News: 11 March 2016 - Forum Rules

Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 343946 times)

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #360 on: January 27, 2017, 03:31:05 pm »
Oh wow,you sure are quick XD well since your close being done the sprite,I guess it's on to the next step which is Fake Trio boss if you and Seph can manage it somehow,heh heh Im just SO glad that this game is getting closer and closer to being done because I want to play it SO badly! X3 

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #361 on: January 27, 2017, 03:37:59 pm »
Actually, of what's next is the prayer scene then the ending scenes with each of the characters.  I'm not doing the castle's downfall animation but just character sprites.  Once those are all said and done then I'll do the Zombie Trio as those are a very last priority :)


The only character I need to ask Sephirous about is Armund for the ending scene if he wants him to look like Grant or make him look of that similar to Chorus of Mysteries in a full upright standing position and not hunched over...that is if the space will allow it because I haven't looked that far yet into the ROM lol.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #362 on: January 27, 2017, 03:45:36 pm »
Ahh I see,well since you only have a few things to do right after the Werewolf Armund sprite and then the last few things I guess you are able to get back to your own Castlevania rom hack,plus I am really surprised that Optomon will create new music for this game,I hope Seph is doing alright on his part? 

January 27, 2017, 06:25:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
He has been absent for the past few days now,which means he has been working like crazy to get this game done and ready before it gets released,also here's an idea,do you think you guys can release the full soundtrack on an NSF file bundled together with the game when it gets released,I mean that would be awesome! :D

January 28, 2017, 11:23:22 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And now beings the long wait for an update XD
« Last Edit: January 28, 2017, 11:23:22 am by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #363 on: January 28, 2017, 01:33:58 pm »
Hey,

I'm actually dealing with leg surgery from a muscle break.
I have been working on the project here and there.

@Sinus
Use the one from Chorus Of Mysteries
Also, I am going to need help with the shaking hand scenes when you meet a new character. The arms don't curently match up.  :(

@Everyone Else
I'll try getting the new sprites installed tonight.  :thumbsup:



DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #364 on: January 28, 2017, 01:37:09 pm »
Oooo,Im sorry to hear on what happened to you Seph,I hope your leg gets fixed and Im looking forward to seeing the whole bunch of sprites getting installed sometime later,good luck!  :thumbsup:

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #365 on: January 28, 2017, 02:14:11 pm »

@Sinus
Use the one from Chorus Of Mysteries
Also, I am going to need help with the shaking hand scenes when you meet a new character. The arms don't curently match up.  :(



I'll put that on my to-do list after the cut scenes then, Sephilus ;)


The playable character sprites are the same as to that of Optomon's original CoA ROM correct?
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #366 on: January 28, 2017, 02:28:20 pm »
Man I think this romhack won't be released until either next month or March,because this is taking rather long XD oh well maybe I should start playing some of the romhacks that I downloaded,hope to see more stuff later on :)

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #367 on: January 28, 2017, 02:38:32 pm »
Man I think this romhack won't be released until either next month or March,because this is taking rather long XD oh well maybe I should start playing some of the romhacks that I downloaded,hope to see more stuff later on :)

I can't speak for Sephirous directly but I will say this, it'll be released when everything is done and when that will be is still  unknown.  Saying when its done this month or that month helps nothing sadly.  He still has the music and other programming stuff to take into consideration and that's not an overnight endeavor either  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #368 on: January 28, 2017, 02:45:51 pm »
Well,alright and sorry about that,sometimes it's not easy for me to wait for games that I am really hyped for,by the way,also I am sad that Legion,Angel Mummy or that Spittle Bone King aren't going to be in the game also from what I could gather,there WAS suppose to be an undead spear knight captain in the game?

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #369 on: January 28, 2017, 03:02:46 pm »
Its fine lol.  For the original game maybe but from what Sephirous had me and the other guy do there was no such bosses planned except for the Zombie Trio.  Now if he wants us to make sprites for him to use for these bosses in this linear version then I'm all for it but until he says otherwise they will continue to remain with the first CoA :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #370 on: January 28, 2017, 03:05:03 pm »
Heh heh alright then,well I wish you luck with the sprite work Sinis :)

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #371 on: January 28, 2017, 05:34:38 pm »
Yup, the music is gonna take time to put in. Sounds like he might got some tracks to compose besides porting some old songs.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #372 on: January 28, 2017, 07:20:35 pm »
And now we wait.

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #373 on: January 28, 2017, 11:46:02 pm »
Here are some updates.


Next you can see here one of the problems that is beyond my knowledge.
The blocks are still in the background but blacked out and can be seen when the skull goes behind them.
And of course the ground looks like crap because the pallets are wrong and connected to the health bar.
I figured this picture could help in explaining what I meant when I said Death Battle II needed expert knowledge.



January 28, 2017, 11:54:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I put the palette back in case Optomon gets a chance to see this problem.

When the second Death Battle starts the game looks for the original screen that the first battle uses.
And since I changed the graphics to part one, Part two becomes messed up.
This can be fixed in the Hex Editor but finding the graphics and screen for Battle 2 almost drove me up a wall since I have no idea where the Stage starts in the hex editor and of course Revamp doesn't let you edit the second battle screen only the first.
« Last Edit: June 29, 2017, 01:02:44 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #374 on: January 28, 2017, 11:54:48 pm »
Wel well this is looking just fantastic Seph although the fight against Death's second form looks a tad fuzzy,hopefully you can get around that issue as usual,but still Im glad that things are shaping up so far :)

January 28, 2017, 11:58:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh nevermind you fixed it XD

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #375 on: January 28, 2017, 11:59:50 pm »
The only thing I might be able to do on my own, Is revert the graphic set back to the original and put the custom graphics on a different set. This way the custom graphics will be used during game play but the original will be there in tact for battle 2. I might as well give it a shot.  :thumbsup:

Scratch that, The graphics still remain messed up. So I believe it changes the ground palette to the health bar palette when entering battle 2, Meaning someone has to separate the palette  from the Health Bar. Unfortunately I haven't figured that out yet.  :banghead:
« Last Edit: January 29, 2017, 12:14:52 am by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #376 on: January 29, 2017, 12:09:34 am »
Heh heh good luck then Seph,you and Sinis are doing a real great job on this game thus far,hope to see more!  :thumbsup:

January 29, 2017, 12:24:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Damn it! XD

January 29, 2017, 11:59:03 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alrighty,now begins the long wait for an update but Im sure it'll be something good?
« Last Edit: January 29, 2017, 11:59:03 am by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #377 on: January 30, 2017, 12:43:12 am »
Work In Progress!  :thumbsup:
« Last Edit: June 29, 2017, 01:03:06 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #378 on: January 30, 2017, 08:32:44 am »
Nice work on the Outer Wall thus far Seph,hopefully this stage will be done very soon and then you and Sinis can work on the finishing touches on the game. :)

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #379 on: January 30, 2017, 09:21:23 am »
Maybe you should redraw those torches too.