Update:
Just finished redoing a couple stages, Stage 1 is now identical to The Original design in the Beta. No more of my custom attempts from a year ago.
The Main Hall has also been redone, Now it has better colors and the ugly stuff and placement has been fixed. Now it feels like it belongs in between the original stages.
Next is coloring in the bosses so they look normal not yucky green and white.
(Example: Minotaur is now Brown like in Rondo.)
I am going to recreate a new map screen, It's going to look like Chorus Of Mysteries and Symphony Of The Nights Combined.
Like editing The Prayer Screen it will be a Value Search Project. But with patients I will get it done.
After that, I just have to re-write some dialogue for the character that decides he can't go on because someone else came along.
(What I would really like but haven't mentioned yet is the ability to collect characters through out the game so at the end you have all three sub characters together on a select screen. Then make it so the ending is always the same. Of course then the forks would also have to be taken out for a complete play through guaranteeing every character gets met. The original Beta had this concept but a little differently. I haven't mentioned it because it will cause alterations to things I have done that I would hate to see lost as well as I
am sure it would be a long process. Which I will admit, Cadence Of Agony is starting to get tiring. Plus I want to help Sinis work on his projects as well. A change of scenery sort to speak.)
