News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344962 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #540 on: March 22, 2017, 09:16:22 pm »
Sweet,Im so glad that you have everything pretty much done on your end,Seph :) now we just need to wait for Sinis to finish his work so he can send the sprites over to ya! :D

March 23, 2017, 12:17:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
But for now we should wait until he finishes them.

March 27, 2017, 09:13:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Welp I can safe to say that once Sinis hands over the last of the sprites and such,this game will be released soon,maybe around in April
« Last Edit: March 27, 2017, 09:13:40 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #541 on: March 28, 2017, 01:58:43 am »
Updates

Ok, I figured I would post some of the goals left behind.
Right now it's mostly catch up.

Sprites are still being created.
Documentation is fairly complete.

I am working on yet another idea,
in Symphony Of The Night, The Master Librarian mentioned that he won't aide anyone that opposes the master.
However, Alucard basically shoved money at him and got the librarian on his side.

Certainly Dracula would remember that and take precaution this time.
So, The idea is, Dracula imprisoned the master librarian to keep him out of trouble and Richter now can find a hidden room somewhere to rescue him.
That's the idea but it all comes down to limited space.

April?
I doubt it, After Sinis completes the sprites, I will send it over to Optomon for the final touches.

Also I have a wish list I created which is basically just a "If Optomon wants too list." But not mandatory. Where I suggested having the found characters you meet through the game, being added to the group so at the end of the game you can select any character.
No one will leave the group kinda thing.

There are some other things but aside from everything else, It's just a matter of catching up and touch ups right now.
Not much to post, But the project is certainly coming along.


March 28, 2017, 02:07:03 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Something off the record.

I had this weird idea pop in my head,
Imagine if once this project is complete, I went and designed both Chorus Of Mysteries and Cadence Of Agony in 16 Bit Counterparts.

With new editors coming out every day, It's not bad to dream here and there.  :crazy:

However with all the voting up above, It certainly looks like a third game would be neat to create in this series.
« Last Edit: March 28, 2017, 02:08:29 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #542 on: March 28, 2017, 08:27:14 am »
Oh wow,you STILL have finished up that documentation XD meh oh well maybe in in either May or June it'll get done but since Sinis is half way there in finishing the sprites,you guys still have to finish the other stuff,but still it'll be worth it.

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #543 on: March 28, 2017, 01:27:53 pm »
Welp I can safe to say that once Sinis hands over the last of the sprites and such,this game will be released soon,maybe around in April


Not even close.  It'll be a ways off until CoA is at 100%.  Be patient with us as more ideas are being flung around :)





Update from my end since its been a few days.


Alucard's boss sprite is about 1/2 done right now.  Been juggling around with some stuff to see on what will fit, and what moves, so this is something that I'm messing with right now.




I really can't get too fancy with a lot of his things because, like most bosses that get technical with stuff, rely on small tidbits that change here and there so making it pretty strait forward.  His cloak appearance will change more once everything is edited.  Going to spend the rest of the day doing this and work late into the night doing Alucard.  Real life has me busy right now for all the good things :)




Can't see that I posted up Alucard's ending cut scene stuff so here's his final with Richter.



The color palettes are unchanged for Richter this time around as I was going to hunt them down and see which was shared at the end since some stuff on the cliff side under the castle changed in Richter's solo shot.  I'll get to that once I'm done with Alucard's boss sprite.






Some people have fancied to the list that I keep somewhat updated so here it is as of right now to keep them informed :)


- Ending Scene which includes characters, mountain range, castle and whatever else in it (1/2 done)
- Bone Dragon King to Centipede
- Alucard's Boss Sprite (1/2 done)
- Demon Duo/Trio which includes the Mummies, Cyclops and Red Leviathan along with the coffins
- Change Trevor's portrait in the intro reel to Richter
- Redo the whip in the intro reel
- Changing remaining sprites into new ones (Lesser Enemies)
- New rain animation (1/8 done)
-Look into making the Spiders into mini Spider Centaurs (from CV64)



That's about the gist of things right now :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #544 on: March 28, 2017, 01:37:04 pm »
Well crap (sighs) guess I'll have to longer,maybe it'll be a Fall release since it's taking so LONG to get finished! XD

But still good work as always Sinis,hope to see more awesome sprites next month. :) Also maybe you should focus on finishing the Ending Scenes,Alucard's Boss Sprite and the Rain Animation before tackling the other ones?
« Last Edit: March 28, 2017, 06:23:39 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #545 on: March 29, 2017, 10:49:51 am »
Well crap (sighs) guess I'll have to longer,maybe it'll be a Fall release since it's taking so LONG to get finished! XD

But still good work as always Sinis,hope to see more awesome sprites next month. :) Also maybe you should focus on finishing the Ending Scenes,Alucard's Boss Sprite and the Rain Animation before tackling the other ones?



Don't think its going to be a fall release either.  When its done its done.  I know for a fact that Sephirous isn't going to release any dates and times to not disappoint people.  Patience :)



Don't worry about stuff as I jump from one thing to another when I want to come up with more ideas.  That's how I think :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #546 on: March 29, 2017, 11:07:10 am »
Well Im trying to be patient,but I guess maybe I should stop with the project and let you guys work on it more,I'll just focus on some other things since it'll take a LONG time for it to be finished,good luck.

TheLuigiLightning

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #547 on: March 29, 2017, 12:27:43 pm »
Color Palette Problems?

I didn't create the palettes, Those were created by Dr. Mario and Optomon. I just transferred them over.
I have a feeling that some people are tuning in coincidentally at times when the test screens are posted.

Here is a glimpse at the completed stages, I would hate to see someone miss a chance to play this by accident.

Also, The Leap of faith and many other things have either been fixed or removed for better game play.

Sephirous, with your showing off the more finished product, I will admit that it looks slightly better, but it's more of the same really.  It looks very simple, and unappealing.  The original game's art style was complex and beautiful, and to see something this brought down in complexity in it of itself is a major turnoff for me.  But forget that, it's not pleasant to look at at all.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #548 on: March 29, 2017, 04:36:36 pm »
You know,some gameplay footage wouldn't hurt to show,just saying.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #549 on: March 29, 2017, 11:06:44 pm »
You know,some gameplay footage wouldn't hurt to show,just saying.

I have been noodleing with the idea.
Once I finish converting my basement into a game room/office, I will be able to get on my more powerful computers and begin working on a Video Trailer.
When converting a room there is a lot of disconnecting and moving going on, so right now I am limited to my somewhat lousy laptop. Lol.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #550 on: March 29, 2017, 11:07:50 pm »
Heh heh,cool,you do that Seph and good luck XD

And now we wait for more future updates,good luck you guys,hope to see more goodies soon?
« Last Edit: April 01, 2017, 11:43:59 am by DavidtheIdeaMan »

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Re: Castlevania III - Rated M For Mature
« Reply #551 on: April 03, 2017, 12:27:06 pm »
I agree, one of my biggest request is to have a NES Alucard sprite who look more like Symphony Alucard.

definetly, that is one good idea, would like to have that to.

April 03, 2017, 12:39:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

I took the Richter Sprite and inserted him into the patch, I tried the colors that are in the abandoned project first but then did a dark hair version as well, changing the palette.

Personally I think the brown hair looks better.

If you ask me, they could have done the Armund Sprite close to the one from "Chorus of Mysteries".
I know, you don`t ask...that is why i say it  :laugh:
But you are right, like also the one with the brown, that palette looks more alive  :thumbsup:
« Last Edit: April 03, 2017, 12:39:53 pm by TheShepherd »
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #552 on: April 03, 2017, 12:48:29 pm »
That would be cool but Im not sure if the team can pull it off to be honest ^^; 

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #553 on: April 03, 2017, 01:35:12 pm »
The funny thing is about the original character's design, Grant, is it actually has the room there for a full upright position to resemble that of Trevor or his original appearance in Chorus of Mysteries (Simon) however of how its programmed for him to fit on the screen has it moved downward.  Some time back I did have an Armund sprite in Castlevania 3 style with my touches on it fully made to replace his current CoA counterpart when I was going to suggest to Sephirous if he wanted the characters redone though since he wanted to use the ones from Optomon's and Dr. Mario's original CoA I trashed it and moved on.  Wouldn't be hard to remake it again if he ever wanted it.


To have Alucard look towards that of  his SotN version wouldn't be that hard though again it all depends on Sephirous if he wants to redo the characters or not.  I'm all game if he does want them to look exactly like their SotN counterparts since I got stuff just sitting around.




...and on a side note, Alucard Boss sprite is 7/8 done.  Haven't had too much time lately to work on stuff since real life has had me occupied here and there.  Had some warm days recently so took the opportunity to work on things lol.  I am working the  best I can on sprites when I do touch them :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #554 on: April 03, 2017, 01:48:21 pm »
Awesome to hear that his boss sprite is nearly done,keep up the great job. :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #555 on: April 04, 2017, 09:22:13 pm »
I figured I would post an update since I haven't in a long time.

Just been adding Sinis's Sprites in.


As far as trying stuff with Armand, I'll give anything a shot. If Sinis wants to send me stuff involving that, That is fine.

Also I notice The Shepherd has joined in, I watch your play throughs on you tube all the time. :thumbsup:


« Last Edit: June 29, 2017, 01:07:59 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #556 on: April 05, 2017, 08:17:10 am »
Heh heh it's looking great so far,keep up the great work you guys!

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #557 on: April 05, 2017, 01:02:06 pm »

As far as trying stuff with Armand, I'll give anything a shot. If Sinis wants to send me stuff involving that, That is fine.



Once I'm done with everything on the list expect stuff afterwards ;)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #558 on: April 05, 2017, 01:19:23 pm »
Changing Armund's sprite and animations may be a HUGE task to undertake,plus you still have aton of things left for you to do Sinis. ^^;

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #559 on: April 05, 2017, 01:26:42 pm »
Hence why I stated after getting the current list done  :P
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