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Poll

Vampire Bat Boss - Cadence Of Agony - Replacement (Last Remaining Three)

Carmilla's Mask (Simon's Quest)
6 (40%)
Vampire Succubus
6 (40%)
Darkside (Castlevania II - Belmont's Revenge)
3 (20%)

Total Members Voted: 15

Author Topic: Castlevania II - COA (Linear Reboot) & Castlevania II - SQ (Linear Reboot)  (Read 301012 times)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #620 on: May 02, 2017, 11:09:58 pm »
The latest,

Doing some touch ups here and there.

Blood Bath!

« Last Edit: June 29, 2017, 01:09:26 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #621 on: May 03, 2017, 08:08:32 am »
Heh heh nicely one Seph,I think that blood effect suits the Castle Keep alot,they used that kind of effect in the castle keep for the Dracula X Chronicles! I wonder how Sinis and Patcha are doing with the rest of the sprite work?

Might as well wait for more updates.
« Last Edit: May 03, 2017, 03:25:27 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #622 on: May 04, 2017, 02:09:38 pm »
Hey Sephirous, just a heads up.  I found a major glitch that is around the Cyclops attacking.  When he does the hammer down attack, you can time it just right to walk right into the hammer just as it hits the ground.  Have to be extremely close in order for this to happen.  Can still get hit though you have to walk into the hammer's hilt and another is walk quickly out and back into the hammer then you take a hit.  Might have to look into that because I abused the hell out of this exploit when equipped with the axe lol.  I'll send  you a small video of this tomorrow to show on what I mean :)


...and on a side note, the Rustic Armor boss is almost done.  Have to toss out the hammer idea with another weapon since the hammer head doesn't rotate when he thumps the ground trying to hit you in his hammer down.  Kind of a shame but no biggie.  Just have to do something else :)


From doing all of these bosses and seeing how many corners Konami has cut to rush this game out back in the day, they could have had something extremely well put together if they took their time at this.  They skipped a lot of animation frames of what was suppose to be there as some of the stuff in the boss animations don't make much sense on their movement  :P
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #623 on: May 04, 2017, 03:12:11 pm »
Huh,well Im sure you and Seph can figure it out in fixing that glitch problem somehow,also good luck with the rest of the sprite work also I wonder if Patcha is helping you guys again Im curious about that and Im also curious if Optomon is working on the music for the game,you know you can hire Nesfan as a suggestion?

« Last Edit: May 04, 2017, 07:11:02 pm by DavidtheIdeaMan »

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #624 on: May 04, 2017, 07:22:53 pm »
Huh,well Im sure you and Seph can figure it out in fixing that glitch problem somehow,also good luck with the rest of the sprite work also I wonder if Patcha is helping you guys again Im curious about that and Im also curious if Optomon is working on the music for the game,you know you can hire Nesfan as a suggestion?


From what I heard through the grape vine is that there is no money hiring in this community from what I'm aware of as I last heard its frowned heavily upon.  I could be wrong though who knows on what goes on behind the curtains nor do I want to know or get involved in that kind of scene.  As for nesfan, he composes reference stuff in FamiTracker and doesn't know nothing on how to program it into an actual ROM so anything that is done music wise is up to Sephirous and Optomon from here on out :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #625 on: May 04, 2017, 07:33:16 pm »
Ah okay then,then I hope you guys do a great job with the rest of the work for the game,it's looking great with every updated I see and read,this game is going to be worth waiting for :) even though it might take months XD but that's how certain romhacks are ^^; hope to see new updates in the next few weeks or so,keep up the great work!  :thumbsup:

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #626 on: May 04, 2017, 08:25:46 pm »
Good old enjoyment and accomplishment are the pay for designing one of these.
Long dreams of making on a video game as a kid, Exploring code and learning stuff. Having Fun! (Although sometimes making these things is a nightmare from hell.) But the hard work and dedication always pays off.

I actually haven't contacted Optomon just yet, I figured it was best to get the graphics and touch ups complete first before any major code changes were done. Because once he starts editing the more complicated stuff, It may change the original games coding that I recognize.
The last thing I want to do is mess up what he has done to the game from my lack of experience.

I keep trying to learn ASM. I managed to unlock the strategy of moving graphics around with the hex editor and getting things working.
But when it comes to Values like this, $55 I can't figure out where you edit stuff like that.
Because in the Hex Editor everything looks like this, 002120 34 53 64
Much different from the 0045 - $34 concept.
It looks a lot like how the games cheating system works with PAR Codes, But to work with the debugger, I am somewhat lost but not completely. Meaning I hope to learn ASM and eventually fix some troublesome things on my own in future projects.

But as for now, Still learning.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #627 on: May 04, 2017, 08:32:49 pm »
Heh heh alright alright,as always I'll keep waiting for updates until the game is ready to be finished and released due to the fact you want it to be released around this year? :)

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #628 on: May 04, 2017, 08:38:11 pm »
I hope so, But have no idea.

I'm going to download the NES Disassembly and do some tests with the values found on a site that was suggested to me.
(Don't worry I have many backups of the game, Have come to far to lose it now.)  :thumbsup:
« Last Edit: May 04, 2017, 08:44:14 pm by Sephirous »

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #629 on: May 04, 2017, 08:43:19 pm »
(Heh heh that's great,wish I can test it out. XD)

Well alrighty then,but don't take too long with it,I wanna see the game get done XD I don't know how long I can contain my excitement any longer! XD
« Last Edit: May 04, 2017, 09:01:49 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #630 on: May 04, 2017, 11:25:41 pm »
Just spent about 4 hours fighting with the debugger....

Almost fixed one problem.

The game starts on the second quest which has been a problem for a while.

This address $07F6 controls that problem, I was able to use it as a cheat $07F6:00 and it fixed the problem but I have no idea how to put this into the actual Rom permanently.

I have added it to the documentation for Optomon, Awhile back he mentioned it may be a flag that needs editing.
So if I am unable to fix the problem, I will send it his way with the rest of the stuff.  :thumbsup:

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #631 on: May 05, 2017, 08:03:01 am »
Well crap XD I hope he can get it fixed,well I'll continue on waiting for anything new for updates,keep up the great work guys.
« Last Edit: May 05, 2017, 07:05:51 pm by DavidtheIdeaMan »

Sephirous

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #632 on: May 06, 2017, 12:46:03 am »
I can certainly make cheat codes now. Lol!

But I think I am done trying to learn ASM for now, It's like I have all the pieces but the center piece is missing and there is just too much to do, So I won't be wasting time with that for the time being.

Here are some corrections I have been making...

Candle Stands no longer float in Stage 9
The Castle Wall now has a breakable wall to enter it from the Hurricane Bridge.
Fixed Enemy Errors (Enemies floating around doing the moon walk.)
Main Hall is now pretty and not an empty eye soar.

New stuff to complete
Clock Tower Walking Gears need upgrade.
Still more error fixes
Prayer Scene Add Ons (Maybe)

PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #633 on: May 06, 2017, 10:02:02 am »
Didn't get much time so I've only started doing Arachne(spider lady) and Crow. They look a bit busy to me, but I'm happy with how they came out to be. Although I will have to finish Arachne as the animation looks ankward.



Hopefully you can see these, if not I'll make a photobucket account and edit the post.

Seph, one question, why did you say that merman lacks a frame, the one in the lesser enemies pic has 4 frames, just as the original one has, or at least that's how I remember?

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #634 on: May 06, 2017, 10:52:43 am »
Holy crap these sprites look damn amazing!

Also interesting updates there Seph,can't wait what you do with them and also fix those minor other problems as well,keep up the great work guys!

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #635 on: May 06, 2017, 12:34:24 pm »

Hopefully you can see these, if not I'll make a photobucket account and edit the post.



Make one.  It will save a lot of headaches in the long run trust me.  Reason why I made one a few years back :)



Also as a suggestion, get a testing ROM for you to mess around in like how I have one.  Input the sprites, test them and when they're done to how  you think they feel are good enough, copy those onto another YYCHR sheet so Sephirous can easily install them :)
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PachaWillWatchYa

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #636 on: May 06, 2017, 12:37:38 pm »
I will.
BTW, do you think arachne looks busy?
Might just be me, but still want to hear what you think.

DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #637 on: May 06, 2017, 12:52:27 pm »
Im surprised that you guys are working hard on this rom hack,all of you are doing surprisingly well on it and various changes to make abit more better with every idea that pops in your heads,keep it up.  :thumbsup:

Morinis

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #638 on: May 06, 2017, 01:35:03 pm »
I will.
BTW, do you think arachne looks busy?
Might just be me, but still want to hear what you think.

The original spider looked a little busy itself so it'll do just fine.  Makes it more animated and stand out better in my opinion :)
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DavidtheIdeaMan

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Re: Castlevania - Cadence Of Agony Linear Reboot
« Reply #639 on: May 06, 2017, 10:06:12 pm »
And now we wait for more updates,hope you guys work whenever you have time,also I hope that this game will get a sequel someday :)