In Castlevania IV in the Castle Keep there was the invisible stairs that led to an invisible platform that contained lots of power ups.
So I decided to put some of those in this game. If you see a Candle or Candle Stand that seems impossible to reach, It may be accessible after all, just with some poking around. (Also reference to Sonic And Knuckles where only Knuckles could reach certain spots, Alucard?
And of course my friends sense of humor where you can hit the Candle find a 1 Up but either it falls off the screen or lands behind a non passable wall. But with speed and accuracy you can collect it. Valuable Items should take a little effort I would think.
And there are plenty of them, My goal with this game is Exploration. Though I was unable to make this completely Non-Linear. I don't want players to be wiped out get angry and never play this again or be obvious as to where to go. So secrets are accessible, Challenge is simple but needs to be thought out rather than button masher. Many routes are created but only a few actually help you progress rather than take you back. (There are routes that seem easier to go through, Too good to be true.
) When in doubt challenge yourself. Pit falls are minimum, Damage the player takes is minimal. Again the fun of seeing the game through out is nice and not getting stuck and aggravated. All time sets are 600 (Ten Minutes). Enjoy the scenery don't feel pressured from a pain in the butt time limit. (I can hear the AVGN in my head with that one. Lol.) I have played too many Castlevania's where I want to throw the controller through the screen.
I'll get some more pics up later tonight.
January 11, 2017, 01:28:58 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The last time Richter summoned The Minotaur and The Ware Wolf to fight against Alucard in the Colosseum.
Now this time in the same Colosseum, Richter and Alucard must fight the very same Minotaur.
I wonder what it would take to convert Evil Armand (Evil Grant) into a Ware Wolf...
January 11, 2017, 01:42:11 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Another Small Update
Looks like The Cursed Prison and The Outer Wall are next. (Yep, That was an AND not an OR.)
Not counting my eggs just yet but it might be possible to create Rain for The Outer Wall.
Yet another helper suggested turning the Running Water into a Rain Animation.
Of course this will open yet another stage to be created after the next one. I swear it's like Konami seriously had all of these stages they could have created but only gave us the 15 in Castlevania III. I have counted 20 so far. Which is great, It means this will be the biggest Castlevania game on the Nes so far. I won't quote that though since I am sure someone can find a bigger one out there now that I have said that lol. But none the less, This is really beyond the expectations that I started out with.
Thanks To Everyone!
January 11, 2017, 03:34:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, So my Rain looks like a bath shower right now...
I'll keep trying, If anyone wants to attempt 3 Frames of Rain Drops. Be my guest. :-)
(The Waterfall Graphics In Stage 6 And 9 Located With The Gears For The Clock Tower)