Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)

Started by Sephirous, June 26, 2016, 05:20:45 PM

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DavidtheIdeaMan

Hmhmhm,excellent Im glad that Optomon has hired ya for the job,good luck with it! :thumbsup:

On a side note,I wonder how HIS game The Holy Relics will play out?

Morinis

Would use a different term instead of saying 'hired' for this as I'm not seeking anything for my sprite work towards this project, just saying.  I know on what you mean by it but others out there won't understand its proper slang for it :)

For The Holy Relics, I'm game to trying it out once we all reach that point in the road :)
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Morinis

Aight, here's the Legion boss.  It is not final as I'll need to pass this concept onto Optomon and see on what he thinks.  If its good enough then I'll send a YYCHR sheet but if not I have many other designs to go with.  Not sure on what colors are decided yet as this is just the YYCHR base colors I use to help me put it into a YYCHR sheet :)




The organic mass is being held together by bone buckles and bone pieces.  Its basic however I can step things up more if needed.  I got busy today and didn't make the enemies that come out of it.  Tomorrow I'll make two different types of enemies that come off of the Legion and see which one Optomon wants to implement in.  Definitely something different to what Dr. Mario originally made all those years ago but since I designed the bosses and enemies darker and kinda similar to SotN and Rhondo figured I'd go a simple, dark approach.  Hope the bones stand out more outside of the organic mass its holding.  Its a mirrored look so there would be less stuff to put together along with possible less programming space to use though that's my personal speculation as I'm hoping this will be easier work for Optomon.


For now, that's about the gist of things.  I'll update everyone on the progress of what goes on for sprite work and bosses :)
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DavidtheIdeaMan

Holy crap that looks damn awesome Sinis,I hope Optomon will love it!

Morinis

Aight, Legion boss is done and sent off to Optomon.


Made some adjustments and hope the bone sections stand out more :)







Next I shall start work on the Angel Mummy boss :)
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DavidtheIdeaMan

Kick ass work Sinis,can't wait to see what you do with the Angel Mummy! :D

Sephirous

It's amazing!

The project has come so far since I first began importing the entrance graphics.

To think I almost didn't even attempt to rebuild the game.

Here is a tiny update on my end, I think I am going to investigate in another sequel but using Simon's Quest Engine to expand the story more into depth.

Castlevania III - Ballad Of Sympathy

DavidtheIdeaMan

Well well,this is certainly some interesting news two hear,so I guess this means CoA will have two follow ups after the events of said game,I can't wait! X3

Sephirous

Continuing the story, Here is the prologue for Ballad Of Sympathy.

As you can see the main editing has begun.  :thumbsup:




Already began installing fonts.
Palettes are getting edited.
I feel this game is going to be fun to make as I love story writing.
I may remove the day and night system but unsure yet.
CV2 is easier to edit so I will have a lot more options this time around.

Morinis

When you get around to programming the bosses in and redoing the others I'll design whatever needed along with the enemy sprites :)



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DavidtheIdeaMan

Oh ho ho things are getting interesting already X3 still I'll have to play both Chorus of Mysteries & Cadence of Agony in order to set myself up for that game ;) and Im surprised that Sinis Castlevania game is being turned into a follow up that takes place right after the third,alright my mind is going nuts! :o XD

Sephirous

Armand has entered the scene.

His Vine Whip will be a purchase item of course.



Here are some things that I am going to shoot for...

SRAM Saving System (Going to create a new patch to fit into the games alterations.) (COMPLETE!)
Removing the night system (Night time with shops open etc.) (COMPLETE!)
Some fixes I have seen in other hacks but recreated by me to work with this game.
Removing the tornado scene.

@Sinis

Excellent!

Morinis

I see you inserted Armand into the game.  I'll work on an updated version by tweaking one that I have saved back someplace and hand it over sometime in the week since I'm doing bosses right now.  That way he can appear somewhat different from Chorus of Mysteries and Cadence of Agony.


For BoS's enemy and civilian sprites, I'll work on those once  you get a setting made more for everything so I can work around the game's theme and plot :)
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Sephirous

Cool!  :thumbsup:

Can you help me with the Title Screen?

I figured something simple like replacing "Simon's Quest" with Ballad Of Sympathy but smaller and not as enormous using a script like art.

CASTLEVANIA III

   BALLAD
        OF
         SYMPATHY

Something like that has been floating around in my head.

I'll try a few things at some point.

mrrichard999

Quote from: Sephirous on November 05, 2017, 11:55:47 PM
Armand has entered the scene.

His Vine Whip will be a purchase item of course.



Here are some things that I am going to shoot for...

SRAM Saving System (Going to create a new patch to fit into the games alterations.) (COMPLETE!)
Removing the night system (Night time with shops open etc.) (COMPLETE!)
Some fixes I have seen in other hacks but recreated by me to work with this game.
Removing the tornado scene.

@Sinis

Excellent!


Before you get too much further using Castlevania II, you might want to check this out as using it for a Base to do your hack on. It might offer some great advantages :D

https://www.romhacking.net/hacks/1032/

cospefogo

Quote from: mrrichard999 on November 06, 2017, 02:39:49 AM

Before you get too much further using Castlevania II, you might want to check this out as using it for a Base to do your hack on. It might offer some great advantages :D

https://www.romhacking.net/hacks/1032/

I second that!
The mentioned patch delivers the best version of Castlevania II ever!
Maybe it could be best to start the work with is as basis...

C.
"Replicants are like any other machine - they're either a benefit or a hazard.
If they're a benefit, it's not my problem."

DavidtheIdeaMan


Morinis

Quote from: Sephirous on November 06, 2017, 01:52:24 AM
Cool!  :thumbsup:

Can you help me with the Title Screen?

I figured something simple like replacing "Simon's Quest" with Ballad Of Sympathy but smaller and not as enormous using a script like art.

CASTLEVANIA III

   BALLAD
        OF
         SYMPATHY

Something like that has been floating around in my head.

I'll try a few things at some point.


I'll work on the title Wednesday along with MetroidVania's then as that's when I have plans on doing that :)
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DavidtheIdeaMan

Nice,also Sinis how goes the work for the Angel Mummy for CoA coming along? :)