News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 345340 times)

nesfan

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #500 on: February 21, 2017, 10:22:06 pm »
love that password screen
maybe you could use a skull a bat and an orb for icons idk just think it would be cool

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #501 on: February 21, 2017, 11:46:56 pm »
I guessing having a characters face isn't nessesary. If you have another character you know you usually would know who you have.

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #502 on: February 22, 2017, 12:16:37 am »
@ MathUser2929

I forgot about those,
I'll add that to the list of Documentation. Either they will have to get moved to another part of the HUD or taken out all together.


Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #503 on: February 22, 2017, 08:44:43 am »
I wonder how Sinis is doing on his end?


Slow and at a snail's pace right now.  Reason why is I got a new graphic card but didn't have a DVI-D adapter for my VGA so had to hook it up via HDMI to my television.  Since its almost 10 years old I literally got to squint and lean in to get stuff done even when I'm zoomed all the way in via Photoshop to do the sprites because this television doesn't pixelate stuff too well on a small scale though getting stuff kinda done.  Of what's worse yet is I have to possibly wait over a week for the damn adapter thing to arrive because when I called around town yesterday some places didn't have it while others didn't know on what the hell I'm talking about.  Had to go to ebay to get the blasted thing.  Just deeply annoyed right now because I can't work on Cadence of Agony nor Prelude of Light stuff too well...


The only good thing out of all of this....its awesome to play Overwatch on a 32 inch lol  :D
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #504 on: February 22, 2017, 09:04:04 am »
(Sighs) I thought as much,I bet this game won't be done until around 2018 or 2019?

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #505 on: February 22, 2017, 09:08:28 am »
(Sighs) I thought as much,I bet this game won't be done until around 2018 or 2019?

Why so grim?  I'm still doing stuff, Optomon will have a lot on his plate and Sephirous will still be doing things as well.  Be patient :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #506 on: February 22, 2017, 09:23:39 am »
Well it's because I have no other Castlevania romhack to playthrough because I already beatin Chorus of Mysteries and since Baleful Sonata isn't a rom I have no other game to try out! XD Plus I am TRYING to be patient! >XD
« Last Edit: February 22, 2017, 09:41:26 am by DavidtheIdeaMan »

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #507 on: February 22, 2017, 10:38:20 am »
There's probably 20 CV1 hacks. Don't say you have no cv hacks to play. Don't be so impatient, it's a CV3 hack, there's alot more to do. Besides it ain't going to pay to be impatient once they hand the final rom over to Optomon. Music is gonna take a long time. Not to mention all the ASM hacks they want.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #508 on: February 22, 2017, 10:53:25 am »
Yes but they are just rehashes of the same game no new music or anything,just update graphics which is nice but still.

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #509 on: February 22, 2017, 11:49:05 am »
Your music list is all rehashes.

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #510 on: February 22, 2017, 11:54:10 am »
Sorry,look at times I can get really impatient it's a bad habit of mine and I am really sorry for saying some hacks are rehashing some the same stuff etc,right moving on,Im going to try to look for a mid boss ideas since Sephirous mentioned it.
« Last Edit: February 22, 2017, 01:36:26 pm by DavidtheIdeaMan »

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #511 on: February 22, 2017, 12:54:54 pm »
You should work in Draculas ultimate form from Castlevania Amiga in somewhere:


Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #512 on: February 23, 2017, 11:58:07 am »
Well, I hate to say this but I'm going to take a break from spriting due to the fact that I can't work too well on the television plus I'm tired of leaning and squinting in.  That adapter which I ordered will be here sometime next week so until that comes I'll be taking a break.  When it does arrive I'll continue doing the normal stuff :)


Hate to do this but when you can't do diddly jack with bad eyes, even though I have glasses, things become a challenge with certain things and this is one of them lol  :D
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #513 on: February 23, 2017, 12:03:32 pm »
LoL I hope you enjoy your well deserved break Sinis and besides you need after all that work you are doing for the game thus far. :)

Sephirous

  • Sr. Member
  • ****
  • Posts: 404
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #514 on: February 24, 2017, 03:22:29 pm »
No more retro blocks.  :thumbsup:
« Last Edit: June 29, 2017, 01:07:15 pm by Sephirous »

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #515 on: February 24, 2017, 03:25:27 pm »
Nice,Im liking the new block sprites for this stage,welp I think I'll start waiting for more updates as usual XD but I can't wait to see what you'll show next. :)



February 28, 2017, 06:39:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And thus begins the long hiatus XD
« Last Edit: February 28, 2017, 06:39:12 pm by DavidtheIdeaMan »

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #516 on: March 01, 2017, 10:59:53 am »
Well, the adapter came and doesn't work.  Found out my monitor doesn't want to accept it by saying no cable.  When I hook it up to a family member's brand new monitor it works.  I want to cuss like a sailor right now but don't have the energy to do so.  Tomorrow I'll try to sprite stuff on my damn television and hope for the best as I'll take my time on it so updates will be extremely slow and since I'm sick again it will be slow.  This project has been held up long enough and I need to get things done for Sephirous.


For now, I'll have to figure out how to afford a monitor with HDMI in the future.  Such is life lol.
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 742
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #517 on: March 01, 2017, 11:13:56 am »
I hope you get better Sinis and then you'll have all your work done and sent off to Seph

MathUser2929

  • Hero Member
  • *****
  • Posts: 1641
    • View Profile
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #518 on: March 01, 2017, 01:25:48 pm »
No more retro blocks.  :thumbsup:



It's a good upgrade.

Morinis

  • Hero Member
  • *****
  • Posts: 509
  • Cupcakes and Pizza
    • View Profile
    • My YouTube
Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #519 on: March 08, 2017, 07:02:27 pm »
Alright, I'm back on the scene and spriting at full force once again instead of a snail's pace.  Was able to actually get a new monitor after all as things somehow came into my favor so got a new 20" with HDMI support.  Tired of messing with adapters :)




Richter is only done so far.  I'll begin working on everything else including the castle and background/foreground scenery.



I'm gonna try to play catch-up this week and next so I can get stuff for CoA back on track for Sephirous :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!