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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 295407 times)

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #660 on: May 15, 2017, 03:27:26 pm »
Darker palette.  Sephirous will take it into consideration like the rest of the stuff and go from there.  Remember, we're trying to make things look similar to how they would have made it in the first CoA :)
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PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #661 on: May 15, 2017, 03:37:36 pm »
Actually that's what I was aiming for since he is basicaly a blend of SotN(the game which was the most referenced in CoM and CoM's tiles and sprites)Dhuron and Dhuron from CoM. I could make outline different in some places though, as Dr. Mario seems to prefer realostic proportions to readability (the best way I can describe it, altough i think i misused readability here).

Also a question for Sephirous, should I make Skeletons like in beta(so basicaly like the original CV3 Skeleton with some diferrences in lighting) or like in Chorus of Mysteries?
« Last Edit: May 15, 2017, 04:05:36 pm by PachaWillWatchYa »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #662 on: May 15, 2017, 05:11:46 pm »
Actually that's what I was aiming for since he is basicaly a blend of SotN(the game which was the most referenced in CoM and CoM's tiles and sprites)Dhuron and Dhuron from CoM. I could make outline different in some places though, as Dr. Mario seems to prefer realostic proportions to readability (the best way I can describe it, altough i think i misused readability here).



Aight, that's cool :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #663 on: May 15, 2017, 05:42:44 pm »
That's sounds cool Patcha,can't wait to see those,oh hey Sinis how goes your works on either CoA or PoL?

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #664 on: May 16, 2017, 01:05:29 am »



I think it looks incredible, but you could try using the medium color a little more on the torso to make the skull stand out more as white.
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Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #665 on: May 16, 2017, 11:55:56 am »
Very Nice Sprites!  :thumbsup:

@Pacha

Check your PM Box, I sent you my E-Mail so you can directly send me the Sprites.

Here is the Skeleton Sprite I am hoping for, It's by the top in the picture below.

@Everyone Else

Last night I had this idea pop in my head for a future project if no one has done it yet.
After seeing Sinis's Sonia Sprite it gave me this idea of making a Metroid Game using The Castlevania Engine.
Creating an actual game called, "Metroidvania".
Using a Zero Suit Samus Sprite with her Gun Whip like thing from Smash Bros. Brawl.
I'll do some research to see if that idea was ever done. Though after COA is complete. I need a serious break. lol.  :thumbsup:
« Last Edit: June 29, 2017, 01:10:10 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #666 on: May 16, 2017, 12:10:36 pm »
Oh ho ho a Metroid hack like that sounds VERY interesting Seph,can't wait to see something like in the near future but first this game needs to get done! XD

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #667 on: May 16, 2017, 01:11:37 pm »
Well, here's the thing on my two cents on that.  Lately from what I've been researching and had to dig stuff deep and far back through the  years of the ROM hacking websites, there were talks about people wanting a Castlevania 3 editor (something like reVamp) but with the feature to eliminate and add rooms for a linear type style and since the technology is getting better I was going to ask around on here to see if someone was willing to spend time on seeing how to tie the rooms together properly.  On my perspective of  messing around with reVamp off and on each room has its own set of rules however leading stairs to them is key and vital to this though it can be other forms of entry as well besides stairs hence why I want to do a rope climbing feature in Legends NES.  Now with these set of rules it just has to keep whatever that they have within them because they cannot be changed as these rules are specifically set to these areas though they can be moved around and be something else entirely.  The rooms with the doors that represent the checkpoints may have to be looked at though also too those rely on a certain bank address however these rooms cannot  be changed so they must remain on having doors for they can't be moved around like everything else.  That one room in the Ship of Fools with the ledge things you jump on has to remain in that specific feature to how reVamp has those areas banked for certain other 'traps' or 'hazards' to maintain.  I know stuff can be duplicated and even moved around however in order to do this you'll have to rebuild the game from scratch with no other rooms available because everything is somewhat stacked upon each other.  I learned this from the first CoA when Optomon and Dr. Mario was trying for their Metroidvania styled game as they should have deleted every other room and should have started from the beginning.  I know that this will take tons of time and error but if someone wants to fully make a Metriodvania type game on Castlevania 3 it really can be done.


I may have no programming experience but when I notice shit like that it makes me wonder.  Its just up to finding someone out there on this website to see if they are fully willing to literally tear apart and document Castlevania 3.  Like I said, the technology for ROM hacking is actually at a really good high point right now for new things to happen.  Its just up to the community to see if they want to put in this effort, collaborate, share notes and do this.  People say "Oh, this stuff can't be done and all that" though I call bullshit.  I've seen certain hacks on this website that have defied these odds.  Just takes time, patience and a lot of effort around the frustration to bring this stuff to fruition and hopefully one day reality.  Its one of the reasons why I want to find programmers to make Legends NES a thing because I want to have that hack a template for whoever wants to alter that and do their own projects off of it.  I know it will take me longer to do than VoH II but I really believe it can be done.  Sure I only know simple stuff like finding hex coding for color palettes from an emulator and sprite editing but I notice a lot of stuff ticking around on the game.



I know this stuff can be done.  Just need to get a lot of the programmers on here that know on what they are doing together and tear Castlevania 3 apart and document it.  Dunno why people are so intimidated by this game besides a lot of sprites and stuff to edit which is nothing different from doing Castlevania and Simon's Quest.  Run out of room?  Just expand the ROM as it doesn't need to be put on a cartridge as it can be there for freeware for others to play and enjoy.  Reason why I got into this stuff in the first place as I don't care about drama this or drama that.  I do this shit for fun and to make stuff for others to enjoy.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #668 on: May 16, 2017, 01:14:56 pm »
Hmmmm I think you have a point there Sinis

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #669 on: May 16, 2017, 02:45:23 pm »
Update from my end.

The Richter portrait and new whip is done and sent off.  Not showing these as  you'll have to play the ROM to see them ;)


Three things remain for me towards CoA.


- Man Under the Canopy (1/4 done)
- New Gear Animation (the one you walk on in the Clocktower)
- Rain Animation



Just about done :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #670 on: May 16, 2017, 03:04:58 pm »
Heh heh nice and very cleaver Sinis,since your only have three things left to do and Patcha working on the lesser enemy sprites,everything is coming very nicely and Im surprised that the game itself is half way there,all that we need left is the completed Hud and music from Optomon. :)

dACE

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #671 on: May 16, 2017, 03:16:05 pm »
I know this stuff can be done.  Just need to get a lot of the programmers on here that know on what they are doing together and tear Castlevania 3 apart and document it.

Have some kind of colab-wiki ever been setup to manage something like you are proposing?
People could continually add their findings and correct each others misconceptions.

Set one up and start contributing - maybe it catches on.

EDIT:

Would be fitting if you could do this directly on RH.NET.
Each rom with a documentation-wiki-page could have a percent-value of how many bytes that have been identifyed as ASM, data, pointer-tables etc.

/dACE
« Last Edit: May 16, 2017, 03:25:43 pm by dACE »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #672 on: May 16, 2017, 04:13:11 pm »
Have some kind of colab-wiki ever been setup to manage something like you are proposing?
People could continually add their findings and correct each others misconceptions.

Set one up and start contributing - maybe it catches on.

EDIT:

Would be fitting if you could do this directly on RH.NET.
Each rom with a documentation-wiki-page could have a percent-value of how many bytes that have been identifyed as ASM, data, pointer-tables etc.

/dACE

I actually had one started last year in February.  Been thinking about revisiting that thread and redo it entirely so its less of a slop job that my singular posts were turning out to be.  I was also thinking about asking SunGodPortal to see if they were up to contributing more information towards that page and correct one link that they did which refers to the Japanese ROM.

I'll most likely do this once my stuff with CoA and PoL are complete :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #673 on: May 16, 2017, 06:28:29 pm »
And now to wait for the final updates to this game,Im surprised we are close!

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #674 on: May 16, 2017, 10:35:11 pm »
Title Screen Touched Up.  :thumbsup:

« Last Edit: June 29, 2017, 01:10:23 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #675 on: May 16, 2017, 10:37:20 pm »
Nice work Seph!

MathUser2929

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #676 on: May 17, 2017, 05:18:41 am »
Theres already a castlevania 2 on nes. It could easily be confusing to have 2 castlevania 2's on the same console.

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #677 on: May 17, 2017, 10:58:36 am »
Theres already a castlevania 2 on nes. It could easily be confusing to have 2 castlevania 2's on the same console.


The original plans from Optomon and Dr. Mario was that Cadence of Agony was a direct sequel of Chorus of Mysteries since Armund is in this one as well.  Its set in an alternate universe, a few years after CoM.
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #678 on: May 17, 2017, 11:17:13 am »
Alright it's time to wait for the final updates for the game,can't wait to see on what you guys will reveal in next week or so,Im hyped!

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #679 on: May 17, 2017, 09:59:35 pm »
Things are going fine.  I'm almost done with some stuff so in the next week I'll be done with all of my stuff with CoA :)


By the way, I am posting a link to a Castlevania 3 thread on this website as you can also find it in my Signature area under each post that I make.  I would like to bring the community together to tear apart Castlevania 3: Dracula's Curse and post up their findings of how things work, where stuff is, how to identify where its at, bug fixes and whatever else that comes with the game itself.  Why I want to post this up is because there is basically no information about Castlevania 3 out there to this day.


http://www.romhacking.net/forum/index.php?topic=21344.0


I know that any future information may or may not show how to alter or add things but I am wanting to encourage others to add information that they tear out of the game itself.  From the intro reel all the way to the very last text you see from the ending credits, information needs to be posted up about the game as I will be contributing to the thread more as well once my stuff with CoA and PoL are complete.
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