News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 344981 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #380 on: January 30, 2017, 10:59:11 am »
That sounds interesting Matt but I think it's abit much,both Seph and Sinis are trying there best to finish this game so it can be released,maybe it can get updates with new sprites whenever they feel like it?

January 30, 2017, 03:21:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also they are now working on the game as we speak,I can't wait to see what they reveal this afternoon or tomorrow?

January 30, 2017, 08:10:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yeah definitely tomorrow there'll be an update
« Last Edit: January 30, 2017, 08:10:42 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #381 on: January 30, 2017, 11:28:35 pm »
Yeah definitely tomorrow there'll be an update


Won't be an update from me for a few days or more.  I'm extremely sick so I'll be taking some R&R.  I'll continue working on CoA stuff when I am feeling better and am able to focus properly.
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Midna

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #382 on: January 31, 2017, 12:11:47 am »
Okay, this has been bugging me. Whatever technique you're using to take your screenshots, it's not working. That dithering is atrocious. The emulator you're using should have a built-in screenshot function which you can use instead. If that doesn't work or it doesn't have one, use the Print Screen key and crop out everything around the game window.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #383 on: January 31, 2017, 02:02:19 am »
Sprite Editing Continues.  :thumbsup:
« Last Edit: June 29, 2017, 01:03:37 pm by Sephirous »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #384 on: January 31, 2017, 02:18:50 am »
If you got any spare tiles I'd recommend having blue doors for boss fights. That's never been done in a Castlevania hack.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #385 on: January 31, 2017, 08:40:06 am »
Nicely done Seph and with that,the Outer Wall stage is finished but now we have to wait for Sinis because he is sick,damn it XD oh well I hope he gets better soon?

January 31, 2017, 03:21:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I guess this game will take much longer to complete than I expected,oh well I hope Sinis gets better soon by resting more often etc.

February 01, 2017, 12:51:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh man,I wonder how badly sick,Sinis is?
« Last Edit: February 01, 2017, 12:51:43 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #386 on: February 01, 2017, 03:03:25 pm »
Small Update

Putting the game together essentially.
Working on the Ending Screens, Fixing Enemies floating in the air stuff like that.

I'm going to create a visual document showing what needs to be done so I don't confuse Optomon trying to explain everything.

A new problem was found, The stages where there is running water that was taken out still have the sound effects of the water and in some cases the flickering as if you are under water. Have to find a way to remove those things. I am sure its a simple 1/0 type of thing.
« Last Edit: February 01, 2017, 03:12:07 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #387 on: February 01, 2017, 03:17:50 pm »
I am glad to see that you are now starting the finishing touches and minor things to this game,Seph I have to thank you,Sinis and Patcha for picking up and reviving this game,I hope you can figure out the minor problems before you release the game,keep up the good work. :)  :thumbsup:

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #388 on: February 01, 2017, 03:20:53 pm »




IMO, the best pictures are the ones that don't use square stone blocks like this. I suppose there isn't a way around it since it builds the ceiling walls and floor, but would be nice if you didn't have to use those stone blocks. Too old school looking. You could redraw them and still have them be perfect squares if they aren't shared across levels. I'm guessing they are shared tho.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #389 on: February 01, 2017, 04:19:16 pm »
He COULD do it whenever he decides to update the game?

February 01, 2017, 08:06:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
But we should wait AFTER the game is released and besides,Sinis still has to recover from his sickness that he has right now,also Seph is working on the minor things in the game like the weapons and sub weapons for the characters,music input etc
« Last Edit: February 01, 2017, 08:06:13 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #390 on: February 01, 2017, 08:10:04 pm »
The Credit Screens Are Complete

Main Design
Sephirous

Music
Optomon

Sprite Design
Sinis
PachaWillWatchYa

Dialogue
Sephirah

Special Thanks
Kradakor
Lexou Duck
DavidTheIdeaMan
Math User 2929
Dr. Mario


I think that is it, Wasn't easy fitting all the text in but I did it.
If the game is beaten with Maria two of the special thanked people didn't make it in, But all credits are intact with all other endings.
So no one has to worry about being left out.
If I forgot someone, Let me know.  :thumbsup:

Let's talk easter eggs next.
Yes, After being one that isn't always a fan of easter eggs, I decided to take advantage of the idea.
I have watched and studied enough you tube videos on easter eggs, creepy pastas, secrets and god knows what for many years.
After playing Rogue Dawn and seeing that the sky is the limit with enough knowledge, I got inspired a little to try a fresh idea of my own with Cadence.  :crazy:

Other than that, Next is going to be working on Font and converting the Orb into the Thing from SOTN.
Little things like that, More sprite installs. Fishman, Bats, Etc.
I will rework the graphics in the outer wall to create a different type of Block and look into the Blue Wall Boss Doors as well.

Don't worry I know everyone is hoping for me to say that I am going to assemble the stage doors. (Make the game work.)
In time.  :) :thumbsup:



DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #391 on: February 01, 2017, 08:17:06 pm »
HEh heh thanks for putting me in the special thanks in the credits Seph,I was happy to support the project and I can't wait to see what you do with the minor things to the game before it gets released,I have to say that this game was worth waiting for,you and your team did a great job! :D  :thumbsup:

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #392 on: February 01, 2017, 11:17:38 pm »
Since you put Davids name as all one word I'd like mine to be that way too. But thanks for putting me in the credits.

Edit:If you don't have extra tiles, you could always save the door for the boss only. In ROB there is a secret in stage 3', the Graveyard, where the screen scrolls to the next area like a door but there is no door.

Edit2:I thought of a Easter Egg you can add. Mainly a mod of a existing one. You should make codes to have a different partner. Make the names Refer to current character you play as. Perhaps if Optomon is willing to do the work you could make Sonia and Simon selectable with these codes. Don't wanna put too much on him tho so just having a seperate patch is acceptable too.
« Last Edit: February 02, 2017, 03:51:46 am by MathUser2929 »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #393 on: February 02, 2017, 09:16:53 am »
Hey Seph I would like to point out that object from SOTN is known is a HP extention Jar or something called like that lol,I can't wait to see what you will show today this afternoon and on a side note I hope Sinis getting better from his sickness,Im pretty sure he caught the flu,can't believe it happened so soon,weird? :huh:

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #394 on: February 02, 2017, 11:08:51 am »

Edit2:I thought of a Easter Egg you can add. Mainly a mod of a existing one. You should make codes to have a different partner. Make the names Refer to current character you play as. Perhaps if Optomon is willing to do the work you could make Sonia and Simon selectable with these codes. Don't wanna put too much on him tho so just having a seperate patch is acceptable too.


I'd rather have Simon involved because I don't want to release my Sonia sprite just yet.  I apologize if that sounds like a jerk thing and unfair to do but I deeply want to release her sprites when I get Castlevania Legends made :)

Sinis still has to recover from his sickness that he has right now


Surprisingly I'm almost over this garbage that I got.  Got a nasty cold that drained me to no end.  Anyway, I'm working on stuff once again.  I'll get a screenshot things tomorrow or Saturday.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #395 on: February 02, 2017, 11:15:55 am »
Ah Sinis I am very happy that you are more better and that you have recovered from that sickness you had,I'll be looking forward on what you have completed thus far and welcome back. :)

February 02, 2017, 07:43:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I hope there will be an update tomorrow because I am very eager to see it. :)

February 03, 2017, 05:25:06 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Or I will have to wait until next week for more updates? XD
« Last Edit: February 03, 2017, 05:25:06 pm by DavidtheIdeaMan »

Dr. Mario

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #396 on: February 03, 2017, 11:06:37 pm »
Just throwing this out there if you're talking Easter Eggs. Originally I had planned to have a random flea man be replaced with a duck in reference to the quote from Castlevania II "Get a silk bag from the graveyard duck to live longer." I think he was supposed to drop a silk bag that didn't do anything. Anyways, it'd be cool if there was still a Graveyard Duck reference in there somewhere.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #397 on: February 03, 2017, 11:09:44 pm »
Heh heh that would be an interesting easter egg from Simon's Quest there Dr.Mario.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #398 on: February 04, 2017, 12:16:10 am »
I am extremely proud to present this next update.

Sinis is going to be VERY pleased.

I have at last learned how to edit graphics using the Hex Editor instead of being bound by the limitations of Revamp.

Meaning,
Dracula's Third Form is now going to be the REAL DEAL!  :crazy: :crazy: :crazy: :crazy: :crazy:

Got some more to work on, But it has started!

It is possible to add wings, Not very big ones but their is still some room in the code to put some extra touches.
 :thumbsup:

« Last Edit: June 29, 2017, 01:04:04 pm by Sephirous »

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #399 on: February 04, 2017, 12:18:20 am »
Congrats. I look forward to see what kinda problems you can overcome with this. Maybe you can use the original Death sprite.

Edit: maybe you can mod the skull to be a skull again isntead of a thing with a brain.

February 04, 2017, 09:45:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I just noticed the pillars look like they say "DIE".
« Last Edit: February 04, 2017, 09:45:31 am by MathUser2929 »