News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 343878 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #480 on: February 20, 2017, 10:53:50 am »
Heh heh looks like the prayer intro has been added,now Sinis just have to finish the ending scenes plus the two sprites of Alucard and Dracula,also I wonder if Seph is continuing on completing that documentation file so he can pass it on to Optomon? 
« Last Edit: February 20, 2017, 12:10:49 pm by DavidtheIdeaMan »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #481 on: February 20, 2017, 12:48:54 pm »
Change it into a giant holy water.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #482 on: February 20, 2017, 12:52:13 pm »
Hmmm Im not sure if that's possible Math,besides both Seph and Sinis are working hard on the game and with the documentation that Seph is working,I am pretty sure they want to get this game done,plus Optomon agrees to work on the music for the game so it might take awhile and also that might be abit much? ^^;

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #483 on: February 20, 2017, 12:53:19 pm »
Heh heh looks like the prayer intro has been added,now Sinis just have to finish the ending scenes plus the two sprites of Alucard and Dracula


My list as of right now :)


- Ending Scene which includes characters, mountain range, castle and whatever else in it
- Bone Dragon King to Centipede and if that doesn't turn out well then maybe 1/2 of the angel mummy flying around.  Have to see when I get this far.
- Alucard's Boss Sprite
- Dracula's Base Form to represent the one that was made by Dr. Mario and Optomon
- Demon Duo/Trio which includes the Mummies, Cyclops and Red Leviathan along with the coffins
- Change Trevor's portrait in the intro reel to Richter
- Redo the whip in the intro reel
- Changing remaining sprites into new ones (Lesser Enemies)
- Look into adding wings to the Final Dracula form and redo him some
- Weapon Updates: New graphics for the remaining subs (Cross, Holy Water, Clock, Main Whip)
- New candle stands, and to convert the lanterns into the Gargoyal Statues from SotN's Cursed Prison
- Redo a floor block for Stage 9's Outer Wall
- New rain animation




The biggest thing to take on right now is the ending scenes especially the sprites for both Trevor and Sypha.  Sephirous doesn't want them hugging and getting close as it will be Richter and Maria.  When I looked at it and the animation surrounding it that might be difficult to pull off but I'll have to see once I get that far as I'll touch that animation scene when I get the others done first (Richter solo, Richter/Armund, Richter/Alucard.)



Other than that, got the new cross done and sent off to Sephirous.  Now for the ending scenes :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #484 on: February 20, 2017, 01:02:16 pm »
Holy crap,Sinis that is QUITE the long list you have going there,but reading it got me very interested and other interesting things,I hope this goes well,also I hope you can finish the ending scenes soon?

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #485 on: February 20, 2017, 01:58:33 pm »
I meant change THIS:



into a giant holy water. As a joke.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #486 on: February 20, 2017, 02:29:32 pm »
I think that's too much to ask Math?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #487 on: February 20, 2017, 08:06:59 pm »
New Cross Is In,

I don't know if I will install a church like background setting or just leave it black.
This screen has to be edited completely in the Hex Editor, I probably could do it but it would take a longggg amount of time..
So not sure yet.  :thumbsup:
« Last Edit: June 29, 2017, 01:06:15 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #488 on: February 20, 2017, 08:10:31 pm »
It looks great! You guys are doing a great job buuuuut I think you still have yet to finish that Documentation Seph! XD

Also yeah I think that will take abit longer,maybe you should save it for a small update right after the game is completely finished and released which I think is a better idea,because that's what the creators of Metroid Rouge Dawn did.

Also I can't wait to see what awesome stuff you guys will show off this week? :)
« Last Edit: February 20, 2017, 08:31:11 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #489 on: February 20, 2017, 10:17:39 pm »





Well hell...looks like I screwed up on something on the base when dotting it into a YYCHR sheet.  I'll send a fix tomorrow.  Can't believe I did that  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #490 on: February 20, 2017, 10:24:14 pm »
Damn it,more waiting XD

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #491 on: February 20, 2017, 11:16:55 pm »
I hope you do add a church setting. It'd be a great idea. You could use the background from some castlevania password screens as inspiration, or maybe the cv2 church.

Edit: It's too late, but I forgot I had this pic.



You could have used it to add levels. it's a curiosity anyway.
« Last Edit: February 20, 2017, 11:36:09 pm by MathUser2929 »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #492 on: February 21, 2017, 02:52:11 am »
The Skull Dudes Are In:



@MathUser2929

I actually already used the Entrance and Hallway images, The Master Librarian however has just given me an idea.  :thumbsup:
« Last Edit: June 29, 2017, 01:06:28 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #493 on: February 21, 2017, 08:22:38 am »
Sweet,looks like another new enemy is in,also I hope you get that documentation done soon Seph,plus Im not sure if he can put the Master Librarian in the game,Math,I mean are you trying to get them to steer the game into a Non Linear version from years past,I think it's best to scrap that idea,no offense. ^^;
« Last Edit: February 21, 2017, 03:54:57 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #494 on: February 21, 2017, 05:28:46 pm »
The HUD:

This is starting to look VERY familiar.

However I am not going to be able to finish it, I have prepared it to be sent off to Optomon as one of the things I need help with.

But, I am glad and kinda shocked that I got it this far on my own.  :thumbsup:



Here is a diagram that I am thinking:

,---------------------==-----------------------,++,-----------------------------,
I    H-E-A-L-T-H                                      I    I             SCORE            I
I    H-E-A-L-T-H                                      I    I        L-05      H-05        I
;______________________________,__,__________________;

Something like that.  :thumbsup:

Not sure where to put the Block Number, Maybe take out the Blocks all together then fade each room to room with the black out animation instead of the door sequence, that way the player won't know where the check points are and the castle will feel bigger not knowing were the blocks start and end, and of course the Timer will just get taken out.

"There Is Always A Damn Timer - AVGN"  :laugh:
« Last Edit: June 29, 2017, 01:06:41 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #495 on: February 21, 2017, 06:49:48 pm »
Heh heh it's looking great so far Seph Im sure that Optomon can take it from there and I agree it's best to remove the Timer from the game all together and it'll feel more like Rondo of Blood,can't wait to see what you'll do next :D

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #496 on: February 21, 2017, 07:07:17 pm »
I wonder if instead of the normal mid level cutscene you could have him walk through that ROM hallway.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #497 on: February 21, 2017, 08:39:58 pm »
I wonder how Sinis is doing on his end?

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #498 on: February 21, 2017, 10:07:39 pm »
Bloody Password Screen.

Going to be installing "Hopefully" a new password system.

Nothing major just graphic updates, New Icons.

« Last Edit: June 29, 2017, 01:06:49 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #499 on: February 21, 2017, 10:11:59 pm »
Damn Sephirous you are quick and this is looking awesome!