in the stage? X3)

And now begins the long wait for further updates XD
« Last Edit: April 28, 2017, 06:43:43 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #597 on: April 29, 2017, 01:19:37 am »
Small Update,

Another Easter Egg has been installed,

Hopefully it won't be "The One Everyone Forgets."  ::)

April 29, 2017, 01:49:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also,

Here is another tip for future Castlevania III Hacks,

If you edit the background to the Castle Courtyard and use the boss Mummies, Cyclops and Leviathan.
You must copy the background sheet at 059010 in YY-CHR to 054010 for the graphics to remain in tact.
When the first Mummies appear it changes the sheet from one to the other and if they don't match the graphics will disappear.
Now if you are using the 3 Caskets you have to make sure you don't copy the data over them or they will disappear unless that is what you are trying to do. In my case I am having the bosses break through a fence, So the Caskets are useless so you have to leave the area where the Caskets are blank to avoid garbled graphics.

I don't think there is an easy way to explain this stuff.  :-\  :thumbsup:
« Last Edit: April 29, 2017, 01:49:44 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #598 on: April 29, 2017, 10:21:14 am »
Hmmm I think that's a helpful tip for other rom hackers,hopefully they'll use this idea,anywho,I hope Sinis is doing well on his end since he's working on whenever he can to finish his sprite work for the game and I wonder how Optomon is doing with the music overall?

And as usual,time to wait for more updates,I hope we will get closer?
« Last Edit: April 30, 2017, 08:53:36 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #599 on: May 01, 2017, 02:50:59 am »
The Latest:

The Master Librarian has been installed as an Easter Egg. This time Dracula was smart and locked him away in case he became tempted to help those apposing the dark lord.

However,
After being rescued a special message awaits Richter that may just start him on yet another side quest not expected...thumbsup:
« Last Edit: May 01, 2017, 02:56:28 am by Sephirous »