After taking some lessons from You Tube,
I finally got the hang of Text Editing. So here is the beginning of my attempt to fix the Prologue.
I was unable to use the one that was done in the Castlevania III Localization Project because there are less characters that can be used in the American Version.
So I am going to try and compact it where necessary.
What I have done so far is a rough draft. It needs some work.
Page 2, I should be able to fit the entire translation.
I'll try doing that later.
Side Note - Since I figured out the Text Editing, I'm going to reattempt working on the Konami Logo from earlier.
If I can memorize hot keys as to what Key goes to which Pixel. I should be able to find the Screen in the Hex Editor and change the Pixels to the correct ones so that horrible mess in the previous screen shots will be fixed.
I'm probably attempting that the hardest unnecessary way possible, but as long as it gets done, GOOD!
July 19, 2016, 01:01:37 am - (Auto Merged - Double Posts are not allowed before 7 days.)
After finding the abandoned project I keep doing stuff to the Rom.
I created this for fun.
Note - The reason I made it Castlevania II was because from what I understand it was to be the Sequel to Chorus Of Mysteries.
July 19, 2016, 01:52:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Much better....
July 20, 2016, 05:58:25 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Next, I am going to look into Expanding the Cadence Rom.
I'm hoping to created custom Sprite Sheet Space so it will be easier to import the graphics from the abandoned rom.
I'm trying to keep the prayer scene untouched, To do this I will need to move the Stage One Graphics to a separate bank.

July 20, 2016, 06:19:08 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - All set, The Rom has been Expanded we now have a 512 MB Rom Image.
Let's see what happens.

July 20, 2016, 04:15:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OMG!
Ok, I'm sure none of the Veteran Hackers out there are going to find this exciting.
But for me this is extreme!
I've successfully expanded and imported the first stage graphics from Cadence Of Agony.
Originally I wasn't going to peruse this idea because as far as I am concerned Optomon and Dr. Mario are the genius's behind this project and anyone else that was involved in it's initial release.
I'm basically just running on the quote that Optomon said in one of his You Tube Videos, "We should have done a Linear project instead of breaking the editor with non-linear design." Or something to that nature.
I'm basically doing just that, If this does get finished...(Big If). Everyone that originally designed this will get the credit, I in no way am taking credit for the designing of this game. Only the arranging and rebuilding of it. Optomon and Dr. Mario from what I understand were the primary creators.
Other than that we will see what happens from here.
July 20, 2016, 04:17:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - This patch will only work on FCEUX, The other emulators seem to garble the graphics.
This has to do with mappers not being supported from what I understand.
July 20, 2016, 06:43:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hot Damn!!!!!
July 20, 2016, 08:56:18 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
After fighting with doors for the last 2 hours...
I finally said, The hell with the damn door and removed it.
Screen one is almost complete...
Note - I don't have the experience yet for Music Editing. So as of right now I will be using what we got.
I have changed the Prologue to Demon Seed and Stage 1 is now Vampire Killer.
Cool enough, Demon Seed really works with the Prologue, I didn't think it would mesh well.
July 21, 2016, 12:35:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Second Screen is done.
Needs a color adjustment because I hit the Status Bar Palette.
I'll deal with that later. Candles have been moved to the correct spaces on the first screen.
Once I finish the graphics for Stage 1, I will install the Enemies and get them working.
Stage 1 is the hardest of all of them because I had to expand the rom to move the sprites from Stage 1s spot to the very end of the rom.
This also caused the attributes of the Sprite Blocks to get somewhat mixed up, So I ended up falling through solid blocks and background scenery started crumbling as if the player was standing on a crumble block.
Lots of trial and error, Finally I managed to match the blocks with the unedited USA Version and very carefully put the graphics together pixel by pixel....EXHAUSTING! But well worth it!!
This was done to protect the graphics on the Prayer Screen from getting destroyed. So far it worked like a charm.
The rest of the stages will be much easier since I can simply replace the existing sprites without the fear of a garbled mess occurring.
July 21, 2016, 12:38:46 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - I pray that the editor doesn't crap out on me, I have this project backed up many times for safety. But already had problems with doors. Hopefully the game will be nice to me and not crap out.

July 21, 2016, 05:03:01 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
After hours of learning that you have to replace Sprites with the same Attributes so your foreground doesn't become background.
The first two screens are complete and looking awesome! Just about all the original Stage 1 Graphics have been imported.
Enemy placement has begun, First enemies you will see are the Retro Ghosts from the Second Quest later Stages.
Trying to keep the difficulty to a normal feel, This is in no way going to turn into one of those Super Hard Nightmare Hacks.
July 21, 2016, 05:04:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Note - Next I am going to work on more enemy placement, Finish designing the later rooms of Stage 1 and adding the first boss fight which is going to be the Vampire Bat that splits into many tiny ones as hit.
July 21, 2016, 11:22:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Enemy placement is installed, I'm going to import the custom enemy sprites after I complete all the enemy placement.
More screens complete.
I'm not going to be big on Pitfalls, The game was originally planned to be Non Linear so the difficulty will remain on Strategy not Cheap Pits.
Note - In time I will run into the Character Replacements, I plan on using the new cast, Armand, Maria and New Alucard.
Changing the dialogue Etc. I'm going to do some research on what there is for the original project, I want to get it as close to what was originally planned as possible. But of course to the limits of my knowledge and skills.
July 22, 2016, 01:28:23 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Eyeballs, Slime Balls, Pissed Off Knights, Starting to look like a challenge instead of just pretty graphics.
Noticeable is the missing Skeleton Portrait, That is because I am still trying to figure out how to put him together. Very scattered through out the Sprite Sheet.
July 22, 2016, 08:39:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, Time for the Prologue.
It ain't great, But based on what I could find it does get the point across.