Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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Sephirous

A couple small updates.

I am going to create a new health bar based on inspiration from Bregalad's Improved Life Bar Patch.
Though mine is going to look more like Dracula X SNES's Version with the skull.

Also, I am going to install the characters that were saved in COA.
The small side quest of saving characters that got captured inside the castle now reside in the sanctuary with something new to say. (Zelda OOT Style when Link saves the carpenters inside Garudo Valley, They then appear safe in the tent.)

Other than that, Sinis's New Armand Sprite is in and works perfectly.
Now I am creating the environment, Character Dialogue and ideas for items.  :thumbsup:



DavidtheIdeaMan

Glad to hear that progress on BoS is going very well,also I hope Sinis goes back to do the remaining boss sprites for CoA and then he can help out more with the game. :)

Morinis

So I'm still working on the Bone Spittle King as I'll probably present that maybe sometime tonight or Friday, depending on what happens.  In the  meantime, I've been putting things together on the Zombie Trio concept.




Trevor will be no problem to do as I already have a modified version of my sprite for the boss.  Grant and Sypha will take a bit more work though won't be too trivial.  Depending on what comes up they may have to go all in the same color to dodge the lag factor but that's only speculation and of what Optomon can do.  I'll iron things out later on but this boss is coming along slowly and together well without  making it too chaotic :)
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DavidtheIdeaMan

Nice to hear that Sinis and holy crap yes the Zombie Trio,they look great so far and Im glad there going to in the game,keep it up! :)

I hope to see more in the coming weeks plus next month XD

Morinis

Well, slow and steady the Bone Spittle King is coming along.  Its an early concept as I got to work on a few things by redoing the arms but showing people that the boss is being worked on.  Going to work on and finish it before I go back to the Zombie Trio :)





Other than its ceiling walk animation I'll probably give the skull an open jaw animation to spit out the goo or whatever it was that Dr. Mario designed for the first one.  Wish I had all of his original boss sprites for a size comparison so this and other future stuff can be correct size however this will have to do :)
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DavidtheIdeaMan

Awesome,it's looking great so far,I hope you get this done and then work on the Zombie Trio and then you are finished with the CoA boss sprites :)

Morinis

Quote from: DavidtheIdeaMan on November 17, 2017, 09:16:27 PM
Awesome,it's looking great so far,I hope you get this done and then work on the Zombie Trio and then you are finished with the CoA boss sprites :)


Once these are done I'll be on standby again until Optomon needs more as he was going to go through the game and see how many extras I needed to make and see if anything else needed to be redone :)
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DavidtheIdeaMan

Ahh,I see,well then whatever he has plans for the game,Im sure it'll be worth adding :) still Im pretty sure it'll take years to finish it I mean it took years for the release of Metroid Rouge Dawn. XD

Morinis

Well, we have passed year one some time ago during the summer.  All I can say is that the patience will be worth it :)
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DavidtheIdeaMan

Hmmm perhaps sometime next year then (maybe?) still Im eager to play this game,but working on this will slow down your work for your own projects?

Morinis

Quote from: DavidtheIdeaMan on November 17, 2017, 09:41:32 PM
Hmmm perhaps sometime next year then (maybe?) still Im eager to play this game,but working on this will slow down your work for your own projects?

I'm not worried about it as I have no deadline for anything.  I've been working on RoD a little bit tonight along with its new title.  I'll probably show that off later next week along with BoS and Metroidvania's titles.
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DavidtheIdeaMan

Well alright,that reminds me I should start drawing up ideas for certain hacks. :)

Sephirous

Looks like BOS is going to get scrapped for now.

The Simon's Quest engine is a complete mess, I thought CVIII was bad, CVII is even worse.

Until I find another way to continue, I am going to have to put BOS on hold for now.  :banghead:


Morinis

May have to get someone to rework the engine entirely in order to do the stuff that you and I want to do on Simon's Quest.  Dunno on who would be up for that as most people don't want to touch that ROM.  I'd like to say on asking Bisqwit about it but he doesn't seem to respond to anything as of late.
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DavidtheIdeaMan

(Sighs) Wonderful,oh well in the meantime I'll continue waiting for updates to CoA. :)

Sephirous

I don't know...

I don't feel the project is dead, I just can't continue it at the moment.

Every time I edit a town ALL the towns get edited causing a mess.

The way the game was designed was VERY Quick and use as little sources as possible wasting tons of ROM Space.

I will continue to try things as having Death as the final boss would work perfectly in Simon's Quest.

Alright I will keep trying as I just talked myself into it. Lol.

DavidtheIdeaMan

Lol,alright then,just don't push yourself too hard Sephrious,besides I think this follow up to CoA will be great. :)

Morinis

Quote from: Sephirous on November 18, 2017, 10:42:43 AM
I don't know...

I don't feel the project is dead, I just can't continue it at the moment.

Every time I edit a town ALL the towns get edited causing a mess.

The way the game was designed was VERY Quick and use as little sources as possible wasting tons of ROM Space.

I will continue to try things as having Death as the final boss would work perfectly in Simon's Quest.

Alright I will keep trying as I just talked myself into it. Lol.


I say we find someone that is willing to stay on board for redoing SQ's engine entirely and actually make it into a proper game for BoS.  Also wouldn't hurt in seeing if they are willing to do a customized SQ editor for it as well down the road.  Would take us some time but everything takes time when all of us here on the forums dwell in this sort of thing.  Can't have something good until you've ironed out the cloth so its nice and flat :)
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DavidtheIdeaMan

Well if that's the case then I wish the two of you the best of luck and hey who knows,maybe the engine would also help Optomon in picking up Pyronaut and Castlevania Bloodlust again. :)

Sephirous

Alright, The project is back on.

I am going to create everything possible before the background graphics.

I thought to myself, Why am I worrying so much about editing the towns now. No one is going to play it yet.

So, First I am going to edit all dialogue. Then once Sinis is done with the Title Screen I will put that in.

Then, I will use existing graphics to build the new environment. (This will prevent the rom from being corrupted so early in development.)

I will alter palettes as well as begin installing new sprites at Sinis's Discretion.

Yes, I am going to have to redo some things I have already done. But they are fresh in my memory and I can get those installed fairly quickly.

Some other ideas I am going to post in the poll section later on.