News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 348046 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #520 on: March 08, 2017, 07:27:52 pm »
It looks great Sinis,also since you are back to doing the rest of the sprites in full force.I can't wait to see on what you show :)

I can't wait to see in next week what you will reveal next! :D
« Last Edit: March 09, 2017, 07:32:05 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #521 on: March 20, 2017, 03:48:25 pm »
Alright, time for a small update :)


Taking a small break from doing the final cutscene stuff so I can focus on bosses right now.  Dracula's base form has been redone!




No more scepter  :P


I am unable to make it look like the SotN Dracula due to that version fully sticking his arm out and since there are limitations in Castlevania 3's animation areas I made it kinda represent of how he lifts up his cloak to that seen in the first Castlevania NES game.


Next one I'll do is Alucard's boss sprite then I'll go back to doing the ending cutscene so that can be done :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #522 on: March 20, 2017, 03:54:53 pm »
Awesome work on redoing Dracula.best of luck on the rest of the sprites and once that is over with you can hand'em over to Seph,Im looking forward to playing the game since we are EVER so close,hope to see more awesome updates. :D  :thumbsup:

Also I forget to mention is wish you best of luck withe sprites for the bosses and the last of the cutscenes and the other stuff,were almost there!
« Last Edit: March 21, 2017, 06:19:43 pm by DavidtheIdeaMan »

TheLuigiLightning

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #523 on: March 21, 2017, 08:55:39 pm »
This is something that I have to address.  There is clearly a lot of work being put into this hack, but the reason: the SOLE reason I can't get into it is the colour choices.  I really don't know how to explain it beyond that.  The other Castlevania hacks currently in the making are far more appealing to the eye.  This one, on the other hand, is a mess in terms of colours.  I have not seen a SINGLE shade of blue in all of the screenshots.  Purple, red, white, and black is not an appealing scheme.  I'm sure that everyone else following this thread doesn't care about that sort of thing a 50th as much as I do, but it's a weird idiosyncrasy of mine.  I judge a lot of things like colour pallets, music, and other things far more than I should, but the colour pallets might be the sole reason why I don't end up playing this game.  And it's a shame too, because otherwise, this looks like it has a ton of work being put into it.

March 21, 2017, 09:00:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I took a bit of a look at the screen shots again for the first time in a while.  It's the colour choices on top of the very simple graphic design.  I'm glad that people have such passion for this hack, as a lot of work is being put into it, but I just can't get into it the way that everyone else is because of my personal idiosyncrasies.  Good luck on this hack.  The makers are doing a great job.  It's just not for me.
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cospefogo

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #524 on: March 22, 2017, 07:27:15 am »
(...) the SOLE reason I can't get into it is the colour choices. (...)

I feel the same about the colors.  :-[
Besides that, it is a helluva of hack.  :D
Great job...  :thumbsup:
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Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #525 on: March 22, 2017, 07:46:26 am »
Oh?  Problems with Sephirous's color selection or with my sprite testing background stuff?
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cospefogo

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #526 on: March 22, 2017, 07:56:55 am »
Oh?  Problems with Sephirous's color selection or with my sprite testing background stuff?

Oh, the background in on testing mode?  :o
This is what bothers me all the time... a plain solid colored background.

So, this will be different on the final version?
Will we have graphics just like the regular Castlevania III?

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If they're a benefit, it's not my problem."

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #527 on: March 22, 2017, 08:30:12 am »
Yep, it will be extremely different from the actual final version.  My ROM is completely different than Sephirous's ROM.  Mine is for testing and showing sprites with a colored background so everyone can get a view of how they will look.  Anything else that's within Sephirous's ROM is up to him to decide on how they will physically look including color palettes.  I stated this a few times before in the past when people asked about it and I'll keep stating it when someone asks about it so its all good :)



Why do we do this?  Can't let everything out of the bag as we want people to actually play the game and find out of how things are themselves instead of showing and spoiling everything beforehand :)

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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #528 on: March 22, 2017, 08:37:59 am »
Hey Sinis how goes the sprite work on the bosses so far since you are having abit of trouble with the ending scenes? ^^;

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #529 on: March 22, 2017, 09:14:47 am »
Hey Sinis how goes the sprite work on the bosses so far since you are having abit of trouble with the ending scenes? ^^;

They're going good.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #530 on: March 22, 2017, 09:23:54 am »
Excellent,once you got those done then it's trying figure what the problem is for that ending sprites XD lol and then the other stuff ^^;

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #531 on: March 22, 2017, 02:37:57 pm »
To LuigiLighting
To be honest, visuals are least of my worries, Sinis is doing a great job and graphics left by Dr. Mario are awesome.
I am a bit more worried about some weird design choices, namely leaps of fate in final stage(which was fixed, and hopefully that's all that was/will be wrong from level design perspective) and removing graphics from between level segments(I honestly don't know why it should be a "mistery" which stage I"ll play next but oh well...).
Not trying to be negative but...
Still if Dr. Mario and Optomon both aprove this project it's probably nothing to worry about.

To Sinis
While I like Dracula's new body proportions which are quite realistic, IMHO the head is too big and is a pixel or two away from where his neck would be.

To pretty much everyone
I'm sorry for not giving updates for...
Crap, it's almost half a year now.
In summary, I was about to give an update around Christmass, but my computer crashed( I think that's the correct term, if it isn't then it's probably got broken, dunno...) and had problems finding a guy to fix it, finally found him recently (around a week and something ago I guess...)  and now I'm waiting for him to fix it. Hopefully he's done this month.
Also I'm sorry for not telling this earlier, I could have(well to be fair I couldn't tell it right away, I only got my phone recently) but at first I was lazy, because I'm not used to typing on phone, but later I was just ashamed.
So there is that.
I'm sorry but for now it's only Sinis doing the sprites(which is nothing really new I guess...
) because I can't sprite jackshit on a cca. 10 cm touch screen (probably a 2 inch screen... dunno I'm not a Murican)...
So, wish you guys luck.
« Last Edit: March 22, 2017, 02:47:57 pm by PachaWillWatchYa »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #532 on: March 22, 2017, 04:38:27 pm »
It's quite alright Patcha,also I think Sinis is the only one left who has work to do for the game,Im not sure if Seph or Optomon having finish there own work for the game?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #533 on: March 22, 2017, 05:10:47 pm »
It's quite alright Patcha,also I think Sinis is the only one left who has work to do for the game,Im not sure if Seph or Optomon having finish there own work for the game?


Sephirous has real life stuff right now, Optomon is helping Grimlock with Rogue Dawn (which I still need to try lol) and my stuff will be finished up by the end of next month hopefully.  The monitor situation really set everything back which I'm still annoyed about.  At this stage, the only time when Seph has something to do is to install sprites onto his ROM when I get them finished on mine and emailed out.  So its pretty much me right now doing stuff anything related to CoA lol.


All I can say to everyone else that's waiting for this game is please exercise patience.  We're going as fast as we can while balancing real life and other factors into the mix :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #534 on: March 22, 2017, 05:21:26 pm »
Heh heh understandable,lol I know,hopefully you guys won't release around April Fools Day because that would be kind of a cruel prank it wasn't released XD but still I hope you guys get it released sometime around that month. 

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #535 on: March 22, 2017, 05:26:45 pm »
Heh heh understandable,lol I know,hopefully you guys won't release around April Fools Day because that would be kind of a cruel prank it wasn't released XD but still I hope you guys get it released sometime around that month.

Pardon my language here on the open forums for I don't believe in that stupid shit at all.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #536 on: March 22, 2017, 05:27:57 pm »
Same here

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #537 on: March 22, 2017, 09:04:14 pm »
Color Palette Problems?

I didn't create the palettes, Those were created by Dr. Mario and Optomon. I just transferred them over.
I have a feeling that some people are tuning in coincidentally at times when the test screens are posted.

Here is a glimpse at the completed stages, I would hate to see someone miss a chance to play this by accident.

Also, The Leap of faith and many other things have either been fixed or removed for better game play.

« Last Edit: June 29, 2017, 01:07:42 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #538 on: March 22, 2017, 09:07:28 pm »
Sweet buuuuut,did the Catacombs stage get scrapped?

I would LOVE to try out a early demo of it! :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #539 on: March 22, 2017, 09:12:49 pm »
I didn't have a complete picture for the Catacombs.
But it is 100% complete as well.  :thumbsup: