I don't get why you blank out the screen when you take pics tho. It's always a plain blue background.
There are a few reasons so I'll go ahead and explain them in full. First reason is so I can see how every dot goes together to make sure there is nothing astray and for people who view this thread can see the characters clearly from my end while Sephirous, in time, uploads on what they will look like on his end unless he supplies a screenshot to me then I insert it into that and show it here on his behalf. Sprite sheets that I was somewhat making earlier in the project when I volunteered can only go so far plus it was creating extra work so I eliminated them entirely. Second reason, that I've stated before and will state again, that my ROM is separate from Sephirous's ROM. I make my sprites in a program, adjust stuff there, insert it into the YYCHR by hand one tiny box at a time, play, make necessary adjustments, play, play, adjust, play, adjust, play one last time to make sure things are in place and then send it on. This is the reason why things take a long time on my end. Third reason, Castlevania 3 has lots of parts to its characters' animation boxes/spaces so getting it right while trying to make it look good for game play is a must for me. I don't think anyone wants to see a flying hand or a bright line out of place while encountering so-and-so enemy when stuff is rushed or just inserted in blindly

Out of everything, the only time when I put a black background on it is when something has hit a snag and I bring it to Sephirous's attention via here and to also update everyone else that follows this thread. That and what it was originally intended to be as I like going overboard so I can have something to work with while making the necessary adjustments while inserting it into the ROM itself. This works for me as I feel comfortable going that extra mile to do this to make sure that nothing is missed. Some stuff does need actual adjustment via programming so I do bring that up as well. Hate to but I point things out so nothing is not left out from what I encounter. I like to be informative, update constantly or when I can while keeping people in the loop during the project and to show how far the progression has gotten since the last update.
I will be doing this on every project that I do or am part of unless they say something then I won't update anything until they tell me otherwise.
I hope this clarifies stuff

A NES version of cv legends would have to be a CV1 hack cause theres only 6 levels.
On the contrary. I can think of quite a few levels to add and make it original in its own right while also putting in and remaking the levels from the original game that its based off of. With the proper programming and patience I feel confident that a NES take on Castlevania Legends can be done. It can bring in new factors to take on, environments to adventure through and obstacles to encounter for the player while also giving off that new feeling at the same time within something that is familiar to them as well. Everything may not go according to plan but its something to look forward to
