Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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Morinis

Working out dimensions right now so it can appear to be overwhelming when encountered :)
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DavidtheIdeaMan

Heh heh,nice so when you finished that boss,you are done with the sprite work for CoA,right? :)

Morinis

Nope.  I got about 4 more to do and then wait around for feedback as I'll see on how many more he wants me to make :)
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DavidtheIdeaMan


Morinis

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DavidtheIdeaMan

Well,alright then,but I'll bet the anticipation will kill me XD

But speaking of which Im surprised that CoA will get two sequels which I can't wait for X3 but Im really curious how will Sonia's story will play out after the events of CoA and Ballad of Symphony?

Morinis

Quote from: DavidtheIdeaMan on November 06, 2017, 11:44:23 AM

But speaking of which Im surprised that CoA will get two sequels which I can't wait for X3 but Im really curious how will Sonia's story will play out after the events of CoA and Ballad of Symphony?


It will be set 100 years after CoA from what I'd like to do.  I'll let Sephirous create the story once things have gotten that far.  I'm going to go ahead and use the English patch that Shadow has out there (with credit) as I have never heard back from the other guy.  I'll go get a copy of that once I'm done posting here :)





Progress on the Angel Mummy :)




A side comparison between Dr. Mario's and mine.  Kept the original size however mine is hugely influenced by the GameBoy version.  Played Belmont's Revenge and eyed things on how it would look then spruced everything up for it to be updated.  Not sure if I'll have the face animated or not while the skeletal attachments are floating around in front of it as this will probably act differently than its GameBoy counterpart.  Just have to talk to Optomon sometime to see on what he thinks about it :)


Need to work on it some more but this is a rough draft right now :)
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DavidtheIdeaMan

Ahhh,alright then. :)

Also that Angel Mummy sprite is looking fanatstic,keep up the great work Sinis,hope to see more in the coming weeks! :D

Morinis

Aight, the Angel Mummy boss is sprited and sent off.  Depends on how things go its look may drastically change.  No matter what happens I'll make whatever version stand out :)






Next thing to do is that odd...giant skeletal spittle thing :)
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DavidtheIdeaMan

Excellent work on the Angel Mummy,Sinis and you are working the Spittle Bone King,huh Im surprised he's going to be in the game,heh,can't wait to fight him,also Im curious on who's going to be the 4th mystery boss?

Oh by the way,after you finish the bosses,what's next for you Sinis?

Morinis

Well, once I'm done with CoA I'll continue doing stuff for MetroidVania, BoS, Castlevania 4 and eventually VoH 2.  Thought about doing an Ice Climbers hack on the side of everything when I get tired of things though my ideas on that I'll have to find some programmer to help me introduce new stuff to that though it will be a side project in the future :)
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DavidtheIdeaMan

Alright then,anyways I wish you luck with the two last bosses for CoA one being the Spittle Bone King and the other which is a complete mystery to me,Im just so glad that everything is coming together for the game itself. :)

Morinis

The mystery one you all will find out soon as I skipped to it as I'm still drawing out plausible stuff for movements on the Spittle Bone King and who knows how many others once that point is reached.  We're going to make sure that there aren't any duplicate boss fights for CoA :)


Tonight I'm continuing work on BoS and MetroidVania's titles along with working on Armand's appearance for BoS :)
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DavidtheIdeaMan

Heh heh alright then :) also Im glad that you are giving all the bosses there own unique set of attacks and such,Im surprised on how CoA came thus far,Im calling it right now,I bet it'll come out around 2018 XD but still I can't wait play this amazing looking game!

Morinis

Not really giving a date to when it will be done.  All I will say is when its the final week after getting everything tested and ironed out then Sephirous will announce a release date as that is what he originally panned to do :)
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DavidtheIdeaMan

Heh heh alright then :) but seriously you guys are breathing new life into Castlevania mods,most other mods are just rehashes,just wow,also Im surprised that Sephirous is turning a Castlevania rom into a Metroid one?

Welp,I hope to see more stuff soon. :)

Sephirous

A general idea of what the sanctuaries will look like.
Noticeable as to this is where Richter once stood, This is intended to connect the two games together and give the player the ability to explore new territory. (Pay no attention to the guys floating in the air. Lol)



Morinis

I"m gonna push boss sprites to the side today and finish Armand's new look.  I'll have it done by tonight :)
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DavidtheIdeaMan

Heh heh,awesome to hear that Sinis,can't wait to see'em both!

Also I guess I'll just wait for tomorrow to see the boss sprites. :)